Brink/Cipher: Difference between revisions
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|Weird=2 | |Weird=2 | ||
Revision as of 20:35, 7 December 2014
| Name | Cipher |
|---|---|
| Campaign | Brink |
| Player | Joe |
| Playbook | Brainer |
| Look | Ambiguous, fetish-bondage wear, smooth face, dead eyes, awkward, angular body |
| Cool | 1 |
| Hard | 0 |
| Hot | 1 |
| Sharp | 1 |
| Weird | 2 |
| Moves |
If they fulfill your command, that counts for all your remaining hold On a miss, you inflict 1-harm (ap) upon your subject, to no benefit.
Whenever acting on the answer requires a roll, take +1. If you’d like to ask further questions, roll+sharp. On a 10+, ask 2 more. On a 7–9, ask 1 more. On a miss, ask 1 more, but you stand musing, and if time’s urgent you stand musing too long.
|
| Gear |
|
| Hx |
|
| XP | 0 |
| Harm | |
| Stabilized | |
| come back with -1hard | |
| come back with -+1weird (max+3) | |
| change to a new playbook | |
| die |
Add a vehicle:
Cipher's vac suit is all kinds of Ziggy Stardust weirdness. Silvery white and glittery, with a tight corset, puffy sleeves, external nipple clamps, and a bulging codpiece.
Absinthe's Secret: She's Honey's cousin and knows that it wasn't Honey that we pushed out of the airlock.
Eyeball shared a night of indescribable passion and now distrusts Cipher because she thinks she imagined it.