Wanderers/Fifi: Difference between revisions
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| |Look=Ambiguous, scrounged/mismatched armor, bony face, mad eyes, stringy body | |Look=Ambiguous, scrounged/mismatched armor, bony face, mad eyes, stringy body | ||
| |Cool=1 | |Cool=1 | ||
| |AWCoolHighlighted= | |AWCoolHighlighted=No | ||
| |Hard= | |Hard=3 | ||
| |AWHardHighlighted= | |AWHardHighlighted=Yes | ||
| |Hot=-1 | |Hot=-1 | ||
| |AWHotHighlighted= | |AWHotHighlighted=No | ||
| |Sharp= | |Sharp=2 | ||
| |AWSharpHighlighted= | |AWSharpHighlighted=No | ||
| |Weird= | |Weird=1 | ||
| |AWWeirdHighlighted= | |AWWeirdHighlighted=Yes | ||
| |Hx=Gray Rat + | |Hx=Gray Rat +3<br> | ||
| Ace  | Ace +2<br> | ||
| Spoonman +3<br> | Spoonman +3<br> | ||
| Major Tom + | Major Tom +1 | ||
| |AWHxHighlighted=No | |AWHxHighlighted=No | ||
| |Moves='''Battle-hardened''' - when you act under fire, or when you stand overwatch, roll+hard instead of roll+cool. | |Moves='''Battle-hardened''' - when you act under fire, or when you stand overwatch, roll+hard instead of roll+cool. | ||
| Line 25: | Line 25: | ||
| '''Battlefield instincts''' - when you open your brain to the world's psychic maelstrom, roll+hard instead of roll+weird, but only in battle. | '''Battlefield instincts''' - when you open your brain to the world's psychic maelstrom, roll+hard instead of roll+weird, but only in battle. | ||
| |Gear= | |||
| '''NOT TO BE FUCKED WITH''' - in battle, you count as a small gang, with harm and armor according to your gear. | |||
| '''Insano like Drano''' - you get +1hard (hard +3). | |||
| |XP= | |||
| |Harm= | '''Oh Yeah''' - (from Faceless) Roll+hard to smash your way through scenery to get to or away from something. 10+, the scenery moved or smashed and you get what you want. On a 7–9 you get what you want and smash or move the scenery, but | ||
| take 1-harm (ap), and are disoriented and under fire in follow-up actions, | |||
| leave something behind, or take something with you. Think smashing | |||
| through walls or pushing through burned out husks of cars. | |||
| |Gear=1 armor<br> | |||
| 1 assault rifle (3-harm close/far loud autofire ap)<br> | |||
| 1 magnum (3-harm close reload loud ap)<br> | |||
| ap ammo (ap) add to all your guns<br> | |||
| 1 shotgun (3-harm close messy)<br> | |||
| 1 9mm (2 harm close loud)<br> | |||
| 1 big ass knife <br> | |||
| Bike has sidecar and cockpit-like seat - "A10 on wheels" | |||
| |XP=3 | |||
| |Harm=3 | |||
| |AWStabilized=No | |AWStabilized=No | ||
| |AWcome back with -1hard=No | |AWcome back with -1hard=No | ||
| |AWcome back with +1weird (max+3)= | |AWcome back with +1weird (max+3)=Yes | ||
| |AWchange to a new playbook=No | |AWchange to a new playbook=No | ||
| |AWdie=No | |AWdie=No | ||
| Line 46: | Line 59: | ||
| |Massive=0 | |Massive=0 | ||
| }} | }} | ||
| Barter: 1 | Barter: 2 | ||
| '''Advancements''' | |||
| * get a new gunlugger move (NOT TO BE FUCKED WITH) | |||
| * get a new gunlugger move (Insano like Drano) | |||
| * get +1 sharp (max sharp +2) | |||
| * get a new vehicle - motorcycle with sidecar and "armored cockpit" (Speed 1, Handling 0, Armor 1, Massive 0) | |||
| * get a move from another playbook (OH YEAH) | |||
| '''Holds''' | |||
| *Gray Rat: Fifi must kill the turncoat members of SPD (or Gray Rat holds 1 harm AP) 10 total: 4 down, 6 to go | |||
| '''Secrets''' | |||
| *to Ace: Fifi really hates the bitch Melody & offers to take her out | |||
| *to Spoonman: | |||
Latest revision as of 00:37, 13 March 2017
| Name | Fifi | 
|---|---|
| Campaign | Wanderers | 
| Player | Lisa | 
| Playbook | Gunlugger | 
| Look | Ambiguous, scrounged/mismatched armor, bony face, mad eyes, stringy body | 
| Cool | 1 | 
| Hard | 3 | 
| Hot | -1 | 
| Sharp | 2 | 
| Weird | 1 | 
| Moves | Battle-hardened - when you act under fire, or when you stand overwatch, roll+hard instead of roll+cool. Fuck this shit - name your escape route and roll+hard. On a 10+, sweet, you’re gone. On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you’re caught vulnerable, half in and half out. Battlefield instincts - when you open your brain to the world's psychic maelstrom, roll+hard instead of roll+weird, but only in battle. NOT TO BE FUCKED WITH - in battle, you count as a small gang, with harm and armor according to your gear. Insano like Drano - you get +1hard (hard +3). Oh Yeah - (from Faceless) Roll+hard to smash your way through scenery to get to or away from something. 10+, the scenery moved or smashed and you get what you want. On a 7–9 you get what you want and smash or move the scenery, but take 1-harm (ap), and are disoriented and under fire in follow-up actions, leave something behind, or take something with you. Think smashing through walls or pushing through burned out husks of cars. | 
| Gear | 1 armor | 
| Hx | Gray Rat +3 | 
| XP | 3 | 
| Harm | 3 | 
| Stabilized | |
| come back with -1hard | |
| come back with -+1weird (max+3) | |
| change to a new playbook | |
| die | 
Vehicles
| Name | |||
|---|---|---|---|
| Frame | bike | Look | Cobbled together | 
| Speed | 1 | Handling | 0 | 
| Armor | 0 | Massive | 1 | 
| Strengths | Fast, rugged | Weaknesses | Loud | 
| Battle Options | +1 speed | ||
| Harm | 0 | ||
Add a vehicle:
Barter: 2
Advancements
- get a new gunlugger move (NOT TO BE FUCKED WITH)
- get a new gunlugger move (Insano like Drano)
- get +1 sharp (max sharp +2)
- get a new vehicle - motorcycle with sidecar and "armored cockpit" (Speed 1, Handling 0, Armor 1, Massive 0)
- get a move from another playbook (OH YEAH)
Holds
- Gray Rat: Fifi must kill the turncoat members of SPD (or Gray Rat holds 1 harm AP) 10 total: 4 down, 6 to go
Secrets
- to Ace: Fifi really hates the bitch Melody & offers to take her out
- to Spoonman:
