Dungeon World: Eta: Difference between revisions
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* the Aildyn mountains form the spine of the western sub-continent | * the Aildyn mountains form the spine of the western sub-continent | ||
* the kingdom of Lluth covers the western side of the Aildyn Mountains and the Suwell peninsula | * the kingdom of [[/Lluth|Lluth]] covers the western side of the Aildyn Mountains and the Suwell peninsula | ||
* the Free Cities speckle the coast on the east side of the Aildyn mountains. The rugged land has led to the formation of isolated city-states rather than a unified nation. | * the Free Cities speckle the coast on the east side of the Aildyn mountains. The rugged land has led to the formation of isolated city-states rather than a unified nation. | ||
Revision as of 11:02, 4 August 2014
Join our five adventurers as they seek glory, fortune, and plot!
PCs
- Jade, human Ranger
- Piptalike, human Druid
- Luxorion, elven Fighter
- Nat, human Thief
- Father Tom, human Cleric
Places
- the Aildyn mountains form the spine of the western sub-continent
- the kingdom of Lluth covers the western side of the Aildyn Mountains and the Suwell peninsula
- the Free Cities speckle the coast on the east side of the Aildyn mountains. The rugged land has led to the formation of isolated city-states rather than a unified nation.
Animal Instincts
- Flying Squirrel
- Scamper
- Glid
- Acquire
- Cat
- Pounce
- Use keen senses
- Toy with prey
- Rat
- Scamper
- Frenzy
- Hoard
- Beetle
- Flee danger or discovery
- Have excellent peripheral vision
- Move easily though cracks, crevices, and small places
- Porcupine
- Shoot quills
- Curl into a ball
- Climb
- Flying Ant
- Evade danger
- Tell the nest about opportunities
- Follow the scent trail
Stuff
- The Regalia of the Kings of Old
- Nimharax, the Sword of Kings, a bastard sword of unusual quality and gorgeous workmanship.
- Alharax, a dirk, like Nimharax in general appearance.
- Waysindar, a kite shield, embossed with the long-forgotten coat of arms of some ancient kingdom. The edges are filigreed with gold.
- Feltren, a great helm, of outdated and overly-ornamented style, but beautifully made.
Deities of Eta
- Sol Mistress of the Sun, daughter of Hella and Tirdan. Symbol is sunburst. The Church of Sol is the state church of Lluth.
- Hella Sky-mother, bringer of storms and rain. Symbol is lightning bolt.
- Tirdan Earth father, god of agriculture. Symbol is golden sheaf of wheat.
- Mord sister of Hella, goddess of death. Symbol is a silver skull medallion.
- Gruush consort of Mord, Goblin-father. Symbol is a crimson fist.
- Magistra Keeper of time and secrets. Symbol is a magenta eye-masque.
Custom Moves
- Anyone bearing The Regalia of the Kings of Old automatically has leverage for a parley in any human kingdom. If there's an argument and both sides display pieces of the regalia, the chance of violent strife is significantly increased.