Apocalypse World: Purgatoria After Dark/Konstantine: Difference between revisions
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|Cool=3 | |Cool=3 | ||
|AWCoolHighlighted=No | |AWCoolHighlighted=No | ||
|Hard= | |Hard=3 | ||
|AWHardHighlighted=Yes | |AWHardHighlighted=Yes | ||
|Hot=-1 | |Hot=-1 | ||
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|AWWeirdHighlighted=No | |AWWeirdHighlighted=No | ||
|Hx=Babushka: +3 | |Hx=Babushka: +3 | ||
Nastia: | Nastia: 0 | ||
Adrian: | Adrian: 2 | ||
Violetta: 0 | Violetta: 0 | ||
|AWHxHighlighted=No | |AWHxHighlighted=No | ||
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* Advance the other four basis moves | * Advance the other four basis moves | ||
* change your character to a new type (Quarantine to Hardholder) | * change your character to a new type (Quarantine to Hardholder) | ||
* Get +1 Hard (Hardholder advance) | |||
= Secrets = | = Secrets = |
Latest revision as of 21:11, 8 May 2016
Name | General Konstantine Ryzhkov |
---|---|
Campaign | Apocalypse World: Purgatoria After Dark |
Player | Jason |
Playbook | Hardholder (ex-Quarantine) |
Look | Man, pre-Collapse officer's uniform, young face, sharp eyes, athletic body |
Cool | 3 |
Hard | 3 |
Hot | -1 |
Sharp | 2 |
Weird | |
Moves |
On a miss, your gang turns on you or tries to hand you over to your enemy.
|
Gear |
|
Hx |
Babushka: +3 Nastia: 0 Adrian: 2 Violetta: 0 |
XP | 1 |
Harm | 0 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
Cannot open his brain to the world's psychic maelstrom.
As things stand at the beginning of play, anyone released from stasis suffers both 2-harm area ap and Ψ-harm.
You emerged from stasis a few days ago.
Remaining in stasis are the rest of your unit, plus your colleagues and your superiors.
Stasis has remained untouched by outsiders. Why? Choose 1 or more: It’s securely hidden. They’re in awe or terror of the undying people within.
Holding (Stasis)
- 50-60 souls (surplus: +1barter, want: anxiety)
- for gigs, a mix of hunting, crude farming, and scavenging.
- a hidden underground compound of concrete, alloy, armor, and hi-tech defenses. Your gang gets +2armor when fighting in its defense.
- a sophisticated and extensive armory.
- a gang of about 40 well-disciplined people (4-harm gang medium 1-armor).
- your population is filthy and unwell. Want: +disease
- your gang is a pack of
fucking hyenastrained killers with hibernation psychosis. Want: savagery.
Advances
- get a move from another playbook - Ice Cold from the Battlebabe
- Get +1 Hard
- Unlock another stasis facility - infirmary
- Get +1 Sharp
- Get a move from another playbook - Easy to Trust from the Operator
- Advanced Go Aggro, Seize by Force, and Seduce or Manipulate
- Unlock another stasis facility - release
- Advance the other four basis moves
- change your character to a new type (Quarantine to Hardholder)
- Get +1 Hard (Hardholder advance)
Secrets
- The Grandchildren woke Major Ryzhkov from Stasis. Whatever they did actually opened two capsules. Major Yvgeny Blokov woke up but the world’s psychic maelstrom inflicted 2-harm, killing him. The children just saw him collapse, experiencing some sort of breakdown or fit, and then die bleeding from all sorts of inappropriate places. Konstantine also experienced some sort of attack or fit. Amidst the falling down, the thrashing, the seizing, etc, he was sobbing and begging someone named Lesya to take it back, not to say such things, etc.
- Natalya overheard the Major rambling while he was drugged out and recovering from his injuries. He kept telling someone named Obrakov that the Beta Site was not secure.
- Natalya knows that the Major is totally disconnected from his ancestors (no Weird score).