The Mouldering World/Bank: Difference between revisions
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** how could I get to them, physically or emotionally? | ** how could I get to them, physically or emotionally? | ||
|Gear=* Kitchen knife, 2-harm hand | |Gear=* Kitchen knife, 2-harm hand | ||
* 1-barter, ''' | * 1-barter, '''damaged''' - moldering pack of smokes | ||
* Vintage 3-piece suit, worn over light body armor worth 1-armor | * Vintage 3-piece suit, worn over light body armor worth 1-armor | ||
|XP=4 | |XP=4 |
Revision as of 06:05, 17 February 2014
Name | Bank |
---|---|
Campaign | The Mouldering World |
Player | Jason |
Playbook | Maestro D' |
Look | Man, vintage wear, scarred face, cool eyes, lean body, precise hands. Bank shaves his head and face daily, and the lack of hair combined with his fine features creates an almost androgynous appearance. His tendency to wear a vintage three-piece suit when working the front of the house gives him a veneer of masculinity. |
Cool | 0 |
Hard | 2 |
Hot | 2 |
Sharp | 1 |
Weird | -1 |
Moves |
|
Gear |
|
Hx |
|
XP | 4 |
Harm | 6 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
My establishment, known colloquially as Bank's Place, offering luxury food (because Bank's the only guy around how knows how to make anything taste wonderful anymore), drinks, and a vibrant social scene. Bank's Place offers luxury, intimacy, protection, and dancing.
Bank enjoys the company of Samson, a frequent regular. On the other hand, it would be best for everyone if Ward would quit coming around.
Dogface would love to get his hands into Bank's coffers.
Bank owes Seahorse for his help getting the Place up and running.
Trudy thinks Bank's Place is full of pretentious shitheads and would love to burn it to the ground.
Advances:
- Plus 1Hard
Security for Bank's Place comes from the bouncer, Wallace (2-harm 1-armor) and the shotgun behind the bar (3-harm close reload messy).