The Mouldering World/Resonance: Difference between revisions

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|Weird=1
|Weird=1
|AWWeirdHighlighted=No
|AWWeirdHighlighted=No
|Hx=Ghislaine -2
|Hx=*Ghislaine -2
Jonjo 0
* Jon 0
Fluffy 1
* Fluffy 1
Amber 0
* Amber 0
Philotic -2
* Philotic -2
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves=* '''''Healing touch''''': when you put your hands skin-to-skin on a wounded person and open your brain to them, roll+weird. On a 10+, heal 1 segment. On a 7–9, heal 1 segment, but you’re acting under fire from your patient’s brain. On a miss: first, you don’t heal them. Second, you’ve opened both your brain and theirs to the world’s psychic maelstrom, without protection or preparation. For you, and for your patient if your patient’s a fellow player’s character, treat it as though you’ve made that move and missed the roll. For patients belonging to the MC, their experience and fate are up to the MC.
|Moves=* '''''Healing touch''''': when you put your hands skin-to-skin on a wounded person and open your brain to them, roll+weird. On a 10+, heal 1 segment. On a 7–9, heal 1 segment, but you’re acting under fire from your patient’s brain. On a miss: first, you don’t heal them. Second, you’ve opened both your brain and theirs to the world’s psychic maelstrom, without protection or preparation. For you, and for your patient if your patient’s a fellow player’s character, treat it as though you’ve made that move and missed the roll. For patients belonging to the MC, their experience and fate are up to the MC.

Revision as of 19:44, 1 June 2014

Name Resonance
Campaign The Mouldering World
Player Jason
Playbook Angel
Look Man, utility wear, lively face, quick eyes, rangy body.
Cool -1
Hard 1
Hot 0
Sharp 2
Weird 1
Moves
  • Healing touch: when you put your hands skin-to-skin on a wounded person and open your brain to them, roll+weird. On a 10+, heal 1 segment. On a 7–9, heal 1 segment, but you’re acting under fire from your patient’s brain. On a miss: first, you don’t heal them. Second, you’ve opened both your brain and theirs to the world’s psychic maelstrom, without protection or preparation. For you, and for your patient if your patient’s a fellow player’s character, treat it as though you’ve made that move and missed the roll. For patients belonging to the MC, their experience and fate are up to the MC.
  • Touched by death: whenever someone in your care dies, you get +1weird (max +3).
Gear
  • 9mm (2-harm close loud)
  • oddments worth 1-barter
  • Coverall full of pockets, kind of hippie looking, including 1-armor.
  • Angel kit
Hx
  • Ghislaine -2
  • Jon 0
  • Fluffy 1
  • Amber 0
  • Philotic -2
XP
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Until recently, has been working at the hospital.