Brink/Cipher: Difference between revisions
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but you stand musing, and if time’s urgent you stand musing too long. | but you stand musing, and if time’s urgent you stand musing too long. | ||
* '''''Self Possession | * '''''Self Possession | ||
* '''''He has advanced the following moves: | |||
** ''go aggro | |||
** ''seduce or manipulate | |||
** ''open your brain | |||
|Gear=* Scalpels (3-harm intimate hi-tech)<br> | |Gear=* Scalpels (3-harm intimate hi-tech)<br> | ||
* Violation glove (hand, hi-tech)<br> | * Violation glove (hand, hi-tech)<br> | ||
* Pain-wave projector (1-harm ap area loud reload hi-tech)<br> | * Pain-wave projector (1-harm ap area loud reload hi-tech)<br> | ||
* Oddments worth | * Oddments worth 6-barter | ||
|XP=0 | |XP=0 | ||
|Shattered=No | |Shattered=No |
Revision as of 22:22, 11 January 2015
Name | Cipher |
---|---|
Campaign | Brink |
Player | Joe |
Playbook | Brainer |
Look | Ambiguous, fetish-bondage wear (1 Armor), smooth face, dead eyes, awkward, angular body |
Cool | 1 |
Hard | 0 |
Hot | 1 |
Sharp | 1 |
Weird | 3 |
Moves |
If they fulfill your command, that counts for all your remaining hold On a miss, you inflict 1-harm (ap) upon your subject, to no benefit.
Whenever acting on the answer requires a roll, take +1. If you’d like to ask further questions, roll+sharp. On a 10+, ask 2 more. On a 7–9, ask 1 more. On a miss, ask 1 more, but you stand musing, and if time’s urgent you stand musing too long.
|
Gear |
|
Hx |
|
XP | 0 |
Harm | |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
Lives on Ring 15.
Cipher's vac suit is all kinds of Ziggy Stardust weirdness. Silvery white and glittery, with a tight corset, puffy sleeves, external nipple clamps, and a bulging codpiece.
He has a pillow that he got from Swan that has a Woot design on it. When he sleeps with the pillow, the Woot queens influence his dreams.
Current focus: Swan is holding 2 over him, one of which will be discharged when Cipher successfully plants a suggestion in Fletch's mind to take an apprentice.
Absinthe's Secret: She's Honey's cousin and knows that it wasn't Honey that we pushed out of the airlock.
Eyeball shared a night of indescribable passion and now distrusts Cipher because she thinks she imagined it.
Swan knows that I have spoken to psychic maelstrom and have concerns about the gate. What he learns is that I have reason to believe that Doctor Oculus is trying to reopen the Gate and invite the King in Yellow on to the station. That's why I want to close the Gate permanently.