Brink/Puff: Difference between revisions
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| |AWCoolHighlighted=No | |AWCoolHighlighted=No | ||
| |Hard=1 | |Hard=1 | ||
| |AWHardHighlighted= | |AWHardHighlighted=Yes | ||
| |Hot=0 | |Hot=0 | ||
| |AWHotHighlighted= | |AWHotHighlighted=Yes | ||
| |Sharp=1 | |Sharp=1 | ||
| |AWSharpHighlighted=No | |AWSharpHighlighted=No | ||
| |Weird= | |Weird=3 | ||
| |AWWeirdHighlighted=No | |AWWeirdHighlighted=No | ||
| |Hx=Cipher - <br /> | |Hx=Cipher - -2<br /> | ||
| Absinthe - <br /> | Absinthe - 0<br /> | ||
| Torch - <br /> | Torch - -1<br /> | ||
| Dr. Raskolnikov - <br /> | Dr. Raskolnikov - +3<br /> | ||
| Glinda - <br /> | Glinda - +1<br /> | ||
| Breaker Boys - -2 | |||
| |AWHxHighlighted=No | |AWHxHighlighted=No | ||
| |Moves='''A Friend of the Devil is a Friend of Mine''' - when you speak privately with a confessed or marked sinner you despise, roll+hard. On a hit, they reveal their most terrible misdeeds to you, no matter how secret; if they have nothing to tell you, they say what they think of you instead. On a 10+, also take +1forward against them. On a miss, it's your soul laid bare, your intentions toward them plain as day.<br /><br /> | |Moves='''A Friend of the Devil is a Friend of Mine''' - when you speak privately with a confessed or marked sinner you despise, roll+hard. On a hit, they reveal their most terrible misdeeds to you, no matter how secret; if they have nothing to tell you, they say what they think of you instead. On a 10+, also take +1forward against them. On a miss, it's your soul laid bare, your intentions toward them plain as day.<br /><br /> | ||
| '''Hex''' - when you fork the sign of the evil eye at someone, roll+Weird. On a 10+ hold 2, on a 7-9, hold 1. Against an NPC, you may spend your hold 1-for-1 at any time to have calamity befall them - inflict 1-harm (ap). Against a PC you may spend your hold 1-for-1 at any time to interfere with that PC as though you had rolled a 10+ on interfere. In either case, the effects occur regardless of time, space, or distance between you. On a miss, they hold 2 against you against you under the same conditions.<br /><br /> | '''Hex''' - when you fork the sign of the evil eye at someone, roll+Weird. On a 10+ hold 2, on a 7-9, hold 1. Against an NPC, you may spend your hold 1-for-1 at any time to have calamity befall them - inflict 1-harm (ap). Against a PC you may spend your hold 1-for-1 at any time to interfere with that PC as though you had rolled a 10+ on interfere. In either case, the effects occur regardless of time, space, or distance between you. On a miss, they hold 2 against you against you under the same conditions.<br /><br /> | ||
| '''Kiss of Death''' - when you go aggro or seize by force with your bloodthirsty mouth (3-harm hand loud messy), roll+weird instead of roll+hard. | '''Kiss of Death''' - when you go aggro or seize by force with your bloodthirsty mouth (3-harm hand loud messy), roll+weird instead of roll+hard. | ||
| <br /><br /> | |||
| '''You Think Evil Can Be Killed with Bullets?''' - when you go into battle, roll+weird.  On a 10+, hold 3.  On a 7-9, hold 1.  You can spend | |||
| your hold 1-for-1 to: | |||
| * heal one segment of harm to yourself | |||
| * ignore the effects of an attack upon you | |||
| On a miss, everyone present identifies you as the foremost threat and responds accordingly� | |||
| |Gear=1 evil weapon: wicked rusty blade (3-harm hand messy tetanus)<br /> | |Gear=1 evil weapon: wicked rusty blade (3-harm hand messy tetanus)<br /> | ||
| 9mm pistol (2-harm close loud)<br /> | |||
| oddments worth 1-barter<br /> | oddments worth 1-barter<br /> | ||
| fashion suited to the look: scrounged hard vac-suit (1-armor) | fashion suited to the look: scrounged hard vac-suit (1-armor) | ||
| |XP= | |XP=2 | ||
| |Harm= | |Harm=6 | ||
| |Shattered=No | |Shattered=No | ||
| |Crippled=No | |Crippled=No | ||
| Line 35: | Line 43: | ||
| }} | }} | ||
| ===THE HUNGER OF THE DAMNED=== | ===THE HUNGER OF THE DAMNED=== | ||
| '''CURRENT HUNGER:''' 3 | |||
| The Gluttonous: who consume more than their due.<br /> | The Gluttonous: who consume more than their due.<br /> | ||
| The Greedy: who hoard what belongs to all.<br /><br /> | The Greedy: who hoard what belongs to all.<br /><br /> | ||
| Line 48: | Line 58: | ||
| ===ADVANCEMENTS=== | ===ADVANCEMENTS=== | ||
| get +1weird (max weird+3)<br /> | |||
| get a new damned move (You Think Evil Can Be Killed with Bullets?) | |||
| ===SECRETS=== | ===SECRETS=== | ||
| Line 55: | Line 67: | ||
| '''What Dr. Raskolnikov Knows'''<br /><br /> | '''What Dr. Raskolnikov Knows'''<br /><br /> | ||
| '''What Glinda Knows'''<br /><br /> | '''What Glinda Knows'''<br /><br /> | ||
| __NOTOC__ | |||
Latest revision as of 03:34, 13 April 2015
| Name | Puff | 
|---|---|
| Campaign | Brink | 
| Player | Jacko | 
| Playbook | The Damned | 
| Look | Man, scrounge wear, smiling face, laughing eyes, artful hands, tattooed body. | 
| Cool | -1 | 
| Hard | 1 | 
| Hot | 0 | 
| Sharp | 1 | 
| Weird | 3 | 
| Moves | A Friend of the Devil is a Friend of Mine - when you speak privately with a confessed or marked sinner you despise, roll+hard. On a hit, they reveal their most terrible misdeeds to you, no matter how secret; if they have nothing to tell you, they say what they think of you instead. On a 10+, also take +1forward against them. On a miss, it's your soul laid bare, your intentions toward them plain as day. 
 On a miss, everyone present identifies you as the foremost threat and responds accordingly� | 
| Gear | 1 evil weapon: wicked rusty blade (3-harm hand messy tetanus) | 
| Hx | Cipher - -2 | 
| XP | 2 | 
| Harm | 6 | 
| Stabilized | |
| come back with -1hard | |
| come back with -+1weird (max+3) | |
| change to a new playbook | |
| die | 
Add a vehicle:
THE HUNGER OF THE DAMNED
CURRENT HUNGER: 3
The Gluttonous: who consume more than their due.
The Greedy: who hoard what belongs to all.
You begin play with hunger+4.
At the beginning of the session, roll+hunger. On a 10+, hold 3. On a 7-9, hold 1. During the session, you can spend your hold, 1-for-1 to mar any character (PC or NPC) whose actions identify them as the kind of sinner you most despise, and take +1forward against them. If you punish a marked sinner for their actions, give yourself -1hunger. If you have any hold left at the end of the session, add it to your hunger to a maximum of hunger+4. On a miss, you immediately go to hunger+4 and name a character you consider more innocent than most. You'll be acting under fire if you ever use violence against them in the future.
When you suffer harm, you get +1hunger, to a maximum of hunger+4.
When you are mocked, challenged or humiliated by a marked sinner, you get +1hunger, to a maximum of hunger+4.
When you drink fresh blood or eat warm flesh, give yourself -1hunger. If your victim is alive when you begin, you must inflict at least 2-harm.
When you have hunger+4, take -1ongoing.
BACKGROUND
Puff won't say much about why he's out and about. His easy-going and bizarrely helpful nature is noticed more often than the carefully arranged and deliberately scrounged vac-suit that covers the worn (but not too worn) clothing. That artificiality extends even to his pale, symmetrical features. Puff seems to know a little about everything but isn't a self-proclaimed expert at anything, by any means. He's got to be hiding something but whatever it is, he's looking to put down new roots if he can find a ring that suits his tastes.
ADVANCEMENTS
get +1weird (max weird+3)
get a new damned move (You Think Evil Can Be Killed with Bullets?)
SECRETS
What Cipher Knows
What Absinthe Knows
What Torch Knows
What Dr. Raskolnikov Knows
What Glinda Knows
