Property:Skills
From AAFNRPWiki
Jump to navigationJump to search
(Created page with "[has type::text]]") |
No edit summary |
||
Line 1: | Line 1: | ||
[has type::text]] | [[has type::text]] |
Latest revision as of 20:54, 20 April 2011
J
* Testing
* My
* Patience
+
H
S
*Athletics 5
*Brawling 5
*Carpentry 6
**Joinery 7
*Church Etiquette 4
*Courtly Etiquette 4
*Dagger 3
*Fire Building 5
*Gambling 4
*Guild Etiquette 4
*Hunting 3
*Improvised Clubs 5
*Instruction 5
*Intimidation 5
*Leadership 6
*Masonry 6
*Metalsmith 4
**Armourer 5
*Military Etiquette 5
*Negotiation 6
*Observation 4
*Riding 3
*Siege Engine B/R 4
*Spears 3
*Street Etiquette 4
*Sword 5
**Shortsword 6
**Longsword 6
*Traps B/R 5
*Wilderness Survival 4
+,
*Construction 7
*Coranan Geography 4
*Coranan Politics 4
*Engineering 7
*Gambling Theory 4
*Guild Politics 4
*Heraldry 4
*Mathematics 5
*Read/Write Lakise 4
*Siege Demolitions 6
*Siege Theory 5
*Speak Harnic 5
*Tactics 5
*Thardic History 4
*Thardic Law 3
*Thardic Politics 4
*Trapmaking 5
+
G
*Brawl 4
*Dagger 4
*Sorcery 6
*Enchanting 4
*Conjuring (Summoning) 5 (6)
*Hide 4
*Move Silently 4
*Negotiation 4
*Wilderness Survival 4
*Herbalism 3
*Healing 3
*Athletics 4
*Pick Locks 2
*Short Sword 1
*Psychology 1
*Observation 1
+,
*Speak Harnic 6
*Read/Write Harnic 3
*Spell Design 6
*Magic Background 4
*Lia Kavair Lore 4
*Thardic Law 4
*Meditation 4
*Folklore 4
*Talismongering 4
*Geology 3
*Etiquette (Street) 4
+
K
*Brawling 5
*Dagger 6
*Thrown Weapons/Daggers 2/4
*Improvised Club 3
*Athletics 5
*Observation 4
*Disguise 4
*Gambling 4
*Court Etiquette 4
*Street Etiquette 4
*Halean Etiquette 3
*Negotiation 5
*Psychology 2
*Leadership 3
*Painting 6
*Drawing 4
*Instruction 3
*Tailing/Urban 2/4
*Tracking/Covering 1/3
*Interrogation/Idle Chat 2/3
*Concealment/Urban 2/4
*Hide in Shadows/Urban 4/6
*Moving Silently/Urban 4/7
*Lockpicking 4
*Pickpocket 4
+,
*Harnic 4
*Harnic R/W 3
*Arithmetic 3
*Thardic Law 3
*Coranan Geography 4
*Harper Lore 1
*Merchant Lore 3
*Heraldric Lore 3
*Halean Lore 3
*Pamesani Lore 3
*Lia Kavair Lore 4
*Patrol Schedules 3
*Thardic Politics 2
*Lexigraphy Theory 1
+
E
L
G
K
T
*Harnk 5
*Lahise 3
*Herb Recognition 6
*Human Anatomy 4
*Poisons 6
*Antidotes 4
*Ciphers 3
*Coranan Area 4
* Arcana Lore/Maladies 3/5
+,
*Herbalism 6
*Healing 7
*Pickpocket 5
*Thrown Dagger 5
*Thrown Dart 4
*Dagger 4
*Move Silently 4
*Hide 4
*Negotiation 5
*Picklocks 3
*Psychology 4
*Swimming 1
*Athletics 3
*Observation 4
*Wilderness Survival 2
*Interrogation 3
*Street Etiquette 4
*Guild Etiquette 3
+
K
*Negotiation (Con) 6(8)
*Observation 6
*Gambling 6
*Metalworking B/R 5
*Jewelry B/R 6
*Etiquette: Guild 4
*Etiquette: Church 4
*Etiquette: Street 3
*Psychology 4
*Concealment (Secreting) 4(6)
*Move Silently 4
*Appraisal 4
*Daggers 4
*Pickpocketing (Palming) 2(4)
*Brawling 4
*Athletics 4
*Hiding 2
*Intimidation (Mental) 3(6)
+,
*Speak Harnic 6
*Harnic R/W 6
*Coranan Area Knowledge 3
*Gemology 3
*Thardic Politics 3
*Coranan High Society 4
*Genealogy 2
*Gambling Theory 1
*Usury 3
*Chandlery Theory 1
+
T
Awareness (Per), Ciphers (Rogue Trader, Mercenary, Underworld) (Int), Command (Fel) +20, Common Lore (Adeptus Arbites, Imperium, Imperial Navy, Koronus Expanse, Rogue Traders, Tech, War) (Int), Dodge (Ag), Drive (Ground Vehicle, Skimmer/Hover) (Ag), Forbidden Lore (Mutants, Pirates, The Warp, Xenos) (Int) +10, Intimidate (S) +10,Literacy (Int), Navigation (Stellar, Surface) (Int) +10, Pilot (Spacecraft, Flyers) (Ag) +20, Scholastic Lore (Astromancy, Cryptology, Judgement, Tactica Imperialis) (Int), Scrutiny (Per), Secret Tongue (Military, Rogue Trader, Underdeck) (Int), Security (Ag), Speak Language (Low Gothic, Trader's Cant) (Int), Tactics (Void Combat) (Int) +20, Tech-Use (Int) +10, Trade (Voidfarer) (Ag) +20. +