Sir Bail of Ordh: Difference between revisions
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*[[Suvien of Telmoth]] - Salt-Route Merchant from Kuseme | *[[Suvien of Telmoth]] - Salt-Route Merchant from Kuseme | ||
*[[Thelmen of Ors]] - Freelance Timberwright | *[[Thelmen of Ors]] - Freelance Timberwright | ||
*[[Nythalar of Tolon]] - Red Guard Lieutenant | |||
==Relatives== | ==Relatives== |
Revision as of 06:31, 23 September 2011
Sir Bail of Ordh is a character in Harn: Clawing for Power, played by Yuri.
Biography
The only man who is unrelated to the rest of the party, Sir Bail is a veteran of the Ramala legion. Originally an enlisted commoner, Sir Bail served with distinction (earning a field commission) during the Kuseme war. Originally intending to be a career officer, Sir Bail was a victim of the political machinations of Marshal Parga of Ostardas and was "discharged" from service prior to mustering out. He does not typically speak of the circumstances behind his discharge. Since leaving the legion Sir Bail has worked as a caravan mercenary, a personal guard, and an ersatz carpenter.
Known Associates
- Naia of Ensel - Sir Bail's betrothed, and an apprentice seamstress under the tutelage of Rylas of Logue.
- Althea the Silken - Priestess of Halea at the Coranan temple.
- Manzenar the True - Highwayman.
- Joubar of Holsine - Cohort Commander Eidel Legion
- Marshal Kronus of Elernin
- Basner of Mynos - Chandler in Kuseme
- Symael of Ordh - Farmer and veteran of Ramala Legion
- Burkot of Dysen - Keeper of Whistler's Inn in Moleryn
- Samnarik of Elernin - Freemaster Mason in Eidel Province
- Aqueth of Talos - Mercenary
- Latwig of Herzanon - Mercenary
- Antos of Polazel - Journeyman Mercantyler
- Suvien of Telmoth - Salt-Route Merchant from Kuseme
- Thelmen of Ors - Freelance Timberwright
- Nythalar of Tolon - Red Guard Lieutenant
Relatives
Character Sheet
Body | Quickness | Strength | Charisma | Intelligence | Willpower | Reaction | Initiative |
5(6) | 4 | 5 | 5 | 6 | 5 | 5 | 5+d6 |
Karma: 8 Damage: 0 boxes
Active Skills
- Athletics 5
- Brawling 5
- Carpentry/Joinery 6/7
- Church Etiquette 4
- Courtly Etiquette 4
- Dagger 3
- Fire Building 5
- Gambling 4
- Guild Etiquette 4
- Hunting 3
- Improvised Clubs 5
- Instruction 5
- Intimidation 5
- Leadership 6
- Masonry 6
- Metalsmith/Armourer 4/5
- Military Etiquette 5
- Negotiation 6
- Observation 4
- Riding 3
- Siege Engine B/R 4
- Spears 3
- Street Etiquette 4
- Sword/Shortsword 5/6
- Traps B/R 5
- Wilderness Survival 4
Knowledge Skills
- Construction 7
- Coranan Geography 4
- Coranan Politics 4
- Engineering 7
- Gambling Theory 4
- Guild Politics 4
- Heraldry 4
- Mathematics 5
- Read/Write Lakise 4
- Siege Demolitions 6
- Siege Theory 5
- Speak Harnic 5
- Tactics 5
- Thardic History 4
- Thardic Law 3
- Thardic Politics 4
- Trapmaking 5