The Mouldering World/Burnt Amber: Difference between revisions

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|Moves=* '''''Dangerous and sexy:''''' when you enter into a charged situation, roll+Hot.  On a 10+, hold 2.  On a 7-9, hold 1.  Spend your hold 1 for 1 to make eye contact with an NPC present, who freezes or flinches and can't take any action until you break it off.  On a miss, your enemies identify you immediately as their foremost threat.
|Moves=* '''''Dangerous and sexy:''''' when you enter into a charged situation, roll+Hot.  On a 10+, hold 2.  On a 7-9, hold 1.  Spend your hold 1 for 1 to make eye contact with an NPC present, who freezes or flinches and can't take any action until you break it off.  On a miss, your enemies identify you immediately as their foremost threat.
* '''''Visions of Death:''''' when you go into battle, roll+Weird.  On a 10+, name one person who'll die and one who'll live.  On a 7-9, name one person who'll die OR one person who'll live.  Don't name a player, name NPCs only.  The MC will make your vision come true if it's even remotely possible.  On a miss, you foresee your own death, and accordingly take -1ongoing throughout the battle.
* '''''Visions of Death:''''' when you go into battle, roll+Weird.  On a 10+, name one person who'll die and one who'll live.  On a 7-9, name one person who'll die OR one person who'll live.  Don't name a player, name NPCs only.  The MC will make your vision come true if it's even remotely possible.  On a miss, you foresee your own death, and accordingly take -1ongoing throughout the battle.
|Gear=* semi-auto handgun with '''''damaged''''' silencer (2-Harm close)
* antique staff with amber head (containing dragonfly) (2-Harm hand area valuable)
* 2-armor
* 3-bater
|Shattered=No
|Shattered=No
|Crippled=No
|Crippled=No

Revision as of 12:57, 31 January 2014

Name Burnt Amber
Campaign The Mouldering World
Player Tina
Playbook Battlebabe
Look woman, casual wear, calculating eyes, striking face, athletic, gorgeous body
Cool 3
Hard -2
Hot 1
Sharp 1
Weird 1
Moves
  • Dangerous and sexy: when you enter into a charged situation, roll+Hot. On a 10+, hold 2. On a 7-9, hold 1. Spend your hold 1 for 1 to make eye contact with an NPC present, who freezes or flinches and can't take any action until you break it off. On a miss, your enemies identify you immediately as their foremost threat.
  • Visions of Death: when you go into battle, roll+Weird. On a 10+, name one person who'll die and one who'll live. On a 7-9, name one person who'll die OR one person who'll live. Don't name a player, name NPCs only. The MC will make your vision come true if it's even remotely possible. On a miss, you foresee your own death, and accordingly take -1ongoing throughout the battle.
Gear
  • semi-auto handgun with damaged silencer (2-Harm close)
  • antique staff with amber head (containing dragonfly) (2-Harm hand area valuable)
  • 2-armor
  • 3-bater
Hx

as follows:

  • Philotic: +2
  • Ghislaine: -1
  • Jonjo: +3
  • Fluffy: +2
  • Bank: ?
XP
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



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