Apocalypse World: Purgatoria After Dark/The Vnuchata (Grandchildren): Difference between revisions

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{{AWCharacter
{{AWCharacter
|Name=The Vnuchata (Grandchildren)
|Name=The Vnuchata (Grandchildren)
|Campaign=Purgatoria After Dark
|Campaign=Apocalypse World: Purgatoria After Dark
|Player=Joe
|Player=Joe
|Playbook=Urchins
|Playbook=Urchins
|Look=A gaggle of unkept, dirty pre-teen children
|Look=A gaggle of unkept, dirty, often sociopathic children
|Cool=1
|AWCoolHighlighted=No
|AWCoolHighlighted=No
|AWHardHighlighted=No
|AWHardHighlighted=No
|AWHotHighlighted=No
|AWHotHighlighted=No
|Sharp=2
|Sharp=3
|AWSharpHighlighted=No
|AWSharpHighlighted=No
|AWWeirdHighlighted=No
|AWWeirdHighlighted=No
|Hx=Natalia +2
|Hx=Babushka +1


Semion +2
Natalia +2


The Major +3
The Major +3
Adrian +0
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves=Luck: at the beginning of the session, roll+sharp. On a hit, give +1 to everyone else making a beginning-of-session move. On a 10+, mark experience for each other’s beginning of-session move that also hits with a 10+. On a miss, give -2 to everyone else making a beginning-of-session move.
|Moves=Luck: at the beginning of the session, roll+sharp. On a hit, give +1 to everyone else making a beginning-of-session move. On a 10+, mark experience for each other’s beginning of-session move that also hits with a 10+. On a miss, give -2 to everyone else making a beginning-of-session move.
Line 24: Line 27:


Martyr: when you take a blow for another player’s character, mark experience. When anyone of your urchin family dies, mark experience.
Martyr: when you take a blow for another player’s character, mark experience. When anyone of your urchin family dies, mark experience.
Eye on the door: name your escape route and roll+cool. On a 10+ you’re gone. On
a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take
something with you, the MC will tell you what. On a miss, you’re caught vulnerable, half
in and half out.
Divine protection: your gods give you 1-armor. If you wear armor, use that instead,
they don’t add.
|Gear=Tokarov pistol (taken from one of the dead Inspectors) (2-harm, close, loud) - Vadim has it now.
Sword (taken from the Hoard) (3-harm, hand, valuable) - Nastia has it now.
|XP=0
|Shattered=No
|Shattered=No
|Crippled=No
|Crippled=No
Line 29: Line 44:
|Broken=No
|Broken=No
}}
}}
Ruslan - +2 hard/-1 hot - pale, slight, handsome. Boy. wicked dagger and know how to throw it (2-harm, close, messy) He has a gig doing violence for pay worth 1 barter every couple of weeks. I have a fortified hovel he calls home in the basement of Coffee Mecto. +1 armor in defense.
Karina - +2 weird/-1 hard - (age 7) rangy, scarred girl. She has access to Stasis. I have wicked knives (2-harm hand) and a distinctive presence in the local population. I command attention when I come into the room. She carries a teddy bear.
 
Kirill - +2 hot/-1 hard - (age 10) Long haired, arresting, tattooed. He has access to Coffee Mecto's shop and can sometimes get useful stuff from there. He has a cheap pistol (2-harm close/far) and scrounged armor (1-armor). He has decorated his squat with icons, like the shrine my babushka used to take me to. I get get +1 to bare my soul within it.
 
Vadim - +2 weird/-1 hot - (age 12) I am scrawny and wide-eyed. I conceal myself in a baggy set of coveralls. He knows something no one else knows. He is oddly imperturbable and get +1 when acting under fire.
 
Jinte - +2 Hard/-1 cool - (age 13) Gleb's twin brother, Long haired, sharp-featured boy. I have access to Coffee Mecto's shop and can sometimes get useful stuff from there. I have a cheap pistol (2-harm close/far) and scrounged armor (1-armor). He has a distinctive presence when he walks into a room
 
Nastia - Hard +2, Hot -1 - (age 13) Jinte's girlfriend. She may have been born pretty, but now she has hard eyes and a cunning look. When I freak out I freak THE FUCK OUT. I automatically gain "impress, dismay, or frighten your enemy" in addition to any other choices I make when I seize by force, even if I miss. I just look so troubled and vulnerable, people can't help but want to help me. I have the advanced version of seduce or manipulate. I'm a little crazy, and everyone knows it. I take +1 every time I go aggro.
 
* Took an urchin move (Martyr)
* Cool +1
* Sharp +1
* Took a move from another playbook (Operator - Eye on the Door)
* Took a move from another playbook (Hocus - Divine protection)
* Add someone to the urchin family (Paulina)
* Add someone to the urchin family (Jinte)
* Add someone to the urchin family (Nastia)
* Advanced 3 basic moves:Do something under fire, Go Aggro, Read a Sitch
* CHANGED CHARACTER to a Chopper
 
<<SECRETS>>


Inga - +2 cool/-1 weird - willowy, golden eyed girl. She has access to the Semion's living space. I have wicked knives (2-harm hand) and a distinctive presence in the local population. I command attention when I come into the room and is the shop's singer. (NB. She's the cleanest and most seen in public)
Semyon knows that Lidiya knows where the Stasis facility is.
 
Semyon knows that Inga has taken something from Stasis and hidden it in Cafe Mesto. She took a book and she's hidden in the stack of menus.
 
<<DECEASED>>
Anton (catatonic in the Hoard) - +2 cool/-1 hard - A tall, thickset boy with a nervous look and quick eyes. He can come and go from Vitaly's hold unseen. He also knows how to ride, and can get hold of, a bicycle in short order but don't ask how. He carries a wicked dagger (2-harm, close, messy)  


Maxime - +2 hot/-1 hard - Long haired, sharp-featured boy. I have access to Coffee Mecto's shop and can sometimes get useful stuff from there. I have a cheap pistol (2-harm close/far) and scrounged armor (1-armor). I have decorated my squat with icons, like the shrine my babushka used to take me to. I get get +1 to bare my soul within it.
Maxime - +2 hot/-1 hard - Long haired, sharp-featured boy. I have access to Coffee Mecto's shop and can sometimes get useful stuff from there. I have a cheap pistol (2-harm close/far) and scrounged armor (1-armor). I have decorated my squat with icons, like the shrine my babushka used to take me to. I get get +1 to bare my soul within it.


Rada - +2 weird/-1 hot - I conceal myself in a baggy set of coveralls and shaggy hair. She has a an older sister Keladry, to whom lots of people owe favors. She is oddly imperturbable and get +1 when acting under fire. I have oddiments worth 2 barter.
Rada - +2 weird/-1 hot - I conceal myself in a baggy set of coveralls and shaggy hair. She has a an older sister Keladry, to whom lots of people owe favors. She is oddly imperturbable and get +1 when acting under fire. I have oddiments worth 2 barter.
Lidiya - +2 hot/-1 hard - Long haired, arresting, tattooed. She has access to Coffee Mecto's shop and can sometimes get useful stuff from there. She has a cheap pistol (2-harm close/far) and scrounged armor (1-armor). She has decorated my squat with icons, like the shrine my babushka used to take me to. I get get +1 to bare my soul within it. She led the other children to the Stasis facility and think it is a shrine to the old days.
Inga - +2 cool/-1 weird - willowy, golden eyed girl. She has access to the Semion's living space. I have wicked knives (2-harm hand) and a distinctive presence in the local population. I command attention when I come into the room and is the shop's singer. (NB. She's the cleanest and most seen in public)
Paulina - +2 weird/-1 hot - I conceal myself in a baggy set of coveralls and closecut hair. She has a gig as Semyon's lookout, worth 1 barter every month or so. She is oddly imperturbable and get +1 when acting under fire. I have oddiments worth 2 barter.
Ruslan - +2 hard/-1 hot - pale, slight, handsome. Boy. wicked dagger and know how to throw it (2-harm, close, messy) He has a gig doing violence for pay worth 1 barter every couple of weeks. I have a fortified hovel he calls home in the basement of Coffee Mesto. +1 armor in defense.
<<DECEASED>>

Latest revision as of 20:44, 27 March 2016

Name The Vnuchata (Grandchildren)
Campaign Apocalypse World: Purgatoria After Dark
Player Joe
Playbook Urchins
Look A gaggle of unkept, dirty, often sociopathic children
Cool 1
Hard
Hot
Sharp 3
Weird
Moves

Luck: at the beginning of the session, roll+sharp. On a hit, give +1 to everyone else making a beginning-of-session move. On a 10+, mark experience for each other’s beginning of-session move that also hits with a 10+. On a miss, give -2 to everyone else making a beginning-of-session move.

And where do they keep coming from?: When anyone of your urchin family dies, erase their information from your playbook and create a new person to replace them. Use the same urchin family segment or an unused one.

Fingertips throughout: when you want a thing, could be a small object or a specific piece of information, roll+sharp. On a 10+, one of your family has already managed to filch it or discover it. On a 7-9 you end up with something close. On a miss, someone has noticed your meddling and is not amused.

Martyr: when you take a blow for another player’s character, mark experience. When anyone of your urchin family dies, mark experience.

Eye on the door: name your escape route and roll+cool. On a 10+ you’re gone. On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you’re caught vulnerable, half in and half out.

Divine protection: your gods give you 1-armor. If you wear armor, use that instead, they don’t add.

Gear

Tokarov pistol (taken from one of the dead Inspectors) (2-harm, close, loud) - Vadim has it now.

Sword (taken from the Hoard) (3-harm, hand, valuable) - Nastia has it now.

Hx

Babushka +1

Natalia +2

The Major +3

Adrian +0

XP 0
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Karina - +2 weird/-1 hard - (age 7) rangy, scarred girl. She has access to Stasis. I have wicked knives (2-harm hand) and a distinctive presence in the local population. I command attention when I come into the room. She carries a teddy bear.

Kirill - +2 hot/-1 hard - (age 10) Long haired, arresting, tattooed. He has access to Coffee Mecto's shop and can sometimes get useful stuff from there. He has a cheap pistol (2-harm close/far) and scrounged armor (1-armor). He has decorated his squat with icons, like the shrine my babushka used to take me to. I get get +1 to bare my soul within it.

Vadim - +2 weird/-1 hot - (age 12) I am scrawny and wide-eyed. I conceal myself in a baggy set of coveralls. He knows something no one else knows. He is oddly imperturbable and get +1 when acting under fire.

Jinte - +2 Hard/-1 cool - (age 13) Gleb's twin brother, Long haired, sharp-featured boy. I have access to Coffee Mecto's shop and can sometimes get useful stuff from there. I have a cheap pistol (2-harm close/far) and scrounged armor (1-armor). He has a distinctive presence when he walks into a room

Nastia - Hard +2, Hot -1 - (age 13) Jinte's girlfriend. She may have been born pretty, but now she has hard eyes and a cunning look. When I freak out I freak THE FUCK OUT. I automatically gain "impress, dismay, or frighten your enemy" in addition to any other choices I make when I seize by force, even if I miss. I just look so troubled and vulnerable, people can't help but want to help me. I have the advanced version of seduce or manipulate. I'm a little crazy, and everyone knows it. I take +1 every time I go aggro.

  • Took an urchin move (Martyr)
  • Cool +1
  • Sharp +1
  • Took a move from another playbook (Operator - Eye on the Door)
  • Took a move from another playbook (Hocus - Divine protection)
  • Add someone to the urchin family (Paulina)
  • Add someone to the urchin family (Jinte)
  • Add someone to the urchin family (Nastia)
  • Advanced 3 basic moves:Do something under fire, Go Aggro, Read a Sitch
  • CHANGED CHARACTER to a Chopper

<<SECRETS>>

Semyon knows that Lidiya knows where the Stasis facility is.

Semyon knows that Inga has taken something from Stasis and hidden it in Cafe Mesto. She took a book and she's hidden in the stack of menus.

<<DECEASED>> Anton (catatonic in the Hoard) - +2 cool/-1 hard - A tall, thickset boy with a nervous look and quick eyes. He can come and go from Vitaly's hold unseen. He also knows how to ride, and can get hold of, a bicycle in short order but don't ask how. He carries a wicked dagger (2-harm, close, messy)

Maxime - +2 hot/-1 hard - Long haired, sharp-featured boy. I have access to Coffee Mecto's shop and can sometimes get useful stuff from there. I have a cheap pistol (2-harm close/far) and scrounged armor (1-armor). I have decorated my squat with icons, like the shrine my babushka used to take me to. I get get +1 to bare my soul within it.

Rada - +2 weird/-1 hot - I conceal myself in a baggy set of coveralls and shaggy hair. She has a an older sister Keladry, to whom lots of people owe favors. She is oddly imperturbable and get +1 when acting under fire. I have oddiments worth 2 barter.

Lidiya - +2 hot/-1 hard - Long haired, arresting, tattooed. She has access to Coffee Mecto's shop and can sometimes get useful stuff from there. She has a cheap pistol (2-harm close/far) and scrounged armor (1-armor). She has decorated my squat with icons, like the shrine my babushka used to take me to. I get get +1 to bare my soul within it. She led the other children to the Stasis facility and think it is a shrine to the old days.

Inga - +2 cool/-1 weird - willowy, golden eyed girl. She has access to the Semion's living space. I have wicked knives (2-harm hand) and a distinctive presence in the local population. I command attention when I come into the room and is the shop's singer. (NB. She's the cleanest and most seen in public)

Paulina - +2 weird/-1 hot - I conceal myself in a baggy set of coveralls and closecut hair. She has a gig as Semyon's lookout, worth 1 barter every month or so. She is oddly imperturbable and get +1 when acting under fire. I have oddiments worth 2 barter.

Ruslan - +2 hard/-1 hot - pale, slight, handsome. Boy. wicked dagger and know how to throw it (2-harm, close, messy) He has a gig doing violence for pay worth 1 barter every couple of weeks. I have a fortified hovel he calls home in the basement of Coffee Mesto. +1 armor in defense. <<DECEASED>>