Ghosts in the Grid/Methane: Difference between revisions

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|Hx=* Din: -1
|Hx=* Din: -1
* Burroughs: -2
* Burroughs: -2
* Ace: +2
* Ace: +3
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves=* '''''Reality's fraying edge''''': your darkroom is uniquely receptive to the world's psychic maelstrom (+augury).
|Moves=* '''''Reality's fraying edge''''': your darkroom is uniquely receptive to the world's psychic maelstrom (+augury).

Revision as of 10:21, 8 May 2014

Name Methane
Campaign Ghosts in the Grid
Player Joe Mancuso
Playbook Savvyhead
Look goth hard-rock chick, ratted jet-black hair, too much eye-liner
Cool -1
Hard 0
Hot 1
Sharp 1
Weird 3
Moves
  • Reality's fraying edge: your darkroom is uniquely receptive to the world's psychic maelstrom (+augury).
  • Spooky intense: when you do something under fire, roll+Weird instead of roll+Cool.
  • Deep insights: you get +1Weird (up to Weird+3)
Gear
  • Oddments worth 3 barter
  • Old film camera
  • Magnum (3-harm, close, reload, loud)
  • Sleeve Pistol (2-harm, close ,reload, loud)
Hx
  • Din: -1
  • Burroughs: -2
  • Ace: +3
XP
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



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