Brink/Torch: Difference between revisions
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|Sharp=1 | |Sharp=1 | ||
|AWSharpHighlighted=No | |AWSharpHighlighted=No | ||
|Weird= | |Weird=3 | ||
|AWWeirdHighlighted=Yes | |AWWeirdHighlighted=Yes | ||
|Hx=* Cipher: -1 - He helped me do something terrible once. | |Hx=* Cipher: -1 - He helped me do something terrible once. | ||
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* Chronos: 3 | * Chronos: 3 | ||
|AWHxHighlighted=No | |AWHxHighlighted=No | ||
|Moves=* '''''Oh yeah!''''' roll+hard to smash your way through scenery to get to or away from something. 10+, the scenery moved or smashed and you get what you want. On a 7–9 you get what you want and smash or move the scenery, but take 1-harm (ap), and are disoriented and under fire in follow-up actions, leave something behind, or take something with you. Think smashing through walls or pushing through burned out husks of cars | |Moves=* All basic moves advanced. | ||
* '''''Oh yeah!''''' roll+hard to smash your way through scenery to get to or away from something. 10+, the scenery moved or smashed and you get what you want. On a 7–9 you get what you want and smash or move the scenery, but take 1-harm (ap), and are disoriented and under fire in follow-up actions, leave something behind, or take something with you. Think smashing through walls or pushing through burned out husks of cars. | |||
* '''''Beastly:''''' you get +1hard (hard+3). | * '''''Beastly:''''' you get +1hard (hard+3). | ||
* '''''Juggernaut:''''' take -2 on all “when you suffer harm” rolls. | * '''''Juggernaut:''''' take -2 on all “when you suffer harm” rolls. | ||
* '''''Charismatic:''''' when you try to manipulate someone, roll+weird instead of roll+hot. | * '''''Charismatic:''''' when you try to manipulate someone, roll+weird instead of roll+hot. | ||
* ''''' | * '''''Fortunes:''''' fortune, surplus and want all depend on your followers. | ||
** | At the beginning of the session, roll+fortune. On a 10+, your followers have surplus. On a 7–9, they have surplus, but choose 1 want. On a miss, they are in want. If their surplus lists barter, like 1-barter or 2-barter, that’s your personal share. | ||
** | * '''''Frenzy:''''' When you speak the truth to a mob, roll+weird. On a 10+, hold 3. On a 7–9, hold 1. Spend your hold 1 for 1 to make the mob: | ||
** | ** bring people forward and deliver them. | ||
** bring forward all their precious things. | |||
On a miss, | ** unite and fight for you as a gang (2-harm 0-armor size appropriate). | ||
** fall into an orgy of uninhibited emotion: fucking, lamenting, fighting, sharing, celebrating, as you choose. | |||
* | ** go quietly back to their lives. | ||
On a miss, the mob turns on you. | |||
* '''''Fucking wacknut:''''' you get +1weird (weird+3). | |||
|Gear=* <s>modified engineer's structural cutter (3-harm hand autofire messy)</s> | |Gear=* <s>modified engineer's structural cutter (3-harm hand autofire messy)</s> | ||
* <s>pair of SMGs with loads of ammo (2-harm close autofire loud)</s> | * <s>pair of SMGs with loads of ammo (2-harm close autofire loud)</s> | ||
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Many years ago, in a misguided attempt to salve his conscience and keep the 'neers from cutting power to some hab compartments, Torch (with a little help from Cipher), destroyed the systems and codes that enable the 'neers to selectively control power distribution. Unfortunately those same controls managed the day-night cycle in the ag dome, causing a disaster called The Great Bake. Torch was ritually exiled from the 'neer clans at that point. | Many years ago, in a misguided attempt to salve his conscience and keep the 'neers from cutting power to some hab compartments, Torch (with a little help from Cipher), destroyed the systems and codes that enable the 'neers to selectively control power distribution. Unfortunately those same controls managed the day-night cycle in the ag dome, causing a disaster called The Great Bake. Torch was ritually exiled from the 'neer clans at that point. | ||
== Torch's | == Torch's Flock == | ||
Fortune +2, +1 Barter | |||
* Your followers are involved in successful commerce. +1fortune. | |||
* Your followers, taken as a body, constitute a powerful psychic antenna. Surplus: +augury. | |||
* Your followers aren’t really yours, more like you’re theirs. Want: judgment instead of want: desertion. | |||
* Your followers are decadent and perverse. Want: +savagery. | |||
* {{npcref|Grover}} | * {{npcref|Grover}} |
Revision as of 04:30, 16 February 2015
Name | Torch |
---|---|
Campaign | Brink |
Player | Jason |
Playbook | Faceless |
Look | Man, scrounged armor, merciless eyes, muscular body.
Mask: scrounged mask, cracked. It's recognizably the mask worn by the 'neers in the station core, but cracked and beaten up. As of session four, it's wired to Torch's broken jaw. |
Cool | 2 |
Hard | 3 |
Hot | 0 |
Sharp | 1 |
Weird | 3 |
Moves |
At the beginning of the session, roll+fortune. On a 10+, your followers have surplus. On a 7–9, they have surplus, but choose 1 want. On a miss, they are in want. If their surplus lists barter, like 1-barter or 2-barter, that’s your personal share.
On a miss, the mob turns on you.
|
Gear |
|
Hx |
|
XP | 3 |
Harm | 3 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
Unmasked, you are (choose 2):
- Irresolute. When you inflict harm, inflict -1harm.
- Ashamed. You have hard=0 until you cover your face again.
Many years ago, in a misguided attempt to salve his conscience and keep the 'neers from cutting power to some hab compartments, Torch (with a little help from Cipher), destroyed the systems and codes that enable the 'neers to selectively control power distribution. Unfortunately those same controls managed the day-night cycle in the ag dome, causing a disaster called The Great Bake. Torch was ritually exiled from the 'neer clans at that point.
Torch's Flock
Fortune +2, +1 Barter
- Your followers are involved in successful commerce. +1fortune.
- Your followers, taken as a body, constitute a powerful psychic antenna. Surplus: +augury.
- Your followers aren’t really yours, more like you’re theirs. Want: judgment instead of want: desertion.
- Your followers are decadent and perverse. Want: +savagery.
What Swan knows:
- Torch has a reputation for being a psycho who loves to hurt people, but it's not that simple. Torch's... issues... have left him uncomfortable with decisions. Being Swan's bodyguard requires him to constantly decide who's a threat, who's not a threat, and how to respond to all the potential threats that present themselves. When he finally gets to stop worrying about all that and get to the fighting, the relief from the pressure of making decisions leads him to overreaction and excess.
What Absinthe knows:
- Torch is completely asexual, not just behaviorally, but medically. He's not capable of sexual desire or activity.
Lives near Swan in Ring 23, which is an unpowered wide ring.
Advances Taken:
- Get +1 Hot
- Get a new Faceless move - Beastly
- Get a new Faceless move - Rasputin
- Get a new Faceless move - Juggernaut
- Get a move from another playbook - Bloodcrazed
- Choose three basic moves and advance them
- Advance the remaining basic moves
- Get a move from another playbook - Charismatic
- Get +1 Weird
- Get +1 Sharp
- Get +1 to anything, spent on Cool
- Create a second character to play (Dr_Raskolnikov)