Wanderers/Fifi: Difference between revisions
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|Look=Ambiguous, scrounged/mismatched armor, bony face, mad eyes, stringy body | |Look=Ambiguous, scrounged/mismatched armor, bony face, mad eyes, stringy body | ||
|Cool=1 | |Cool=1 | ||
|AWCoolHighlighted= | |AWCoolHighlighted=No | ||
|Hard= | |Hard=3 | ||
|AWHardHighlighted= | |AWHardHighlighted=Yes | ||
|Hot=-1 | |Hot=-1 | ||
|AWHotHighlighted= | |AWHotHighlighted=No | ||
|Sharp= | |Sharp=2 | ||
|AWSharpHighlighted= | |AWSharpHighlighted=No | ||
|Weird= | |Weird=1 | ||
|AWWeirdHighlighted= | |AWWeirdHighlighted=Yes | ||
|Hx=Gray Rat + | |Hx=Gray Rat +3<br> | ||
Ace | Ace +2<br> | ||
Spoonman +3<br> | Spoonman +3<br> | ||
Major Tom + | Major Tom +1 | ||
|AWHxHighlighted=No | |AWHxHighlighted=No | ||
|Moves='''Battle-hardened''' - when you act under fire, or when you stand overwatch, roll+hard instead of roll+cool. | |Moves='''Battle-hardened''' - when you act under fire, or when you stand overwatch, roll+hard instead of roll+cool. | ||
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'''Battlefield instincts''' - when you open your brain to the world's psychic maelstrom, roll+hard instead of roll+weird, but only in battle. | '''Battlefield instincts''' - when you open your brain to the world's psychic maelstrom, roll+hard instead of roll+weird, but only in battle. | ||
|Gear= | |||
'''NOT TO BE FUCKED WITH''' - in battle, you count as a small gang, with harm and armor according to your gear. | |||
'''Insano like Drano''' - you get +1hard (hard +3). | |||
|XP= | |||
|Harm= | '''Oh Yeah''' - (from Faceless) Roll+hard to smash your way through scenery to get to or away from something. 10+, the scenery moved or smashed and you get what you want. On a 7–9 you get what you want and smash or move the scenery, but | ||
take 1-harm (ap), and are disoriented and under fire in follow-up actions, | |||
leave something behind, or take something with you. Think smashing | |||
through walls or pushing through burned out husks of cars. | |||
|Gear=1 armor<br> | |||
1 assault rifle (3-harm close/far loud autofire ap)<br> | |||
1 magnum (3-harm close reload loud ap)<br> | |||
ap ammo (ap) add to all your guns<br> | |||
1 shotgun (3-harm close messy)<br> | |||
1 9mm (2 harm close loud)<br> | |||
1 big ass knife <br> | |||
Bike has sidecar and cockpit-like seat - "A10 on wheels" | |||
|XP=3 | |||
|Harm=3 | |||
|AWStabilized=No | |AWStabilized=No | ||
|AWcome back with -1hard=No | |AWcome back with -1hard=No | ||
|AWcome back with +1weird (max+3)= | |AWcome back with +1weird (max+3)=Yes | ||
|AWchange to a new playbook=No | |AWchange to a new playbook=No | ||
|AWdie=No | |AWdie=No | ||
| | |Frame=Motorbike | ||
| | |Strengths=Fast, rugged | ||
| | |Looks=Cobbled together | ||
| | |Weakness=Loud | ||
| | |Battle Options=+1 speed | ||
| | |Speed=+1 | ||
| | |Handling=0 | ||
| | |Armor=0 | ||
| | |Massive=0 | ||
}} | }} | ||
Barter: 2 | |||
'''Advancements''' | |||
* get a new gunlugger move (NOT TO BE FUCKED WITH) | |||
* get a new gunlugger move (Insano like Drano) | |||
* get +1 sharp (max sharp +2) | |||
* get a new vehicle - motorcycle with sidecar and "armored cockpit" (Speed 1, Handling 0, Armor 1, Massive 0) | |||
* get a move from another playbook (OH YEAH) | |||
'''Holds''' | |||
*Gray Rat: Fifi must kill the turncoat members of SPD (or Gray Rat holds 1 harm AP) 10 total: 4 down, 6 to go | |||
'''Secrets''' | |||
*to Ace: Fifi really hates the bitch Melody & offers to take her out | |||
*to Spoonman: |
Latest revision as of 23:37, 12 March 2017
Name | Fifi |
---|---|
Campaign | Wanderers |
Player | Lisa |
Playbook | Gunlugger |
Look | Ambiguous, scrounged/mismatched armor, bony face, mad eyes, stringy body |
Cool | 1 |
Hard | 3 |
Hot | -1 |
Sharp | 2 |
Weird | 1 |
Moves |
Battle-hardened - when you act under fire, or when you stand overwatch, roll+hard instead of roll+cool. Fuck this shit - name your escape route and roll+hard. On a 10+, sweet, you’re gone. On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you’re caught vulnerable, half in and half out. Battlefield instincts - when you open your brain to the world's psychic maelstrom, roll+hard instead of roll+weird, but only in battle. NOT TO BE FUCKED WITH - in battle, you count as a small gang, with harm and armor according to your gear. Insano like Drano - you get +1hard (hard +3). Oh Yeah - (from Faceless) Roll+hard to smash your way through scenery to get to or away from something. 10+, the scenery moved or smashed and you get what you want. On a 7–9 you get what you want and smash or move the scenery, but take 1-harm (ap), and are disoriented and under fire in follow-up actions, leave something behind, or take something with you. Think smashing through walls or pushing through burned out husks of cars. |
Gear |
1 armor |
Hx |
Gray Rat +3 |
XP | 3 |
Harm | 3 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Vehicles
Name | |||
---|---|---|---|
Frame |
bike |
Look |
Cobbled together |
Speed | 1 | Handling | 0 |
Armor | 0 | Massive | 1 |
Strengths | Fast, rugged | Weaknesses | Loud |
Battle Options |
+1 speed | ||
Harm | 0 |
Add a vehicle:
Barter: 2
Advancements
- get a new gunlugger move (NOT TO BE FUCKED WITH)
- get a new gunlugger move (Insano like Drano)
- get +1 sharp (max sharp +2)
- get a new vehicle - motorcycle with sidecar and "armored cockpit" (Speed 1, Handling 0, Armor 1, Massive 0)
- get a move from another playbook (OH YEAH)
Holds
- Gray Rat: Fifi must kill the turncoat members of SPD (or Gray Rat holds 1 harm AP) 10 total: 4 down, 6 to go
Secrets
- to Ace: Fifi really hates the bitch Melody & offers to take her out
- to Spoonman: