Sir Bail of Ordh: Difference between revisions

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{{harnstats|B=6|Q=5|S=6|C=5|I=5|W=6|R=5|IN=5+d6|Karma=15|Dmg=0
{{harnstats|B=5(6)|Q=4|S=5|C=5|I=6|W=5|R=5|IN=5+d6|Karma=8|Dmg=0
|Askills=
|Askills=
*Unarmed combat 6
*Athletics 5
*Dagger 7
*Brawling 5
*Carpentry/Joinery 6/7
*Church Etiquette 4
*Courtly Etiquette 4
*Dagger 3
*Fire Building 5
*Gambling 4
*Hunting 3
*Improvised Clubs 5
*Instruction 5
*Intimidation 5
*Leadership 6
*Masonry 6
*Metalsmith/Armourer 4/5
*Military Etiquette 5
*Negotiation 6
*Observation 4
*Riding 3
*Siege Engine B/R 4
*Spears 3
*Street Etiquette 4
*Sword/Shortsword 5/6
*Traps B/R 5
*Wilderness Survival 4
|Kskills=
|Kskills=
*Etiquette Street 5
*Construction 7
*Trade routes 3
*Coranan Geography 4
*Watch Procedure 3}}
*Engineering 7
*Gambling Theory 4
*Heraldry 4
*Mathematics 5
*Read/Write Lakise 4
*Siege Demolitions 6
*Siege Theory 5
*Speak Harnic 5
*Tactics 5
*Thardic History 4
*Thardic Politics 4
*Trapmaking 5
}}


{{#set: player=Yuri|role=Front man|campaign=Harn: Clawing for Power|chartype=PC}}
{{#set: player=Yuri|role=Front man|campaign=Harn: Clawing for Power|chartype=PC}}

Revision as of 04:17, 20 May 2011

Sir Bail of Ordh is a character in Harn: Clawing for Power, played by Yuri.

Biography

The only man who is unrelated to the rest of the party, Sir Bail is a veteran of the Ramala legion. Originally an enlisted commoner, Sir Bail served with distinction (earning a field commission) during the Kuseme war. Originally intending to be a career officer, Sir Bail was a victim of the political machinations of Marshal Parga of Ostardas and was "discharged" from service prior to mustering out. He does not typically speak of the circumstances behind his discharge. Since leaving the legion Sir Bail has worked as a caravan mercenary, a personal guard, and an ersatz carpenter.

Known Associates

Relatives

Character Sheet

Body Quickness Strength Charisma Intelligence Willpower Reaction Initiative
5(6) 4 5 5 6 5 5 5+d6

Karma: 8 Damage: 0 boxes

Active Skills

  • Athletics 5
  • Brawling 5
  • Carpentry/Joinery 6/7
  • Church Etiquette 4
  • Courtly Etiquette 4
  • Dagger 3
  • Fire Building 5
  • Gambling 4
  • Hunting 3
  • Improvised Clubs 5
  • Instruction 5
  • Intimidation 5
  • Leadership 6
  • Masonry 6
  • Metalsmith/Armourer 4/5
  • Military Etiquette 5
  • Negotiation 6
  • Observation 4
  • Riding 3
  • Siege Engine B/R 4
  • Spears 3
  • Street Etiquette 4
  • Sword/Shortsword 5/6
  • Traps B/R 5
  • Wilderness Survival 4


Knowledge Skills

  • Construction 7
  • Coranan Geography 4
  • Engineering 7
  • Gambling Theory 4
  • Heraldry 4
  • Mathematics 5
  • Read/Write Lakise 4
  • Siege Demolitions 6
  • Siege Theory 5
  • Speak Harnic 5
  • Tactics 5
  • Thardic History 4
  • Thardic Politics 4
  • Trapmaking 5