Torments of the Righteous/Hike: Difference between revisions
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|Look=Scrounge religious wear, rugged face, scorched eyes, wiry body. | |Look=Scrounge religious wear, rugged face, scorched eyes, wiry body. | ||
|Cool=2 | |Cool=2 | ||
|AWCoolHighlighted= | |AWCoolHighlighted=No | ||
|Hard=3 | |Hard=3 | ||
|AWHardHighlighted= | |AWHardHighlighted=No | ||
|Hot=-1 | |Hot=-1 | ||
|AWHotHighlighted=No | |AWHotHighlighted=No | ||
|Sharp= | |Sharp=1 | ||
|AWSharpHighlighted= | |AWSharpHighlighted=Yes | ||
|Weird= | |Weird=1 | ||
|AWWeirdHighlighted= | |AWWeirdHighlighted=Yes | ||
|Hx= | |Hx=Chuck 0<br /> | ||
Champion +3<br /> | |||
Egon +2<br /> | |||
Inga +3 | |||
|AWHxHighlighted=No | |AWHxHighlighted=No | ||
|Moves= | |Moves='''Pack alpha:''' when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1: | ||
• they do what you want (otherwise, they refuse) | • they do what you want (otherwise, they refuse) | ||
• they don’t fight back over it (otherwise, they do fight back) | • they don’t fight back over it (otherwise, they do fight back) | ||
Line 26: | Line 26: | ||
On a miss, someone in your gang makes a dedicated bid, idle or serious, to replace you for alpha. | On a miss, someone in your gang makes a dedicated bid, idle or serious, to replace you for alpha. | ||
<br/><br/> | <br/><br/> | ||
'''Fucking thieves:''' when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit. | |||
On a 10+, one of you happens to have just the thing, or close enough. | On a 10+, one of you happens to have just the thing, or close enough. | ||
On a 7–9, one of you happens to have something pretty close, unless what you’re looking for is hi-tech, in which case no dice. | On a 7–9, one of you happens to have something pretty close, unless what you’re looking for is hi-tech, in which case no dice. | ||
On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you. | On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you. | ||
<br/><br/> | <br/><br/> | ||
'''Merciless:''' when you inflict harm, inflict +1harm. | |||
<br/><br/> | |||
'''Deep brain scan:''' when you have time and physical intimacy with someone—mutual intimacy like holding them in your arms, or 1-sided intimacy like they’re restrained to a table —you can read them more deeply than normal. Roll+weird. On a 10+, hold 3. On a 7–9, hold 1. While you’re reading them, spend your hold to ask their player questions, 1 for 1: <br /> | |||
• What was your character’s lowest moment?<br /> | |||
• For what does your character crave forgiveness, and of whom?<br /> | |||
• What are your character’s secret pains?<br /> | |||
• In what ways are your character’s mind and soul vulnerable?<br /> | |||
On a miss, you inflict 1-harm (ap) upon your subject, to no benefit. | |||
|Gear=Lucerne Hammer (3-harm arm messy)<br /> | |Gear=Lucerne Hammer (3-harm arm messy)<br /> | ||
Crossbow (2-harm close slow)<br /> | Crossbow (2-harm close slow)<br /> | ||
1 barter | |||
|XP=0 | |XP=0 | ||
|Harm=3 | |Harm=3 | ||
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http://www.hill10.com/aw/hike.pdf | http://www.hill10.com/aw/hike.pdf | ||
<br /><br /> | <br /><br /> | ||
XP: | '''XP:''' 2 | ||
<br /><br /> | <br /><br /> | ||
Archimandrex Hike is the leader of the local Torchbearer militia. She's not particularly religious but likes the respect and the power.<br/ ><br/ > | Archimandrex Hike is the leader of the local Torchbearer militia. She's not particularly religious but likes the respect and the power.<br/ ><br/ > | ||
'''''Militia'''''<br /> | '''''Militia'''''<br /> | ||
Small | Small 3-harm 2 armor rich obligated<br /> | ||
'''notable gangers'''<br /> | '''notable gangers'''<br /> | ||
Franz - Newer, weak but loking to make Hike happy.<br /> | |||
Helmut - Fucking trouble, toady to Hermann.<br /> | Helmut - Fucking trouble, toady to Hermann.<br /> | ||
Hermann - Biblically bad news<br /> | Hermann - Biblically bad news<br /> | ||
Jenz - ONe eyed scarred veteran.<br /> | |||
<br /> | <br /> | ||
'''''Advances'''''<br /> | '''''Advances'''''<br /> | ||
get a move from another playbook (Merciless)<Br /> | get a move from another playbook (Merciless)<Br /> | ||
get +1hard (max hard+3) | get +1hard (max hard+3)<br /> | ||
choose a new option for your gang (+1harm)<br /> | |||
choose a new option for your gang (+1 armor)<br /> | |||
get a move from another playbook (Deep brain scan)<br /> | |||
advance 3 basic moves and advance them (do something under fire, go aggro, read a sitch)<br /> | |||
get +1weird (max weird+2)<br /> | |||
get +1 to any stat (cool) (max stat+3) | |||
create a second character to play | |||
<br /> | |||
'''''Secrets'''''<br /> | |||
To Barbarossa: Hike has family highly placed in the church.<br /> | |||
To Inga: Hike wears a small reliquary around her neck, contents unknown.<br /> | |||
To Inga: Hike has family highly placed in the church.<br /> | |||
To Tendahl: Hike doesn't seem to let anyone touch her, at least not her bare skin.<br /> | |||
To Egon: Hike might be a witch, maybe not, but she's definitely an agnostic at best.<br /> |
Latest revision as of 17:20, 11 December 2019
Name | Hike |
---|---|
Campaign | AW: Torments of the Righteous |
Player | Jacko |
Playbook | Chopper |
Look | Scrounge religious wear, rugged face, scorched eyes, wiry body. |
Cool | 2 |
Hard | 3 |
Hot | -1 |
Sharp | 1 |
Weird | 1 |
Moves |
Pack alpha: when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1:
• they do what you want (otherwise, they refuse)
• they don’t fight back over it (otherwise, they do fight back)
• you don’t have to make an example of one of them (otherwise, you must)
On a miss, someone in your gang makes a dedicated bid, idle or serious, to replace you for alpha.
|
Gear |
Lucerne Hammer (3-harm arm messy) |
Hx |
Chuck 0 |
XP | 0 |
Harm | 3 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
http://www.hill10.com/aw/hike.pdf
XP: 2
Archimandrex Hike is the leader of the local Torchbearer militia. She's not particularly religious but likes the respect and the power.
Militia
Small 3-harm 2 armor rich obligated
notable gangers
Franz - Newer, weak but loking to make Hike happy.
Helmut - Fucking trouble, toady to Hermann.
Hermann - Biblically bad news
Jenz - ONe eyed scarred veteran.
Advances
get a move from another playbook (Merciless)
get +1hard (max hard+3)
choose a new option for your gang (+1harm)
choose a new option for your gang (+1 armor)
get a move from another playbook (Deep brain scan)
advance 3 basic moves and advance them (do something under fire, go aggro, read a sitch)
get +1weird (max weird+2)
get +1 to any stat (cool) (max stat+3)
create a second character to play
Secrets
To Barbarossa: Hike has family highly placed in the church.
To Inga: Hike wears a small reliquary around her neck, contents unknown.
To Inga: Hike has family highly placed in the church.
To Tendahl: Hike doesn't seem to let anyone touch her, at least not her bare skin.
To Egon: Hike might be a witch, maybe not, but she's definitely an agnostic at best.