The Mouldering World/Resonance: Difference between revisions
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(Created page with "{{AWCharacter |Name=Resonance |Campaign=The Mouldering World |Player=Jason |Playbook=Angel |Look=Man, utility wear, lively face, quick eyes, rangy body. |Cool=-1 |AWCoolHighli...") |
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|AWWeirdHighlighted=No | |AWWeirdHighlighted=No | ||
|AWHxHighlighted=No | |AWHxHighlighted=No | ||
|Moves=* '''''Healing touch''''': when you put your hands skin-to-skin on a wounded person and | |Moves=* '''''Healing touch''''': when you put your hands skin-to-skin on a wounded person and open your brain to them, roll+weird. On a 10+, heal 1 segment. On a 7–9, heal 1 segment, but you’re acting under fire from your patient’s brain. On a miss: first, you don’t heal them. Second, you’ve opened both your brain and theirs to the world’s psychic maelstrom, without protection or preparation. For you, and for your patient if your patient’s a fellow player’s character, treat it as though you’ve made that move and missed the roll. For patients belonging to the MC, their experience and fate are up to the MC. | ||
open your brain to them, roll+weird. On a 10+, heal 1 segment. On a 7–9, heal 1 | |||
segment, but you’re acting under fire from your patient’s brain. On a miss: first, you | |||
don’t heal them. Second, you’ve opened both your brain and theirs to the world’s psychic | |||
maelstrom, without protection or preparation. For you, and for your patient if your | |||
patient’s a fellow player’s character, treat it as though you’ve made that move and missed | |||
the roll. For patients belonging to the MC, their experience and fate are up to the MC. | |||
* '''''Touched by death''''': whenever someone in your care dies, you get +1weird (max +3). | * '''''Touched by death''''': whenever someone in your care dies, you get +1weird (max +3). | ||
|Gear=* 9mm (2-harm close loud) | |Gear=* 9mm (2-harm close loud) | ||
Revision as of 12:41, 1 June 2014
| Name | Resonance |
|---|---|
| Campaign | The Mouldering World |
| Player | Jason |
| Playbook | Angel |
| Look | Man, utility wear, lively face, quick eyes, rangy body. |
| Cool | -1 |
| Hard | 1 |
| Hot | 0 |
| Sharp | 2 |
| Weird | 1 |
| Moves |
|
| Gear |
|
| Hx | |
| XP | |
| Harm | |
| Stabilized | |
| come back with -1hard | |
| come back with -+1weird (max+3) | |
| change to a new playbook | |
| die |
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