Dungeon World: Eta: Difference between revisions

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Join our five adventurers as they seek glory, fortune, and plot!
Join our five adventurers as they seek glory, fortune, and plot!
= PCs =
* Jade, human Ranger
* Piptalike, human Druid
* Luxorion, elven Fighter
* Nat, human Thief
* Father Tom, human Cleric
= Places =
* the Aildyn mountains form the spine of the western sub-continent
* the kingdom of Lluth covers the western side of the Aildyn Mountains and the Suwell peninsula
* the Free Cities speckle the coast on the east side of the Aildyn mountains. The rugged land has led to the formation of isolated city-states rather than a unified nation.
= Animal Instincts =
* Flying Squirrel
** Scamper
** Glid
** Acquire
* Cat
** Pounce
** Use keen senses
** Toy with prey
* Rat
** Scamper
** Frenzy
** Hoard
* Beetle
** Flee danger or discovery
** Have excellent peripheral vision
** Move easily though cracks, crevices, and small places
* Porcupine
** Shoot quills
** Curl into a ball
** Climb
* Flying Ant
** Evade danger
** Tell the nest about opportunities
** Follow the scent trail
= Stuff =
* Nimharax, the Sword of Kings, generally agreed to be legendary. Nimharax appears in the oldest written stories, depicted as a weapon and source of authority. However, accounts differ, describing it variously as a two-handed sword, bastard sword, or dirk. Current scholars have concluded that Nimharax might have been a real sword, wielded by an ancient king, but that it was used thereafter to lend legitimacy to later rulers. Bards trying to glorify their King (who had been a bandit up until he drove out other bandits and called his helmet a crown) would claim that he wielded Nimharax, lending authority by association to the regime.


[[Category:Campaign]]{{#set:gamedesc=Dungeon World: Eta|system=Dungeon World|GM=Jason}}{{DISPLAYTITLE:Dungeon World: Eta}}
[[Category:Campaign]]{{#set:gamedesc=Dungeon World: Eta|system=Dungeon World|GM=Jason}}{{DISPLAYTITLE:Dungeon World: Eta}}

Revision as of 16:59, 17 March 2014

Join our five adventurers as they seek glory, fortune, and plot!

PCs

  • Jade, human Ranger
  • Piptalike, human Druid
  • Luxorion, elven Fighter
  • Nat, human Thief
  • Father Tom, human Cleric

Places

  • the Aildyn mountains form the spine of the western sub-continent
  • the kingdom of Lluth covers the western side of the Aildyn Mountains and the Suwell peninsula
  • the Free Cities speckle the coast on the east side of the Aildyn mountains. The rugged land has led to the formation of isolated city-states rather than a unified nation.

Animal Instincts

  • Flying Squirrel
    • Scamper
    • Glid
    • Acquire
  • Cat
    • Pounce
    • Use keen senses
    • Toy with prey
  • Rat
    • Scamper
    • Frenzy
    • Hoard
  • Beetle
    • Flee danger or discovery
    • Have excellent peripheral vision
    • Move easily though cracks, crevices, and small places
  • Porcupine
    • Shoot quills
    • Curl into a ball
    • Climb
  • Flying Ant
    • Evade danger
    • Tell the nest about opportunities
    • Follow the scent trail

Stuff

  • Nimharax, the Sword of Kings, generally agreed to be legendary. Nimharax appears in the oldest written stories, depicted as a weapon and source of authority. However, accounts differ, describing it variously as a two-handed sword, bastard sword, or dirk. Current scholars have concluded that Nimharax might have been a real sword, wielded by an ancient king, but that it was used thereafter to lend legitimacy to later rulers. Bards trying to glorify their King (who had been a bandit up until he drove out other bandits and called his helmet a crown) would claim that he wielded Nimharax, lending authority by association to the regime.