The Mouldering World/Resonance: Difference between revisions
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|AWHardHighlighted=No | |AWHardHighlighted=No | ||
|Hot=0 | |Hot=0 | ||
|AWHotHighlighted= | |AWHotHighlighted=No | ||
|Sharp=2 | |Sharp=2 | ||
|AWSharpHighlighted= | |AWSharpHighlighted=Yes | ||
|Weird=1 | |Weird=1 | ||
|AWWeirdHighlighted=Yes | |AWWeirdHighlighted=Yes | ||
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* Coverall full of pockets, kind of hippie looking, including 1-armor. | * Coverall full of pockets, kind of hippie looking, including 1-armor. | ||
* Angel kit | * Angel kit | ||
|XP=2 | |||
|Shattered=No | |Shattered=No | ||
|Crippled=No | |Crippled=No |
Revision as of 20:01, 29 June 2014
Name | Resonance |
---|---|
Campaign | The Mouldering World |
Player | Jason |
Playbook | Angel |
Look | Man, utility wear, lively face, quick eyes, rangy body. |
Cool | -1 |
Hard | 1 |
Hot | 0 |
Sharp | 2 |
Weird | 1 |
Moves |
|
Gear |
|
Hx |
|
XP | 2 |
Harm | |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
Until recently, has been working at the hospital.