Apocalypse World: Purgatoria After Dark/Babushka: Difference between revisions

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|Campaign=Apocalypse World: Purgatoria After Dark
|Campaign=Apocalypse World: Purgatoria After Dark
|Player=Jacko
|Player=Jacko
|Playbook=The Synthetic
|Playbook=Brainer
|Look=Woman, real skin, vacant eyes, beautiful face, framework body.
|Look=Woman, real skin, vacant eyes, beautiful face, framework body.
|Cool=1
|Cool=2
|AWCoolHighlighted=No
|AWCoolHighlighted=No
|Hard=0
|Hard=0
|AWHardHighlighted=No
|AWHardHighlighted=No
|Hot=1
|Hot=2
|AWHotHighlighted=No
|AWHotHighlighted=Yes
|Sharp=2
|Sharp=2
|AWSharpHighlighted=No
|AWSharpHighlighted=No
|Weird=-1
|Weird=0
|AWWeirdHighlighted=No
|AWWeirdHighlighted=Yes
|Hx=Grandchildren - <br>
|Hx=Nastia - +1<br/>
Adrian - <br>
Konstantine - +2<br>
Konstantine - <br>
Adrian - -1<br>
Natalya -
Violetta - +2
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves='''Hasta La Vista Baby!''' - At the start of each session roll+weird.  On a hit, ask the MC one question about your purpose, programming, hidden directive or maker and they will answer with detail, or mark experience (your choice)On a 10+, you can feel the impending finality, mark a section of your '''Sentience''' clock.  On a 7-9, hold 1.  Spend it to nullify '''''violating your progamming''''' once.  On a miss, you are none the wiser about your origins.<br><br>
|Moves='''Fuck the Laws of Robotics''' - in your analysis, people are the problemYou dish out +1harm when fighting humans.<br><br>
'''Pinocchio''' - You don't really understand other people.  You get four basic moves of your choiceYou can still use the other moves, but if you miss the roll it's treated as '''''violating your programming'''''.  When your 'Sentience' clock fills up you have discovered your emotions and immediately change your playbook to a new type.  You may now also use all of the basic moves without '''''violating your programming'''''.<br><br>
'''Not Very Good with People''' - when you attempt to '''''seduce or manipulate''''' and fail the roll, mark experience.<br><br>
'''Not Very Good with People''' - when you attempt to '''''seduce or manipulate''''' and fail the roll, mark experience.
'''Preternatural at-will brain attunement''' - you get +1weird (weird+3)<br><br>
'''Direct-brain whisper projection''' - you can roll+weird to get the effects of going aggro, without going aggroYour victim has to be able to see you, but you don't have to interactIf your victim forces your hand, your mind counts as a weapon (1-harm ap close loud-optional).<br><br>
'''In-brain puppet strings''' - when you have time and physical intimacy with someone - again, mutual or 1-sided - you can plant a command inside their mind.  Roll+weird.  On a 10+, hold 3.  On a 7-9, hold 1.  At your will, no matter the circumstances, you can spend your hold 1 for 1:<br>
- inflict 1-harm (ap)<br>
- they take -1 right now<br>
If they fulfill your command, that counts for all your remaining hold.  On a miss, you inflict 1-harm (a) upon your subject, to no benefit.
|Gear=Military jumpsuit - 1 armor<br>
|Gear=Military jumpsuit - 1 armor<br>
1 barter
0 barter
|XP=0
|Harm=3
|Shattered=No
|Shattered=No
|Crippled=No
|Crippled=No
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|Broken=No
|Broken=No
}}
}}
'''Upgrades'''<br>
'''Upgrades'''
Built to Talk<br>
*Built to Talk
Strong AI<br>
*Strong AI
External Layer of Living Tissue<br>
*External Layer of Living Tissue
Internal Power Source<br>
*Internal Power Source
Specialized (Cool)<br><Br>
*Specialized (Cool)
 
'''Advancements'''
* get +1cool (max cool+2)
* get +1hot (max hot+3)
* get a new synthetic move (Fuck the Laws of Robotics)
* change playbooks (Brainer)
* get a new brainer move (In-brain puppet strings)
* get a move from another playbook (Weird Science upgrade)

Latest revision as of 10:39, 9 May 2016

Name Babushka
Campaign Apocalypse World: Purgatoria After Dark
Player Jacko
Playbook Brainer
Look Woman, real skin, vacant eyes, beautiful face, framework body.
Cool 2
Hard 0
Hot 2
Sharp 2
Weird 0
Moves

Fuck the Laws of Robotics - in your analysis, people are the problem. You dish out +1harm when fighting humans.

Not Very Good with People - when you attempt to seduce or manipulate and fail the roll, mark experience.

Preternatural at-will brain attunement - you get +1weird (weird+3)

Direct-brain whisper projection - you can roll+weird to get the effects of going aggro, without going aggro. Your victim has to be able to see you, but you don't have to interact. If your victim forces your hand, your mind counts as a weapon (1-harm ap close loud-optional).

In-brain puppet strings - when you have time and physical intimacy with someone - again, mutual or 1-sided - you can plant a command inside their mind. Roll+weird. On a 10+, hold 3. On a 7-9, hold 1. At your will, no matter the circumstances, you can spend your hold 1 for 1:
- inflict 1-harm (ap)
- they take -1 right now
If they fulfill your command, that counts for all your remaining hold. On a miss, you inflict 1-harm (a) upon your subject, to no benefit.

Gear

Military jumpsuit - 1 armor
0 barter

Hx

Nastia - +1
Konstantine - +2
Adrian - -1
Violetta - +2

XP 0
Harm 3
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Upgrades

  • Built to Talk
  • Strong AI
  • External Layer of Living Tissue
  • Internal Power Source
  • Specialized (Cool)

Advancements

  • get +1cool (max cool+2)
  • get +1hot (max hot+3)
  • get a new synthetic move (Fuck the Laws of Robotics)
  • change playbooks (Brainer)
  • get a new brainer move (In-brain puppet strings)
  • get a move from another playbook (Weird Science upgrade)