Torments of the Righteous/Inga Muller: Difference between revisions

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|Campaign=Torments of the Righteous
|Campaign=Torments of the Righteous
|Player=Lisa
|Player=Lisa
|Playbook=Maestro D'
|Playbook=Battlebabe
|Look=Middle age woman with tattooed face, cool eyes, curvy body, vintage wear and quick hands
|Look=Middle age woman with tattooed face, cool eyes, curvy body, vintage wear and quick hands
|Cool=0
|Cool=0
|AWCoolHighlighted=No
|AWCoolHighlighted=Yes
|Hard=1
|Hard=1
|AWHardHighlighted=No
|AWHardHighlighted=No
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|AWHotHighlighted=No
|AWHotHighlighted=No
|Sharp=1
|Sharp=1
|AWSharpHighlighted=No
|AWSharpHighlighted=Yes
|Weird=0
|Weird=0
|AWWeirdHighlighted=No
|AWWeirdHighlighted=No
|Hx=* Tendahl: +1<br>
|Hx=* Champion: -2<br>
* Hike: +2<br>
* Chuck or "liebchen": +1<br>
* Barbarossa: 2<br>
* Egon +2<br>
* Chuck or "liebchen": 0<br>
* Hike: 0<br>
* Egon +3<br>
* Magda: -3
* Champion: -3<br>
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves=* '''''You call this hot?:''''' when you do something under fire, roll +hot instead of +cool.<br>
|Moves=* '''''You call this hot?:''''' when you do something under fire, roll +hot instead of +cool.<br>
* '''''A devil with a blade:''''' when you use a blade to go aggro, roll +hot instead of +hard.<br>
* '''''A devil with a blade:''''' when you use a blade to go aggro, roll +hot instead of +hard.<br>
* '''''Artful and Gracious:''''' (+hot)(Skinner) chosen art: brewing. On 10+ spend 3, on 7-9 spend 1, spend 1 to name an NPC member (this person must meet me, this person musy have my services, this person loves me, this person must give me a gift, this person admires my patron) On a miss, no benefit, no harm - just perform very well.<br>
* '''''Dangerous & sexy:''''' when you enter into a charged situation, roll+hot. On a 10+, hold 2.  On a 7-9, hold 1.  Spend your hold 1 for 1 to make eye contact with an NPC present, who freezes or flinches and can't take action until you break it off.  On a miss, your enemies identify you immediately as their foremost threat.<br>
* '''''Fingers in Every Pie:''''' Put out the word that you want a thing — could be a person, could be somethin somethin, could even be just a thing — and roll+hot. On a 10+, it shows up in your establishment for you, like magic. On a 7-9, well, your people make an effort and everybody wants to please you and close is close, right? On a miss, it shows up in your establishment for you with strings wicked attached.
* '''''Merciless:''''' when you inflict harm, inflict +1harm.<br>
|Gear=* Wicked blade, like a kitchen knife (2-harm hand)<br>
* '''''Leadership:''''' when you have to order your gang to advance, regroup, hold position, hold discipline, or put their damn backs into it, roll +hard. On a hit, they do it. On a 10+ they snap to; take +1 forward. On a miss, they do it, but you'll hear about it later.
* Leather scroungewear fashion (1-armor)<br>
|Gear=* Leather scroungewear fashion (1-armor)<br>
* Barter: 2<br>
* Recipe book (worth 1 barter)
* Ring (worth 1 barter)
* Ring (worth 1 barter)
* blade from dead guy (2 harm hand)<br>
|Harm=0
* XXX Establishment: Der Flammenkamber - a bar that also provides lots of food, games and drinks. Atmosphere: bustle, lights, violence and noise. Security: body guards Linus and Marco (2-harm 1-armor)<br>
|AWStabilized=No
|AWStabilized=No
|AWcome back with -1hard=No
|AWcome back with -1hard=No
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http://www.hill10.com/aw/inga.pdf
http://www.hill10.com/aw/inga.pdf


'''Advancements:''' Take a move from another playbook (artful and gracious,) get +1 hot, get +1 hard<br>, resolve somebody's interest in your place, get a new maestro d' move (fingers in every pie)
'''Advancements:'''<br>
 
Get +1 hard<br>
'''Der Flammenkamber particulars:'''<br>
Get a gang and leadership:<br>
* Basic services: lots of food, drinks (incl. semi-secret absinthe available to special customers for special occasions,) games <br>
Gang is ~15 violent bastards with scavenged makeshift weapons and armor, well armed (+1 harm), self sufficient (+1 rich - able to provide for itself by raiding and scavenging,) and is in significant debt to someone powerful(Thadeus) (vulnerable +desertion.) Lt.: a piece of work, short and angry, Thad's former head of town guard<br>
* Atmosphere: bustle, noise, lights, and sometimes violence
'''Weapons:'''<br>
* Crew: Cook (Danziger,) 4 Barmaids (Sacha, Heidi, Berta, & Petra,) 2 alewives part-time <br>
Kitchen knife: 2-harm, antique<br>
* ''Who's your best regular?'' Terpstra (1 legged former tar digger)<br>
Silenced pepperbox pistol: 2-harm, close
* ''Who's your worst regular?'' TBD
* ''Who wants in on it?'' Jung (DFK owes him money)<br>
* ''Who do you owe for it?'' Einar (who must have my services)<br>
* ''Who wants it gone?'' Uli (wants Inga gone)<br>
* Security: <br>
# Body guards Linus & Marco - one or the other is always there (2 harm, 1 armor)<br>
# Warren of dead-ends, hideaways and boltholes in cellar (places to stash stuff, and many tunnels - including tunnel to High Street gate (unlocked,) and tunnel to gate outside city wall (locked)<br>


'''Other Notes:'''<br>
'''Other Notes:'''<br>

Latest revision as of 19:07, 5 January 2020

Name Inga Muller
Campaign AW: Torments of the Righteous
Player Lisa
Playbook Battlebabe
Look Middle age woman with tattooed face, cool eyes, curvy body, vintage wear and quick hands
Cool 0
Hard 1
Hot 3
Sharp 1
Weird 0
Moves
  • You call this hot?: when you do something under fire, roll +hot instead of +cool.
  • A devil with a blade: when you use a blade to go aggro, roll +hot instead of +hard.
  • Dangerous & sexy: when you enter into a charged situation, roll+hot. On a 10+, hold 2. On a 7-9, hold 1. Spend your hold 1 for 1 to make eye contact with an NPC present, who freezes or flinches and can't take action until you break it off. On a miss, your enemies identify you immediately as their foremost threat.
  • Merciless: when you inflict harm, inflict +1harm.
  • Leadership: when you have to order your gang to advance, regroup, hold position, hold discipline, or put their damn backs into it, roll +hard. On a hit, they do it. On a 10+ they snap to; take +1 forward. On a miss, they do it, but you'll hear about it later.
Gear
  • Leather scroungewear fashion (1-armor)
  • Ring (worth 1 barter)
Hx
  • Champion: -2
  • Chuck or "liebchen": +1
  • Egon +2
  • Hike: 0
  • Magda: -3
XP
Harm 0
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



http://www.hill10.com/aw/inga.pdf

Advancements:
Get +1 hard
Get a gang and leadership:
Gang is ~15 violent bastards with scavenged makeshift weapons and armor, well armed (+1 harm), self sufficient (+1 rich - able to provide for itself by raiding and scavenging,) and is in significant debt to someone powerful(Thadeus) (vulnerable +desertion.) Lt.: a piece of work, short and angry, Thad's former head of town guard
Weapons:
Kitchen knife: 2-harm, antique
Silenced pepperbox pistol: 2-harm, close

Other Notes:

  • Hermann, Jens and Fritz (Hike's gang) love Inga
  • Inga has tattoo from Hegge that keeps her from getting lost
  • Father Heinrick died 15 years ago in the lottery
  • Inga's long term plan is to have a mobile establishment, possibly in the form of a 12 barter wagon from Yul (Import/export dealer in the capital)
  • Secret to Hike: Inga has legit murdered someone in the past
  • Holds: Fritz (admires Jung, +2) Thornberg (gift - lock service, loves Inga, +1)