Brink/Torch: Difference between revisions
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'''Mask''': scrounged mask, cracked. It's recognizably the mask worn by the 'neers in the station core, but cracked and beaten up. As of session four, it's wired to Torch's broken jaw. | '''Mask''': scrounged mask, cracked. It's recognizably the mask worn by the 'neers in the station core, but cracked and beaten up. As of session four, it's wired to Torch's broken jaw. | ||
|Cool=1 | |Cool=1 | ||
|AWCoolHighlighted= | |AWCoolHighlighted=No | ||
|Hard=3 | |Hard=3 | ||
|AWHardHighlighted= | |AWHardHighlighted=Yes | ||
|Hot=0 | |Hot=0 | ||
|AWHotHighlighted= | |AWHotHighlighted=No | ||
|Sharp=0 | |Sharp=0 | ||
|AWSharpHighlighted=No | |AWSharpHighlighted=No | ||
|Weird= | |Weird=2 | ||
|AWWeirdHighlighted= | |AWWeirdHighlighted=Yes | ||
|Hx=* Cipher: -1 - He helped me do something terrible once. | |Hx=* Cipher: -1 - He helped me do something terrible once. | ||
* Absinthe: 2 - I think she's pretty. | * Absinthe: 2 - I think she's pretty. | ||
Line 38: | Line 38: | ||
* Oddments worth 0 barter | * Oddments worth 0 barter | ||
|XP=0 | |XP=0 | ||
|Harm= | |Harm=6 | ||
|Shattered=No | |Shattered=No | ||
|Crippled=No | |Crippled=No | ||
Line 66: | Line 66: | ||
* Advance the remaining basic moves | * Advance the remaining basic moves | ||
* Get a move from another playbook - Charismatic | * Get a move from another playbook - Charismatic | ||
* Get +1 Weird |
Revision as of 20:06, 7 December 2014
Name | Torch |
---|---|
Campaign | Brink |
Player | Jason |
Playbook | Faceless |
Look | Man, scrounged armor, merciless eyes, muscular body.
Mask: scrounged mask, cracked. It's recognizably the mask worn by the 'neers in the station core, but cracked and beaten up. As of session four, it's wired to Torch's broken jaw. |
Cool | 1 |
Hard | 3 |
Hot | 0 |
Sharp | 0 |
Weird | 2 |
Moves |
|
Gear |
|
Hx |
|
XP | 0 |
Harm | 6 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
Unmasked, you are (choose 2):
- Irresolute. When you inflict harm, inflict -1harm.
- Ashamed. You have hard=0 until you cover your face again.
Many years ago, in a misguided attempt to salve his conscience and keep the 'neers from cutting power to some hab compartments, Torch (with a little help from Cipher), destroyed the systems and codes that enable the 'neers to selectively control power distribution. Unfortunately those same controls managed the day-night cycle in the ag dome, causing a disaster called The Great Bake. Torch was ritually exiled from the 'neer clans at that point.
What Swan knows:
- Torch has a reputation for being a psycho who loves to hurt people, but it's not that simple. Torch's... issues... have left him uncomfortable with decisions. Being Swan's bodyguard requires him to constantly decide who's a threat, who's not a threat, and how to respond to all the potential threats that present themselves. When he finally gets to stop worrying about all that and get to the fighting, the relief from the pressure of making decisions leads him to overreaction and excess.
Lives near Swan in Ring 23, which is an unpowered wide ring.
Advances Taken:
- Get +1 Hot
- Get a new Faceless move - Beastly
- Get a new Faceless move - Rasputin
- Get a new Faceless move - Juggernaut
- Get a move from another playbook - Bloodcrazed
- Choose three basic moves and advance them
- Advance the remaining basic moves
- Get a move from another playbook - Charismatic
- Get +1 Weird