Dungeon World: Eta: Difference between revisions
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Join our five adventurers as they seek glory, fortune, and plot! | Join our five adventurers as they seek glory, fortune, and plot! | ||
= PCs = | |||
* Jade, human Ranger | |||
* Piptalike, human Druid | |||
* Luxorion, elven Fighter | |||
* Nat, human Thief | |||
* Father Tom, human Cleric | |||
= Places = | |||
* the Aildyn mountains form the spine of the western sub-continent | |||
* the kingdom of Lluth covers the western side of the Aildyn Mountains and the Suwell peninsula | |||
* the Free Cities speckle the coast on the east side of the Aildyn mountains. The rugged land has led to the formation of isolated city-states rather than a unified nation. | |||
= Animal Instincts = | |||
* Flying Squirrel | |||
** Scamper | |||
** Glid | |||
** Acquire | |||
* Cat | |||
** Pounce | |||
** Use keen senses | |||
** Toy with prey | |||
* Rat | |||
** Scamper | |||
** Frenzy | |||
** Hoard | |||
* Beetle | |||
** Flee danger or discovery | |||
** Have excellent peripheral vision | |||
** Move easily though cracks, crevices, and small places | |||
* Porcupine | |||
** Shoot quills | |||
** Curl into a ball | |||
** Climb | |||
* Flying Ant | |||
** Evade danger | |||
** Tell the nest about opportunities | |||
** Follow the scent trail | |||
= Stuff = | |||
* Nimharax, the Sword of Kings, generally agreed to be legendary. Nimharax appears in the oldest written stories, depicted as a weapon and source of authority. However, accounts differ, describing it variously as a two-handed sword, bastard sword, or dirk. Current scholars have concluded that Nimharax might have been a real sword, wielded by an ancient king, but that it was used thereafter to lend legitimacy to later rulers. Bards trying to glorify their King (who had been a bandit up until he drove out other bandits and called his helmet a crown) would claim that he wielded Nimharax, lending authority by association to the regime. | |||
[[Category:Campaign]]{{#set:gamedesc=Dungeon World: Eta|system=Dungeon World|GM=Jason}}{{DISPLAYTITLE:Dungeon World: Eta}} | [[Category:Campaign]]{{#set:gamedesc=Dungeon World: Eta|system=Dungeon World|GM=Jason}}{{DISPLAYTITLE:Dungeon World: Eta}} |
Revision as of 16:59, 17 March 2014
Join our five adventurers as they seek glory, fortune, and plot!
PCs
- Jade, human Ranger
- Piptalike, human Druid
- Luxorion, elven Fighter
- Nat, human Thief
- Father Tom, human Cleric
Places
- the Aildyn mountains form the spine of the western sub-continent
- the kingdom of Lluth covers the western side of the Aildyn Mountains and the Suwell peninsula
- the Free Cities speckle the coast on the east side of the Aildyn mountains. The rugged land has led to the formation of isolated city-states rather than a unified nation.
Animal Instincts
- Flying Squirrel
- Scamper
- Glid
- Acquire
- Cat
- Pounce
- Use keen senses
- Toy with prey
- Rat
- Scamper
- Frenzy
- Hoard
- Beetle
- Flee danger or discovery
- Have excellent peripheral vision
- Move easily though cracks, crevices, and small places
- Porcupine
- Shoot quills
- Curl into a ball
- Climb
- Flying Ant
- Evade danger
- Tell the nest about opportunities
- Follow the scent trail
Stuff
- Nimharax, the Sword of Kings, generally agreed to be legendary. Nimharax appears in the oldest written stories, depicted as a weapon and source of authority. However, accounts differ, describing it variously as a two-handed sword, bastard sword, or dirk. Current scholars have concluded that Nimharax might have been a real sword, wielded by an ancient king, but that it was used thereafter to lend legitimacy to later rulers. Bards trying to glorify their King (who had been a bandit up until he drove out other bandits and called his helmet a crown) would claim that he wielded Nimharax, lending authority by association to the regime.