The Mouldering World/Resonance: Difference between revisions
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| |AWHardHighlighted=No | |AWHardHighlighted=No | ||
| |Hot=0 | |Hot=0 | ||
| |AWHotHighlighted= | |AWHotHighlighted=No | ||
| |Sharp=2 | |Sharp=2 | ||
| |AWSharpHighlighted= | |AWSharpHighlighted=Yes | ||
| |Weird=1 | |Weird=1 | ||
| |AWWeirdHighlighted=Yes | |AWWeirdHighlighted=Yes | ||
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| * Coverall full of pockets, kind of hippie looking, including 1-armor. | * Coverall full of pockets, kind of hippie looking, including 1-armor. | ||
| * Angel kit | * Angel kit | ||
| |XP=2 | |||
| |Shattered=No | |Shattered=No | ||
| |Crippled=No | |Crippled=No | ||
Revision as of 21:01, 29 June 2014
| Name | Resonance | 
|---|---|
| Campaign | The Mouldering World | 
| Player | Jason | 
| Playbook | Angel | 
| Look | Man, utility wear, lively face, quick eyes, rangy body. | 
| Cool | -1 | 
| Hard | 1 | 
| Hot | 0 | 
| Sharp | 2 | 
| Weird | 1 | 
| Moves | 
 | 
| Gear | 
 | 
| Hx | 
 | 
| XP | 2 | 
| Harm | |
| Stabilized | |
| come back with -1hard | |
| come back with -+1weird (max+3) | |
| change to a new playbook | |
| die | 
Add a vehicle:
Until recently, has been working at the hospital.
