Torments of the Righteous/Inga Muller: Difference between revisions

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|AWWeirdHighlighted=No
|AWWeirdHighlighted=No
|Hx=* Champion: -2<br>
|Hx=* Champion: -2<br>
* Chuck or "liebchen": 0<br>
* Chuck or "liebchen": +1<br>
* Egon +3<br>
* Egon +2<br>
* Hike: +3<br>
* Hike: 0<br>
 
* Magda: -3
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves=* '''''You call this hot?:''''' when you do something under fire, roll +hot instead of +cool.<br>
|Moves=* '''''You call this hot?:''''' when you do something under fire, roll +hot instead of +cool.<br>
* '''''A devil with a blade:''''' when you use a blade to go aggro, roll +hot instead of +hard.<br>
* '''''A devil with a blade:''''' when you use a blade to go aggro, roll +hot instead of +hard.<br>
* '''''Dangerous & sexy''''' when you enter into a charged situation, roll+hot.  On a 10+, hold 2.  On a 7-9, hold 1.  Spend your hold 1 for 1 to make eye contact with an NPC present, who freezes or flinches and can't take action until you break it off.  On a miss, your enemies identify you immediately as their foremost threat.
* '''''Dangerous & sexy:''''' when you enter into a charged situation, roll+hot.  On a 10+, hold 2.  On a 7-9, hold 1.  Spend your hold 1 for 1 to make eye contact with an NPC present, who freezes or flinches and can't take action until you break it off.  On a miss, your enemies identify you immediately as their foremost threat.<br>
* '''''Merciless''''' when you inflict harm, inflict +1harm.
* '''''Merciless:''''' when you inflict harm, inflict +1harm.<br>
|Gear=* Wicked blade, like a kitchen knife (2-harm hand)<br>
* '''''Leadership:''''' when you have to order your gang to advance, regroup, hold position, hold discipline, or put their damn backs into it, roll +hard. On a hit, they do it. On a 10+ they snap to; take +1 forward. On a miss, they do it, but you'll hear about it later.
* Leather scroungewear fashion (1-armor)<br>
|Gear=* Leather scroungewear fashion (1-armor)<br>
* Barter: 2<br>
* Recipe book (worth 1 barter)
* Ring (worth 1 barter)
* Ring (worth 1 barter)
* blade from dead guy (2 harm hand)<br>
* Establishment: Der Flammenkamber - a bar that also provides lots of food, games and drinks. Atmosphere: bustle, lights, violence and noise. Security: body guards Linus and Marco (2-harm 1-armor)<br>
|Harm=0
|Harm=0
|AWStabilized=No
|AWStabilized=No
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http://www.hill10.com/aw/inga.pdf
http://www.hill10.com/aw/inga.pdf


'''Advancements:'''  
'''Advancements:'''<br>
 
Get +1 hard<br>
Get a gang and leadership:<br>
Gang is ~15 violent bastards with scavenged makeshift weapons and armor, well armed (+1 harm), self sufficient (+1 rich - able to provide for itself by raiding and scavenging,) and is in significant debt to someone powerful(Thadeus) (vulnerable +desertion.) Lt.: a piece of work, short and angry, Thad's former head of town guard<br>
'''Weapons:'''<br>
'''Weapons:'''<br>
Kitchen knife: 2-harm, antique
Kitchen knife: 2-harm, antique<br>
Silenced pepperbox pistol: 2-harm, close
Silenced pepperbox pistol: 2-harm, close



Latest revision as of 04:07, 6 January 2020

Name Inga Muller
Campaign AW: Torments of the Righteous
Player Lisa
Playbook Battlebabe
Look Middle age woman with tattooed face, cool eyes, curvy body, vintage wear and quick hands
Cool 0
Hard 1
Hot 3
Sharp 1
Weird 0
Moves
  • You call this hot?: when you do something under fire, roll +hot instead of +cool.
  • A devil with a blade: when you use a blade to go aggro, roll +hot instead of +hard.
  • Dangerous & sexy: when you enter into a charged situation, roll+hot. On a 10+, hold 2. On a 7-9, hold 1. Spend your hold 1 for 1 to make eye contact with an NPC present, who freezes or flinches and can't take action until you break it off. On a miss, your enemies identify you immediately as their foremost threat.
  • Merciless: when you inflict harm, inflict +1harm.
  • Leadership: when you have to order your gang to advance, regroup, hold position, hold discipline, or put their damn backs into it, roll +hard. On a hit, they do it. On a 10+ they snap to; take +1 forward. On a miss, they do it, but you'll hear about it later.
Gear
  • Leather scroungewear fashion (1-armor)
  • Ring (worth 1 barter)
Hx
  • Champion: -2
  • Chuck or "liebchen": +1
  • Egon +2
  • Hike: 0
  • Magda: -3
XP
Harm 0
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



http://www.hill10.com/aw/inga.pdf

Advancements:
Get +1 hard
Get a gang and leadership:
Gang is ~15 violent bastards with scavenged makeshift weapons and armor, well armed (+1 harm), self sufficient (+1 rich - able to provide for itself by raiding and scavenging,) and is in significant debt to someone powerful(Thadeus) (vulnerable +desertion.) Lt.: a piece of work, short and angry, Thad's former head of town guard
Weapons:
Kitchen knife: 2-harm, antique
Silenced pepperbox pistol: 2-harm, close

Other Notes:

  • Hermann, Jens and Fritz (Hike's gang) love Inga
  • Inga has tattoo from Hegge that keeps her from getting lost
  • Father Heinrick died 15 years ago in the lottery
  • Inga's long term plan is to have a mobile establishment, possibly in the form of a 12 barter wagon from Yul (Import/export dealer in the capital)
  • Secret to Hike: Inga has legit murdered someone in the past
  • Holds: Fritz (admires Jung, +2) Thornberg (gift - lock service, loves Inga, +1)