Wanderers/Ace: Difference between revisions

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|Player=Jason
|Player=Jason
|Playbook=Driver
|Playbook=Driver
|Look=Man, leather wear, fine-boned face, pale eyes, slim body.
|Look=Man, pea-green bathrobe, briefs that say "concrete" on the crotch, fine-boned face, pale eyes, slim body, high top sneakers.
|Cool=2
|Cool=3
|AWCoolHighlighted=Yes
|AWCoolHighlighted=No
|Hard=1
|Hard=2
|AWHardHighlighted=No
|AWHardHighlighted=No
|Hot=-1
|Hot=0
|AWHotHighlighted=No
|AWHotHighlighted=Yes
|Sharp=0
|Sharp=1
|AWSharpHighlighted=No
|AWSharpHighlighted=No
|Weird=1
|Weird=1
|AWWeirdHighlighted=Yes
|AWWeirdHighlighted=Yes
|Hx=Grey Rat - 1<br>
|Hx=* Grey Rat +3
Spoonman +2<br>
* Spoonman +2
Fifi +3<br>
* Fifi +1
Major Tom +1
* Major Tom +3
* Violetta -1
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves='''Daredevil''' - if you go straight into danger without hedging your bets, you get +1armor. If you happen to be leading a gang or convoy, it gets +1armor too<br>
|Moves=* '''Daredevil''' - if you go straight into danger without hedging your bets, you get +1armor. If you happen to be leading a gang or convoy, it gets +1armor too<br>
'''My other car is a tank''' - you get a specialized battle vehicle (detail with the MC).
* '''My other car is a tank''' - you get a specialized battle vehicle (detail with the MC).
|Gear=9mm (2-harm close loud)
* '''Impossible reflexes''' -  the way you move unencumbered counts as armor. If you’re naked or nearly naked, 2-armor; if you’re wearing non-armor fashion, 1-armor. If you’re wearing armor, use it instead.
|XP=4
* '''Eye on the door''' - name your escape route and roll+cool. On a 10+, you’re gone. On a 7–9, you can go or stay, but if you go it costs you: leave something behind or take something with you, the MC will tell you what. On a miss, you’re caught vulnerable, half in and half out.
|Harm=9
* '''Ice Cold''' - when you go aggro on an NPC, roll+cool instead of roll+hard. When you go aggro on another player’s character, roll+Hx instead of roll+hard.
|Gear=* 9mm (2-harm close loud)
* magnum (3-harm close reload loud)
* assault rifle (3-harm close/far loud autofire, old and crappy)
|XP=2
|Harm=11
|AWStabilized=No
|AWStabilized=No
|AWcome back with -1hard=No
|AWcome back with -1hard=No
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|AWchange to a new playbook=No
|AWchange to a new playbook=No
|AWdie=No
|AWdie=No
|Frame=Coupe/Superbird
|Strengths=Fast, off-road
|Looks=Flashy, muscular
|Weakness=Loud
|Battle Options=+1speed, +1armor
|Speed=1
|Handling=0
|Armor=1
|Massive=2
}}
}}
Barter: 3
== Barter ==


'''TANK'''<br>
Barter: 0
'''FRAME''': War buggy<br>
 
'''SPEED''': 0<br>
== Secrets ==
'''HANDLING''': 1<br>
 
'''ARMOR''': 2<br>
* Major Tom knows that there are stories about Ace the Driver going back for scores of years. Like, as far back as anyone can remember. Does the name go with the car? Is Ace somehow immune to aging? Who can say?
'''MASSIVE''': 1<br>
* Grey Rat knows that there's something very odd about Ace's head. He tried to probe it once, and all he heard was the sound of the Superbird's engine at full throttle.
Rugged<br>
 
Off-road<br>
== Advances ==
Handcrafted<br>
 
Cramped<br>
* Take a move from another playbook - Battlebabe's Impossible Reflexes
Mounted MGs (3-harm close/far area messy)
* get +1 Sharp
* get +1 Cool (max cool+3)
* get a new Driver move (Eye on the door)
* get +1 Hot
* Take a move from another playbook - Battlebabe's Ice Cold
* Advance three basic moves - Act Under Fire, Go Aggro, and Open My Brain
* Get +1 to any stat (Hard)
* Advance the other three basic moves

Latest revision as of 05:17, 8 May 2017

Name Ace
Campaign Wanderers
Player Jason
Playbook Driver
Look Man, pea-green bathrobe, briefs that say "concrete" on the crotch, fine-boned face, pale eyes, slim body, high top sneakers.
Cool 3
Hard 2
Hot 0
Sharp 1
Weird 1
Moves
  • Daredevil - if you go straight into danger without hedging your bets, you get +1armor. If you happen to be leading a gang or convoy, it gets +1armor too
  • My other car is a tank - you get a specialized battle vehicle (detail with the MC).
  • Impossible reflexes - the way you move unencumbered counts as armor. If you’re naked or nearly naked, 2-armor; if you’re wearing non-armor fashion, 1-armor. If you’re wearing armor, use it instead.
  • Eye on the door - name your escape route and roll+cool. On a 10+, you’re gone. On a 7–9, you can go or stay, but if you go it costs you: leave something behind or take something with you, the MC will tell you what. On a miss, you’re caught vulnerable, half in and half out.
  • Ice Cold - when you go aggro on an NPC, roll+cool instead of roll+hard. When you go aggro on another player’s character, roll+Hx instead of roll+hard.
Gear
  • 9mm (2-harm close loud)
  • magnum (3-harm close reload loud)
  • assault rifle (3-harm close/far loud autofire, old and crappy)
Hx
  • Grey Rat +3
  • Spoonman +2
  • Fifi +1
  • Major Tom +3
  • Violetta -1
XP 2
Harm 11
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die

Vehicles

Name

Superbird

Frame

coupe

Look

Flashy (with underbody neon), muscular (dual axle)

Speed 1 Handling 0
Armor 1 Massive 3
Strengths Fast, off-road Weaknesses Loud
Battle Options

+1 speed, +1 armor

Harm 6
Name

War Buggy

Frame

buggy

Look

Handcrafted

Speed 1 Handling 1
Armor 2 Massive 1
Strengths Rugged, Off-road Weaknesses Cramped, unreliable
Battle Options
  • +1 Handling
  • +2 Armor
  • Mounted MGs (3-harm close/far area messy)
Harm 10


Add a vehicle:



Barter

Barter: 0

Secrets

  • Major Tom knows that there are stories about Ace the Driver going back for scores of years. Like, as far back as anyone can remember. Does the name go with the car? Is Ace somehow immune to aging? Who can say?
  • Grey Rat knows that there's something very odd about Ace's head. He tried to probe it once, and all he heard was the sound of the Superbird's engine at full throttle.

Advances

  • Take a move from another playbook - Battlebabe's Impossible Reflexes
  • get +1 Sharp
  • get +1 Cool (max cool+3)
  • get a new Driver move (Eye on the door)
  • get +1 Hot
  • Take a move from another playbook - Battlebabe's Ice Cold
  • Advance three basic moves - Act Under Fire, Go Aggro, and Open My Brain
  • Get +1 to any stat (Hard)
  • Advance the other three basic moves