The Mouldering World/Resonance: Difference between revisions
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|Weird=1 | |Weird=1 | ||
|AWWeirdHighlighted=No | |AWWeirdHighlighted=No | ||
|Hx=Ghislaine -2 | |Hx=*Ghislaine -2 | ||
* Jon 0 | |||
Fluffy 1 | * Fluffy 1 | ||
Amber 0 | * Amber 0 | ||
Philotic -2 | * Philotic -2 | ||
|AWHxHighlighted=No | |AWHxHighlighted=No | ||
|Moves=* '''''Healing touch''''': when you put your hands skin-to-skin on a wounded person and open your brain to them, roll+weird. On a 10+, heal 1 segment. On a 7–9, heal 1 segment, but you’re acting under fire from your patient’s brain. On a miss: first, you don’t heal them. Second, you’ve opened both your brain and theirs to the world’s psychic maelstrom, without protection or preparation. For you, and for your patient if your patient’s a fellow player’s character, treat it as though you’ve made that move and missed the roll. For patients belonging to the MC, their experience and fate are up to the MC. | |Moves=* '''''Healing touch''''': when you put your hands skin-to-skin on a wounded person and open your brain to them, roll+weird. On a 10+, heal 1 segment. On a 7–9, heal 1 segment, but you’re acting under fire from your patient’s brain. On a miss: first, you don’t heal them. Second, you’ve opened both your brain and theirs to the world’s psychic maelstrom, without protection or preparation. For you, and for your patient if your patient’s a fellow player’s character, treat it as though you’ve made that move and missed the roll. For patients belonging to the MC, their experience and fate are up to the MC. |
Revision as of 19:44, 1 June 2014
Name | Resonance |
---|---|
Campaign | The Mouldering World |
Player | Jason |
Playbook | Angel |
Look | Man, utility wear, lively face, quick eyes, rangy body. |
Cool | -1 |
Hard | 1 |
Hot | 0 |
Sharp | 2 |
Weird | 1 |
Moves |
|
Gear |
|
Hx |
|
XP | |
Harm | |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
Until recently, has been working at the hospital.