Brink/Absinthe: Difference between revisions

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* Chronos: +2<br>
* Chronos: +2<br>
* Dr. Raskolnikov -1<br>
* Dr. Raskolnikov -1<br>
* Puff
* Breaker Boys
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves=* '''''Dangerous and sexy:''''' when you enter into a charged situation, roll+hot. On a 10+, hold 2. On a 7-9, hold 1. Spend your hold 1 for 1 to make eye contact with an NPC present, who freezes and can't take action until you break it off. On a miss, your enemies identify you immediately as their foremost threat.<br>
|Moves=* '''''Dangerous and sexy:''''' when you enter into a charged situation, roll+hot. On a 10+, hold 2. On a 7-9, hold 1. Spend your hold 1 for 1 to make eye contact with an NPC present, who freezes and can't take action until you break it off. On a miss, your enemies identify you immediately as their foremost threat.<br>

Latest revision as of 19:55, 29 March 2015

Name Absinthe
Campaign Brink
Player Lisa
Playbook Battlebabe
Look Woman, casual wear, arresting eyes, sweet body
Cool 3
Hard 2
Hot 3
Sharp 2
Weird 0
Moves
  • Dangerous and sexy: when you enter into a charged situation, roll+hot. On a 10+, hold 2. On a 7-9, hold 1. Spend your hold 1 for 1 to make eye contact with an NPC present, who freezes and can't take action until you break it off. On a miss, your enemies identify you immediately as their foremost threat.
  • Perfect instincts: when you've read a charged situation and you're acting on the MC's answers, take +2 instead of +1
  • Ice cold: when you go aggro on an NPC, roll+cool instead of roll+hard. When you go aggro on another players character, roll+Hx instead of roll+hard
  • Insano like Drano: +1 hard
  • Artful and gracious: (+hot)(Skinner) chosen art: sex. On 10+ spend 3, on 7-9 spend 1, spend 1 to name an NPC member (this person must meet me, this person musy have my services, this person loves me, this person must give me a gift, this person admires my patron) On a miss, no benefit, no harm - just perform very well
  • Moonlighting: Gigs: fucking (2) and infiltration (1)
  • Advanced Moves: Do something Under Fire, Go Aggro, Seize by Force, seduce or manipulate, read a sitch, read a person, open your brain
  • Impossible Reflexes: the way you move unencumbered counts as armor. If you're naked or nearly naked, 2-armor; if you're wearing non-armor fashion 1-armor, if you're wearing armor, use it instead.
Gear
  • Armored vac-suit (counts as 2-armor)
  • Scoped, hi-powered handgun (3-harm, close/far, reload, loud)
  • Custom haft-and-blade hidden hand weapon (collapsible bladed baton?) (2-harm, hand, infinite)
  • Sub-machine gun (2-harm, close, auto-fire, loud)
  • Amplified stethoscope from Swan
  • Oddments worth 8-barter
Hx
  • Swan: +3
  • Torch: +1
  • Cipher: 2
  • Chronos: +2
  • Dr. Raskolnikov -1
  • Puff
  • Breaker Boys
XP 1
Harm 0
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Absinthe lived in ring ten sector B, in an interior room, but moved to join Swan's crew, and is now Swan's head of security. Absinthe has two cousins, Honey and Lucy. Absinthe and Cipher put Honey out of an airlock, because she was acting weird and threatening, and possessed (black eyes.) Absinthe's take was that it wasn't really Honey, but some sort of clone - or maybe it was Honey's body, but the original Honey was for all intensive purposes dead. Absinthe has the personal mission of finding out what really happened to Honey. Ever since the airlock episode, Absinthe's greatest fear has been being put out of an airlock. Cousin Lucy is in the Diamond trade, and Absinthe trusts her more than anyone else. Over time, they have saved each other's lives. They are close, but don't see each other very often.
What Torch knows: Absinthe took the appointment with Anna (who gave her the toxin,) because cousin Lucy had referred her. Something must have gone terribly wrong...
What Swan knows: Absinthe recognized the flycatchers' captives - they "hired" her to do a job in the past, but (although Absinthe was successful) they didn't pay her what they promised. She found out they had lied about their identities and disappeared - until she thought saw them in the lab of Dr. Oculus. When she saw that the flycatchers had gotten them, she saw no need to save them

Advancements:
get +1 hard
get +1 hot
get +1 sharp
get +1 weird
get a new Battlebabe move: Ice Cold
get 2 gigs (detail) and moonlighting
get a move from another playbook: Insano Like Drano (Gunlugger)
get a move from another playbook: Artful and Gracious (Skinner)
get +1 to any stat: hot
choose 3 basic moves and advance them: do something under fire, go aggro, seize by force
advance the other 4 basic moves
create a second character to play (Glinda - The Witch)