Brink/Torch: Difference between revisions
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Many years ago, in a misguided attempt to salve his conscience and keep the 'neers from cutting power to some hab compartments, Torch (with a little help from Cipher), destroyed the systems and codes that enable the 'neers to selectively control power distribution. Unfortunately those same controls managed the day-night cycle in the ag dome, causing a disaster called The Great Bake. Torch was ritually exiled from the 'neer clans at that point. | Many years ago, in a misguided attempt to salve his conscience and keep the 'neers from cutting power to some hab compartments, Torch (with a little help from Cipher), destroyed the systems and codes that enable the 'neers to selectively control power distribution. Unfortunately those same controls managed the day-night cycle in the ag dome, causing a disaster called The Great Bake. Torch was ritually exiled from the 'neer clans at that point. | ||
== Torch's Gang == | |||
* '''Grover''', male, early twenties, 5'10" or so, lean, poseur clothes. Grew up criminal, never turned back. Has a collection of old Earth martial arts vids from whence he draws inspiration, meaning that he fancies himself a martial artist and a swordsman. Wears a "sword" someone fashioned for him on station out of salvaged steel. Envies Torch's obvious powers of kicking ass. Would have made a great extra on "The Last Dragon." | |||
* '''Needham''', male, late thirties, 5'7", business attire with horn-rimmed glasses, ordinary build. Fancies himself a professional soldier and sharpshooter. Has not admitted his true feelings for Grover to himself. Finds Torch disturbing but formidable; tells himself he's just looking out for the kid. No identifiable conscience. | |||
* '''Yvette''', female, early forties, 5'8", business-pretty attire, cuddly build. Looks like a librarian, possibly from the children's section. When properly medicated, friendly and moral. When off her meds, prone to hallucinating, and then to attacking the hallucinations, though that's just the summit of a mountain of insane behaviors. Suspects her mental problems are manifestations of The Devourer and hopes Torch will save her. | |||
* '''Sover''', female, late teens, 5'3", scrawny, shitty clothes. A former thief who got scared straight, backslid, got scared straight, backslid, lather, rinse, repeat. Now looking for some sort of structure that can help her resist temptation. Probably in the wrong place. | |||
'''What Swan knows:''' | '''What Swan knows:''' |
Revision as of 19:04, 8 February 2015
Name | Torch |
---|---|
Campaign | Brink |
Player | Jason |
Playbook | Faceless |
Look | Man, scrounged armor, merciless eyes, muscular body.
Mask: scrounged mask, cracked. It's recognizably the mask worn by the 'neers in the station core, but cracked and beaten up. As of session four, it's wired to Torch's broken jaw. |
Cool | 2 |
Hard | 3 |
Hot | 0 |
Sharp | 1 |
Weird | 2 |
Moves |
|
Gear |
|
Hx |
|
XP | 3 |
Harm | 3 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
Unmasked, you are (choose 2):
- Irresolute. When you inflict harm, inflict -1harm.
- Ashamed. You have hard=0 until you cover your face again.
Many years ago, in a misguided attempt to salve his conscience and keep the 'neers from cutting power to some hab compartments, Torch (with a little help from Cipher), destroyed the systems and codes that enable the 'neers to selectively control power distribution. Unfortunately those same controls managed the day-night cycle in the ag dome, causing a disaster called The Great Bake. Torch was ritually exiled from the 'neer clans at that point.
Torch's Gang
- Grover, male, early twenties, 5'10" or so, lean, poseur clothes. Grew up criminal, never turned back. Has a collection of old Earth martial arts vids from whence he draws inspiration, meaning that he fancies himself a martial artist and a swordsman. Wears a "sword" someone fashioned for him on station out of salvaged steel. Envies Torch's obvious powers of kicking ass. Would have made a great extra on "The Last Dragon."
- Needham, male, late thirties, 5'7", business attire with horn-rimmed glasses, ordinary build. Fancies himself a professional soldier and sharpshooter. Has not admitted his true feelings for Grover to himself. Finds Torch disturbing but formidable; tells himself he's just looking out for the kid. No identifiable conscience.
- Yvette, female, early forties, 5'8", business-pretty attire, cuddly build. Looks like a librarian, possibly from the children's section. When properly medicated, friendly and moral. When off her meds, prone to hallucinating, and then to attacking the hallucinations, though that's just the summit of a mountain of insane behaviors. Suspects her mental problems are manifestations of The Devourer and hopes Torch will save her.
- Sover, female, late teens, 5'3", scrawny, shitty clothes. A former thief who got scared straight, backslid, got scared straight, backslid, lather, rinse, repeat. Now looking for some sort of structure that can help her resist temptation. Probably in the wrong place.
What Swan knows:
- Torch has a reputation for being a psycho who loves to hurt people, but it's not that simple. Torch's... issues... have left him uncomfortable with decisions. Being Swan's bodyguard requires him to constantly decide who's a threat, who's not a threat, and how to respond to all the potential threats that present themselves. When he finally gets to stop worrying about all that and get to the fighting, the relief from the pressure of making decisions leads him to overreaction and excess.
What Absinthe knows:
- Torch is completely asexual, not just behaviorally, but medically. He's not capable of sexual desire or activity.
Lives near Swan in Ring 23, which is an unpowered wide ring.
Advances Taken:
- Get +1 Hot
- Get a new Faceless move - Beastly
- Get a new Faceless move - Rasputin
- Get a new Faceless move - Juggernaut
- Get a move from another playbook - Bloodcrazed
- Choose three basic moves and advance them
- Advance the remaining basic moves
- Get a move from another playbook - Charismatic
- Get +1 Weird
- Get +1 Sharp
- Get +1 to anything, spent on Cool
- Create a second character to play (Dr_Raskolnikov)