Ghosts in the Grid/Methane: Difference between revisions
Earthshine (talk | contribs) mNo edit summary |
Earthshine (talk | contribs) (corrected highlighted stat) |
||
Line 16: | Line 16: | ||
|AWCoolHighlighted=No | |AWCoolHighlighted=No | ||
|Hard=0 | |Hard=0 | ||
|AWHardHighlighted= | |AWHardHighlighted=No | ||
|Hot=1 | |Hot=1 | ||
|AWHotHighlighted= | |AWHotHighlighted=Yes | ||
|Sharp=1 | |Sharp=1 | ||
|AWSharpHighlighted=Yes | |AWSharpHighlighted=Yes |
Revision as of 18:45, 14 June 2014
Name | Methane |
---|---|
Campaign | Ghosts in the Grid |
Player | Earthshine |
Playbook | Savvyhead |
Look | (Original PC Sheet Text: "goth hard-rock chick, ratted jet-black hair, too much eye-liner")
Methane has a unique visage, a wiry but slightly unsettling figure cast in patches of pallid complexion and shades of black. Her near-average height is unimposing, but her true build is hard to ascertain beneath her partially cluttered getup. Beneath her lightly armored leather jacket, belt-strung storage containers, and faded fatigues tightened to form in spots with electrical tape, the rare observer would find the figure of a woman who might be curvy were she not more inclined toward drinking and smoking curious chemicals than toward eating. When bared, the sinewy musculature of her spuriously scarred forearms might hint at the same element of toughness that keeps her well-worn combat boots intact (with the help of more electrical tape). Methane's age is hard to pinpoint. There may be a very ragged girl of 20 or a youthful woman pushing 40 beneath all that eye makeup and black lipstain. Meth's straight, crisscrossing hair is cut to a near buzz on one side, allowing the rest to fall to about her chin or shoulder, depending on which way it goes. Its jet black color and heavy feathering seems to suggest something thick applied to it, giving it an almost artificial appearance. Her fingers continue this motif, perfectly dry but stained near black to halfway down the second knuckle, like inverse fingerless gloves. Methane is most often of few words, seemingly off in her own space in spite of her surroundings, and usually smoking something unusually dark neatly rolled, pasty and thin, into some kind of treated paper. Unlike most residents of her current home of Abilene, she smells far more of chemistry than humanity, loaning all the more to her generally otherworldly aire. |
Cool | -1 |
Hard | 0 |
Hot | 1 |
Sharp | 1 |
Weird | 3 |
Moves |
|
Gear |
|
Hx |
|
XP | |
Harm | |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle: