Apocalypse World: Purgatoria After Dark/Nastia: Difference between revisions
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| |Playbook=Chopper | |Playbook=Chopper | ||
| |Look=Nastia is a 13-year old who may have been pretty at one time, but now has hard eyes and a cunning look | |Look=Nastia is a 13-year old who may have been pretty at one time, but now has hard eyes and a cunning look | ||
| |Cool=1 | |||
| |AWCoolHighlighted=No | |AWCoolHighlighted=No | ||
| |Hard=2 | |||
| |AWHardHighlighted=No | |AWHardHighlighted=No | ||
| |Hot=0 | |||
| |AWHotHighlighted=No | |AWHotHighlighted=No | ||
| |Sharp=1 | |||
| |AWSharpHighlighted=No | |AWSharpHighlighted=No | ||
| |Weird=-1 | |||
| |AWWeirdHighlighted=No | |AWWeirdHighlighted=No | ||
| |Hx=Babushka +2 | |||
| Violette +0 | |||
| The Major +3 | |||
| Adrian +0 | |||
| |AWHxHighlighted=No | |AWHxHighlighted=No | ||
| |Moves=Pack alpha: when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1: | |Moves='''Pack alpha''': when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1: | ||
| • they do what you want | • they do what you want | ||
| • they don’t fight back over it | • they don’t fight back over it | ||
| Line 18: | Line 30: | ||
| On a miss, someone in your gang makes a dedicated bid to replace you for alpha. | On a miss, someone in your gang makes a dedicated bid to replace you for alpha. | ||
| Fucking thieves: when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit. On a 10+, one of you | '''Fucking thieves''': when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit. On a 10+, one of you | ||
| happens to have just the thing, or close enough. On a 7–9, one of you happens to have | happens to have just the thing, or close enough. On a 7–9, one of you happens to have | ||
| something pretty close, unless what you’re looking for is hi-tech, in which case no dice. | something pretty close, unless what you’re looking for is hi-tech, in which case no dice. | ||
| On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you. | On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you. | ||
| |XP=4 | |||
| |Harm=3 | |||
| |Shattered=No | |Shattered=No | ||
| |Crippled=No | |Crippled=No | ||
| Line 27: | Line 41: | ||
| |Broken=No | |Broken=No | ||
| }} | }} | ||
| (age 13) Jinte's girlfriend.  | |||
| When I freak out I freak THE FUCK OUT. I automatically gain "impress, dismay, or frighten your enemy" in addition to any other choices I make when I seize by force, even if I miss.  | |||
| I'm a little crazy, and everyone knows it. I take +1 every time I go aggro. | |||
| Advanced "Do Something Under Fire, Go Aggro, Read a Sitch" | |||
| * gang consists of about 15 violent bastards with scavenged and makeshift weapons and armor, and no fucking discipline at all (2-harm gang small savage 1-armor). | |||
| * gang’s nomadic at heart, and able to maintain and repair its own bikes without a home base. It gets +mobile. | |||
| * gang’s self-sufficient, able to provide for itself by raiding and scavenging. It gets +rich. | |||
| * gang’s loose-knit, with members coming and going as they choose. Vulnerable: desertion. | |||
Latest revision as of 22:09, 8 May 2016
| Name | Nastia | 
|---|---|
| Campaign | Apocalypse World: Purgatoria After Dark | 
| Player | Joe | 
| Playbook | Chopper | 
| Look | Nastia is a 13-year old who may have been pretty at one time, but now has hard eyes and a cunning look | 
| Cool | 1 | 
| Hard | 2 | 
| Hot | 0 | 
| Sharp | 1 | 
| Weird | -1 | 
| Moves | Pack alpha: when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1: • they do what you want • they don’t fight back over it • you don’t have to make an example of one of them On a miss, someone in your gang makes a dedicated bid to replace you for alpha. Fucking thieves: when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit. On a 10+, one of you happens to have just the thing, or close enough. On a 7–9, one of you happens to have something pretty close, unless what you’re looking for is hi-tech, in which case no dice. On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you. | 
| Gear | |
| Hx | Babushka +2 Violette +0 The Major +3 Adrian +0 | 
| XP | 4 | 
| Harm | 3 | 
| Stabilized | |
| come back with -1hard | |
| come back with -+1weird (max+3) | |
| change to a new playbook | |
| die | 
Add a vehicle:
(age 13) Jinte's girlfriend. 
When I freak out I freak THE FUCK OUT. I automatically gain "impress, dismay, or frighten your enemy" in addition to any other choices I make when I seize by force, even if I miss.
I'm a little crazy, and everyone knows it. I take +1 every time I go aggro.
Advanced "Do Something Under Fire, Go Aggro, Read a Sitch"
- gang consists of about 15 violent bastards with scavenged and makeshift weapons and armor, and no fucking discipline at all (2-harm gang small savage 1-armor).
- gang’s nomadic at heart, and able to maintain and repair its own bikes without a home base. It gets +mobile.
- gang’s self-sufficient, able to provide for itself by raiding and scavenging. It gets +rich.
- gang’s loose-knit, with members coming and going as they choose. Vulnerable: desertion.
