Wanderers/Ace: Difference between revisions
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|Player=Jason | |Player=Jason | ||
|Playbook=Driver | |Playbook=Driver | ||
|Look=Man, | |Look=Man, pea-green bathrobe, briefs that say "concrete" on the crotch, fine-boned face, pale eyes, slim body, high top sneakers. | ||
|Cool=3 | |Cool=3 | ||
|AWCoolHighlighted=No | |AWCoolHighlighted=No | ||
|Hard= | |Hard=2 | ||
|AWHardHighlighted= | |AWHardHighlighted=No | ||
|Hot= | |Hot=0 | ||
|AWHotHighlighted= | |AWHotHighlighted=Yes | ||
|Sharp=1 | |Sharp=1 | ||
|AWSharpHighlighted=No | |AWSharpHighlighted=No | ||
|Weird=1 | |Weird=1 | ||
|AWWeirdHighlighted=Yes | |AWWeirdHighlighted=Yes | ||
|Hx=* Grey Rat | |Hx=* Grey Rat +3 | ||
* Spoonman +2 | * Spoonman +2 | ||
* Fifi + | * Fifi +1 | ||
* Major Tom +1 | * Major Tom +3 | ||
* Violetta -1 | |||
|AWHxHighlighted=No | |AWHxHighlighted=No | ||
|Moves=* '''Daredevil''' - if you go straight into danger without hedging your bets, you get +1armor. If you happen to be leading a gang or convoy, it gets +1armor too<br> | |Moves=* '''Daredevil''' - if you go straight into danger without hedging your bets, you get +1armor. If you happen to be leading a gang or convoy, it gets +1armor too<br> | ||
* '''My other car is a tank''' - you get a specialized battle vehicle (detail with the MC). | * '''My other car is a tank''' - you get a specialized battle vehicle (detail with the MC). | ||
* '''Impossible reflexes''' - the way you move unencumbered counts as armor. If you’re naked or nearly naked, 2-armor; if you’re wearing non-armor fashion, 1-armor. If you’re wearing armor, use it instead. | * '''Impossible reflexes''' - the way you move unencumbered counts as armor. If you’re naked or nearly naked, 2-armor; if you’re wearing non-armor fashion, 1-armor. If you’re wearing armor, use it instead. | ||
* '''Eye on the door''' - name your escape route and roll+cool. On a 10+, you’re gone. On a 7–9, you can go or stay, but if you go it costs you: leave something behind or take something with you, the MC will tell you what. On a miss, you’re caught vulnerable, half in and half out. | |||
* '''Ice Cold''' - when you go aggro on an NPC, roll+cool instead of roll+hard. When you go aggro on another player’s character, roll+Hx instead of roll+hard. | |||
|Gear=* 9mm (2-harm close loud) | |Gear=* 9mm (2-harm close loud) | ||
* magnum (3-harm close reload loud) | * magnum (3-harm close reload loud) | ||
* assault rifle (3-harm close/far loud autofire, old and crappy) | * assault rifle (3-harm close/far loud autofire, old and crappy) | ||
|XP=2 | |XP=2 | ||
|Harm= | |Harm=11 | ||
|AWStabilized=No | |AWStabilized=No | ||
|AWcome back with -1hard=No | |AWcome back with -1hard=No | ||
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== Barter == | == Barter == | ||
Barter: | Barter: 0 | ||
== Secrets == | |||
* Major Tom knows that there are stories about Ace the Driver going back for scores of years. Like, as far back as anyone can remember. Does the name go with the car? Is Ace somehow immune to aging? Who can say? | * Major Tom knows that there are stories about Ace the Driver going back for scores of years. Like, as far back as anyone can remember. Does the name go with the car? Is Ace somehow immune to aging? Who can say? | ||
* Grey Rat knows that there's something very odd about Ace's head. He tried to probe it once, and all he heard was the sound of the Superbird's engine at full throttle. | |||
== Advances == | == Advances == | ||
* Take a move from another playbook - Battlebabe's | * Take a move from another playbook - Battlebabe's Impossible Reflexes | ||
* get +1 Sharp | * get +1 Sharp | ||
* get +1 Cool (max cool+3) | * get +1 Cool (max cool+3) | ||
* get a new Driver move (Eye on the door) | |||
* get +1 Hot | |||
* Take a move from another playbook - Battlebabe's Ice Cold | |||
* Advance three basic moves - Act Under Fire, Go Aggro, and Open My Brain | |||
* Get +1 to any stat (Hard) | |||
* Advance the other three basic moves |
Latest revision as of 05:17, 8 May 2017
Name | Ace |
---|---|
Campaign | Wanderers |
Player | Jason |
Playbook | Driver |
Look | Man, pea-green bathrobe, briefs that say "concrete" on the crotch, fine-boned face, pale eyes, slim body, high top sneakers. |
Cool | 3 |
Hard | 2 |
Hot | 0 |
Sharp | 1 |
Weird | 1 |
Moves |
|
Gear |
|
Hx |
|
XP | 2 |
Harm | 11 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Vehicles
Name | |||
---|---|---|---|
Frame |
coupe |
Look |
Flashy (with underbody neon), muscular (dual axle) |
Speed | 1 | Handling | 0 |
Armor | 1 | Massive | 3 |
Strengths | Fast, off-road | Weaknesses | Loud |
Battle Options |
+1 speed, +1 armor | ||
Harm | 6 |
Name | |||
---|---|---|---|
Frame |
buggy |
Look |
Handcrafted |
Speed | 1 | Handling | 1 |
Armor | 2 | Massive | 1 |
Strengths | Rugged, Off-road | Weaknesses | Cramped, unreliable |
Battle Options |
| ||
Harm | 10 |
Add a vehicle:
Barter
Barter: 0
Secrets
- Major Tom knows that there are stories about Ace the Driver going back for scores of years. Like, as far back as anyone can remember. Does the name go with the car? Is Ace somehow immune to aging? Who can say?
- Grey Rat knows that there's something very odd about Ace's head. He tried to probe it once, and all he heard was the sound of the Superbird's engine at full throttle.
Advances
- Take a move from another playbook - Battlebabe's Impossible Reflexes
- get +1 Sharp
- get +1 Cool (max cool+3)
- get a new Driver move (Eye on the door)
- get +1 Hot
- Take a move from another playbook - Battlebabe's Ice Cold
- Advance three basic moves - Act Under Fire, Go Aggro, and Open My Brain
- Get +1 to any stat (Hard)
- Advance the other three basic moves