Apocalypse World: Black Rain/Fisher: Difference between revisions
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|Look=Man, battered old armor over stained sweats, about 5'9". | |Look=Man, battered old armor over stained sweats, about 5'9". | ||
|Cool=2 | |Cool=2 | ||
|AWCoolHighlighted= | |AWCoolHighlighted=No | ||
|Hard=3 | |Hard=3 | ||
|AWHardHighlighted= | |AWHardHighlighted=Yes | ||
|Hot=-3 | |Hot=-3 | ||
|AWHotHighlighted=No | |AWHotHighlighted=No | ||
|Sharp=2 | |Sharp=2 | ||
|AWSharpHighlighted= | |AWSharpHighlighted=Yes | ||
|Weird=-1 | |Weird=-1 | ||
|AWWeirdHighlighted=No | |AWWeirdHighlighted=No | ||
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*Brainer: Sybil (f) +3 | *Brainer: Sybil (f) +3 | ||
*Skinner: Luna (f) -2 | *Skinner: Luna (f) -2 | ||
|AWHxHighlighted= | |AWHxHighlighted=No | ||
|Moves= | |Moves= | ||
* '''''Fuck this shit''''': name your escape route and roll+hard. On a 10+, sweet, you're gone. On a 7-9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you're caught vulnerable, half in and half out. | * '''''Fuck this shit''''': name your escape route and roll+hard. On a 10+, sweet, you're gone. On a 7-9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you're caught vulnerable, half in and half out. | ||
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* '''''Bloodcrazed''''': whenever you inflict harm, inflict +1harm. | * '''''Bloodcrazed''''': whenever you inflict harm, inflict +1harm. | ||
* '''''Prepared for the inevitable''''': you have a well-stocked and high-quality first aid kit. It counts as an angel kit (cf ) with a capacity of 2-stock. | * '''''Prepared for the inevitable''''': you have a well-stocked and high-quality first aid kit. It counts as an angel kit (cf ) with a capacity of 2-stock. | ||
* '''''Merciless''''': whenever you inflict harm, inflict +1harm. | |||
|Gear= | |Gear= | ||
* 3 barter | * 3 barter | ||
* assault rifle 3-harm close/far autofire | * assault rifle 3-harm close/far autofire | ||
* ap ammo | * ap ammo | ||
* | * silencer on assault rifle | ||
* many knives (2-harm hand infinite) | * many knives (2-harm hand infinite) | ||
* 2-armor (plate carrier over soft armor) | * 2-armor (plate carrier over soft armor) | ||
* | * 2-stock for first air kit. | ||
|XP= | |XP=4 | ||
|Harm= | |Harm=6 | ||
|AWStabilized=Yes | |AWStabilized=Yes | ||
|AWcome back with -1hard=No | |AWcome back with -1hard=No | ||
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* Get a new Gunlugger move - Prepared for the inevitable - 5/9 | * Get a new Gunlugger move - Prepared for the inevitable - 5/9 | ||
* Get +1 Cool - 7/4 | * Get +1 Cool - 7/4 | ||
* Get an advance from another playbook - Merciless - 7/24 | |||
= Notes = | = Notes = |
Latest revision as of 05:09, 2 August 2021
Name | Fisher |
---|---|
Campaign | AW: Black Rain |
Player | Jason |
Playbook | Gunlugger |
Look | Man, battered old armor over stained sweats, about 5'9". |
Cool | 2 |
Hard | 3 |
Hot | -3 |
Sharp | 2 |
Weird | -1 |
Moves |
|
Gear |
|
Hx |
|
XP | 4 |
Harm | 6 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
Debilities
- Disfigured (-1 Hot) - car accident broke his cheek, and his face just looks totally wrong now.
Secrets
Other people know...
- Captain Maxwell learned that Fisher was a child soldier in the 2021-03-13 session. When Fisher pulled a knife on the apparition, Captain Maxwell noticed a brand on his back. It's the brand of a warlord named Castile, who unsuccessfully besieged Running Rock decades ago. To bear that brand at his age, Fisher has to have been a child soldier.
- String's hand sometimes freaks out when she sees Fisher and complains that he should be dead.
- Sybil saw Fisher thinking about the death and destruction in the great hall of the keep in the 2021-06-13 session and shed a few tears.
- String knows Fisher actually feels guilty and bad about killing Bento.
I know...
- Xander was part of Captain Maxwell's plan to kill his brother.
- Xander loves Luna
Advances
- Get a new Gunlugger move - Bloodcrazed - 4/25
- Get a new Gunlugger move - Prepared for the inevitable - 5/9
- Get +1 Cool - 7/4
- Get an advance from another playbook - Merciless - 7/24