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Line 33: |
Line 33: |
| * Oddments worth 0 barter | | * Oddments worth 0 barter |
| |XP=4 | | |XP=4 |
| |Harm=11 | | |Harm=6 |
| |Shattered=No | | |Shattered=No |
| |Crippled=No | | |Crippled=No |
Revision as of 21:53, 26 October 2014
Name
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Torch
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Campaign
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Brink
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Player
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Jason
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Playbook
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Faceless
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Look
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Man, scrounged armor, merciless eyes, muscular body.
Mask: scrounged mask, cracked. It's recognizably the mask worn by the 'neers in the station core, but cracked and beaten up. As of session four, it's wired to Torch's broken jaw.
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Cool
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1
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Hard
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2
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Hot
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-1
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Sharp
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0
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Weird
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1
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Moves
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- Oh yeah! roll+hard to smash your way through scenery to get to or away from something. 10+, the scenery moved or smashed and you get what you want. On a 7–9 you get what you want and smash or move the scenery, but take 1-harm (ap), and are disoriented and under fire in follow-up actions, leave something behind, or take something with you. Think smashing through walls or pushing through burned out husks of cars.
- Scent of blood: at the beginning of the session, roll+weird. On a 10+ hold 1+1. On a 7–9 hold 1. At any time, you or the MC can spend your hold to have you at the scene of a battle (a real battle, not intimate violence between a couple people). On a miss, the MC holds 1, and can spend it to have you there and pinned down.
- Norman: you seek the advice of your mask. Roll+weird to see what it directs you to do. On a 10+ mark experience and take a +1 if you do as your mask wishes. On a 7–9, take a +1 if you do what it wants and act under fire if you don’t. On a miss, it has its own agenda and act under fire if you don’t follow it.
- The Unexpected: when someone sees you unmasked for the first time, they take s-harm, in addition to anything else that happens.
- Beastly: you get +1hard (hard+3).
- Bloodcrazed: whenever you inflict harm, inflict +1harm.
- Rasputin: shot, stabbed, and poisoned, you just keep coming. When you are being scary as fuck and coming at someone, you get +1-armor. You still get shot and stabbed, bleeding just doesn’t bother you that much anymore.
- Juggernaut: take -2 on all “when you suffer harm” rolls.
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Gear
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- modified engineer's structural cutter (3-harm hand autofire messy)
- Vac-safe engineering coveralls (2-armor).
- Oddments worth 0 barter
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Hx
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- Cipher: -1 - He helped me do something terrible once.
- Absinthe: 2 - I think she's pretty.
- Swan: 1
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XP
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4
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Harm
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6
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Stabilized
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come back with -1hard
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come back with -+1weird (max+3)
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change to a new playbook
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die
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Add a vehicle:
Unmasked, you are (choose 2):
- Irresolute. When you inflict harm, inflict -1harm.
- Ashamed. You have hard=0 until you cover your face again.
Many years ago, in a misguided attempt to salve his conscience and keep the 'neers from cutting power to some hab compartments, Torch (with a little help from Cipher), destroyed the systems and codes that enable the 'neers to selectively control power distribution. Unfortunately those same controls managed the day-night cycle in the ag dome, causing a disaster called The Great Bake. Torch was ritually exiled from the 'neer clans at that point.
Lives near Swan in ring 23, which is an unpowered wide ring.