HDMS Precious Icon: Difference between revisions

From AAFNRPWiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 4: Line 4:
|Faction=Battlefleet Koronus
|Faction=Battlefleet Koronus
|Campaign=YuriRT1
|Campaign=YuriRT1
|Battlecruiser
}}
}}
{{Rtshipstats
{{Rtshipstats

Revision as of 16:10, 18 April 2011

Ship Summary
Ship Name HDMS Precious Icon
Faction Battlefleet Koronus
Hull Type  
Ship Class Mars-class
Brief Description Decrepit flagship of Battlefleet Koronus
Campaign Rogue Trader: After the Gold Rush


Ship Details

Hull: Battlecruiser
Dimensions: 5.4km long, 0.85km abeam
Mass: 330 megatonnes approx.
Crew: 107,000 approx.
Accel: 2.3 gravities max sustainable acceleration

Game Stats

Speed 5 Maneuverability +10
Detection +10 Armour 20 (24 Prow)"(24Prow)" can not be assigned to a declared number type with value 20.
Void Shields 2 Hull Integrity 70
Space 54 Total Power 75
Turret Rating 2
Weapon Capacity 5
Crew Population 85 Crew Morale 70 Crew Rating 30 (Competent)

Essential Components

Modified Jovian Pattern Class 4 Drive, Strelov 2 Warp Engine, Gellar Field, Castellan Shield Array, Flight Command Bridge, Mark 1.r Life Sustainer, Pressed Crew Quarters, Auto-Stabilized Logis Targeter.

Supplemental Components

  • Munitorium: Icon carries a larger than normal amount of ordnance, from small arms for the armsmen to extra, high-powered fuel for her plasma broadsides.
  • Fire Suppression System: Icon is equipped with additional systems such as specialised extinguisher gases all designed to combat flames and keep them from spreading. Flame Extinguisher: If the Bridge is powered and undamaged, a character may activate this system to extinguish one Component on fire by making a Difficult (–10) Tech-Use Test (this counts as an Extended Action in starship combat). If successful the fire is extinguished. This Component may be used once per Strategic Turn.
  • Flak Turrets: Designed to dump as much ammunition into the space surrounding a vessel as possible, Flak Turrets dump a steady barrage of explosive shells that strike incoming craft by chance more than by design. Because of the massive ammunition expenditure and the flak-wall’s interference with ship sensors, these batteries are not always used. The ship’s commander must decide at the start of each strategic turn (as a Free Action) if the Flak Turrets are in use or inactive that turn. Scattershot: When in use, Flak Turrets increase the ship’s Turret Rating by +1. Wall of Fire and Steel: When the ship’s flak turrets are in use, it suffers a –10 penalty to Detection.
  • Manufactorum: These small construction facilities are capable of synthesising additional parts required to perform Extended Repairs for a damaged starship. These parts are synthesised from raw materials—generally obtained by mining a nearby asteroid. Manufacturing: If attempting extended repairs, each Manufactorum adds a +10 bonus to the weekly Tech-Use Test. If paying for repairs, each Manufactorum adds a +10 bonus to the Acquisition Test to restore Hull Integrity. Additional Templates: Manufactorums are equipped with a variety of templates for construction, so each Manufactorum adds an additional 10 Achievement Points for any Trade objectives. In addition, the Manufactorums may be able to manufacture small numbers of personal items. The GM is final arbiter of what can and cannot be manufactured, but generally it should not be more than a few dozen of a Common item.
  • Small Craft Repair Deck: To support her fleet squadrons of attack craft, Icon has numerous repair bays that can not only provide routine maintenance, but completely rebuild a small craft from spare parts if needs be. After any starship combat in which fighters, assault boats, or bombers are lost, a character may immediately make a Difficult (–10) Tech Use Test. For every degree of success on the test, two of these craft are recovered.
  • Pilot Chambers: Icon's launch bays are equipped with ready rooms that allow her pilots to maintain constant readiness for the next mission, training sensoria systems that allow them to constantly hone their skills, and Ministorum chapels that allow them to ready their souls. Combat Ready: Pilot Chambers grant a +2 bonus to the Attack Craft Rating of all squadrons aboard a starship.

Weapons

Jovian-pattern Launch Bay*: Location: 2 port/starboard, Str: 2, Dam: -, Crit: -, Range: -
Mars-pattern Nova Cannon: Location: 1 Prow, Str: -, Dam: 2d5+4, Crit: -, Range: 6-40
Hecutor-pattern Plasma Broadside: Location: 2 port/starboard, Str: 5, Dam: 1d10+3, Crit: 4, Range: 11

  • Precious Icon carries two squadrons of Fury interceptors, one squadron of Starhawk bombers, and one squadron of Shark attack boats.

Complications

Planet-Bound for Millennia

  • Gravity's Harsh Embrace: The centuries Icon spent buried in her tomb weakened her keel and bulkheads, reducing her hull integrity.
  • Lost Relics of the Past: Icon's drives and augur arrays are relics of man's distant past. Thanks to her ancient augur arrays, Icon enjoys a +5 bonus to all Ballistic Skill Tests.
  • Dreams of Distant Worlds: There's a legend among voidmen that ships that have been planetbound gain an affinity for the embrace of gravity, and Icon seems to prove this legend true. She gains +10 to manoeuvrability while within 5 AU of a planet.