Brink/Cipher: Difference between revisions

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|Campaign=Brink
|Campaign=Brink
|Player=Joe
|Player=Joe
|Playbook=Brainer
|Playbook=SavvyHead (ex-Brainer)
|Look=Ambiguous, fetish-bondage wear, smooth face, dead eyes, awkward, angular body
|Look=Ambiguous, fetish-bondage wear (1 Armor), smooth face, dead eyes, awkward, angular body
|Cool=1
|Cool=1
|AWCoolHighlighted=Yes
|AWCoolHighlighted=Yes
Line 11: Line 11:
|Hot=1
|Hot=1
|AWHotHighlighted=Yes
|AWHotHighlighted=Yes
|Sharp=0
|Sharp=1
|AWSharpHighlighted=No
|AWSharpHighlighted=No
|Weird=2
|Weird=3
|AWWeirdHighlighted=No
|AWWeirdHighlighted=Yes
|Hx=* Absinthe: +1<br>
|Hx=* Absinthe: +2<br>
* Swan: +3<br>
* Swan: +3<br>
* Torch: +3
* Torch: +2<br>
* Dr. Ros 0<br>
* Chronos +2
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves=* '''''Unnatural lust transfixion:''''' when you try to seduce someone, roll+weird instead of roll+hot.<br>
|Moves=* '''''Casual Brain receptivity:''''' when you read someone, roll+weird instead of roll+sharp. Your victim has to be able to see you, but you don't have to interact.<br>
* '''''Casual Brain receptivity:''''' when you read someone, roll+weird instead of roll+sharp. Your victim has to be able to see you, but you don't have to interact.<br>
* '''''2 gigs''''' and '''''moonlighting'''''
* '''''Direct-brain whisper projection:''''' you can roll+weird to get the effects of going aggro without going aggro. Your victim has to be able to see you, but you don't have to interact. If your victim forces your hand, your mind counts as a weapon (1-harm ap close loud-optional).<br>
** ''fucking'' (2-barter/ entanglement)
* '''''In-brain puppet strings:''''' when you have time and physical intimacy with someone - mutual or 1-sided - you can plant a command inside their mind. Roll+weird. On a 10+ hold 3. On a 7-9, hold 1. At your will, no matter the circumstances, you can spend your hold 1 for 1 to:<br>
** ''surveillance'' (1-barter/deceived)
** ''inflict 1-harm (ap)''<br>
* '''''Alive in the world:''''' when you take your bearings in a landscape or a settlement, ask 1:
** ''they take -1 right now''<br>
** Where could I hide here?
If they fulfill your command, that counts for all your remaining hold On a miss, you inflict 1-harm (ap) upon your subject, to no benefit.
** If I had to make a stand here, where would be best?
** What does this place or these people have to offer me?
** How could I gain access to this place’s or these people’s secrets?
** How could I gain the undivided attention of all present?
** How could I best become accepted as a part of this place or these people?
** What or who is the source of the most pain here?
Whenever acting on the answer requires a roll, take +1. If you’d like to ask further
questions, roll+sharp. On a 10+, ask 2 more. On a 7–9, ask 1 more. On a miss, ask 1 more,
but you stand musing, and if time’s urgent you stand musing too long.
* '''''Self Possession
* '''''He has advanced the following moves:
** ''go aggro
** ''seduce or manipulate
** ''open your brain
* '''''Things speak''''' whenever you handle or examine something interesting, roll+weird. On a hit ask the MC questions. On a 10, ask 3. On a 7-9, ask 1:
** ''who handled this last before me
** ''Who made this?
** ''What strong emotions have been most recently nearby this?
** ''what words have been said most recently nearby this?
** ''what has been done most recently with this, or to this?
** ''what's wrong with this, and how might I fix it?
Treat a miss as though you've opened your brain to the physic maelstrom and missed the roll.
* '''''Reality's fraying edge''''' some component of my workspace or some arrangement of components, is uniquely receptive to the psychic maelstrom (+augury). Choose and name it or else leave it for the MC to reveal during play
* '''''Spooky Intense:''''' Do something under fire, roll +Weird instead of +Cool
* '''''Oftener Right:'''''  When a character comes to you for advice, tell them what you honestly think the best course is. If they do it, they take +1 to any rolls they make in the doing and you mark experience.
* '''''In brain puppet strings:''''' when you have time and physical intimacy with someone
— again, mutual or 1-sided you can plant a command inside their mind. Roll+weird.
On a 10+, hold 3. On a 7–9, hold 1. At your will, no matter the circumstances, you can
spend your hold 1 for 1:
** inflict 1-harm (ap)
** they take -1 right now
If they fulfill your command, that counts for all your remaining hold. On a miss, you
inflict 1-harm (ap) upon your subject, to no benefit.
|Gear=* Scalpels (3-harm intimate hi-tech)<br>
|Gear=* Scalpels (3-harm intimate hi-tech)<br>
* Violation glove (hand, hi-tech)<br>
* Violation glove (hand, hi-tech)<br>
* Pain-wave projector (1-harm ap area loud reload hi-tech)<br>
* Pain-wave projector (1-harm ap area loud reload hi-tech)<br>
* Oddments worth 4-barter
* Oddments worth 5-barter
 
His workshop includes: weird-ass electronica, machining tools, and relic of the golden age past.
* The relic is a large, golden turnip pocket watch. As a result of augury, the watch contains a fragment of the psychic maelstrom. The fragment is persistent and stable, with no bleeding.  The watch can predict gravitic vibrations from the worm hole and can help calibrate instruments.
* Because he wants to disguise the watch's capabilities, Cipher is building a whirlygig that he will use as a diversion.
|XP=0
|XP=0
|Shattered=No
|Shattered=No
Line 36: Line 74:
|Broken=No
|Broken=No
}}
}}
Lives on Ring 15.
Cipher's vac suit is all kinds of Ziggy Stardust weirdness.  Silvery white and glittery, with a tight corset, puffy sleeves, external nipple clamps, and a bulging codpiece.
Cipher's vac suit is all kinds of Ziggy Stardust weirdness.  Silvery white and glittery, with a tight corset, puffy sleeves, external nipple clamps, and a bulging codpiece.
He has a pillow that he got from Swan that has a Woot design on it. When he sleeps with the pillow, the Woot queens influence his dreams.
Farquar gave him a golden retriever, Molly, who lives and works with him in the workshop. Tatsuko, his lab assistant was killed by Torch when she freaked out at seeing the contagion in the Den.
'''Current focus''': Swan is holding 2 over him, one of which will be discharged when Cipher successfully plants a suggestion in Fletch's mind to take an apprentice.
'''Future possibilities''': Every time Cipher's Moonlighting gig fucking succeeds, that's another person that he's been able to do a deep brain scan on another person. To date, he's had 3 clients


Absinthe's Secret: She's Honey's cousin and knows that it wasn't Honey that we pushed out of the airlock.<br>
Absinthe's Secret: She's Honey's cousin and knows that it wasn't Honey that we pushed out of the airlock.<br>
Eyeball shared a night of indescribable passion and now distrusts Cipher because she thinks she imagined it.
Eyeball shared a night of indescribable passion and now distrusts Cipher because she thinks she imagined it.<br>
Swan knows that I have spoken to psychic maelstrom and have concerns about the gate. What he learns is that I have reason to believe that Doctor Oculus is trying to reopen the Gate and invite the King in Yellow on to the station. That's why I want to close the Gate permanently.
 
Dr. R's Secret: Cipher has talked with Mamma Woot several times and even seen her as the Triple Goddess. He thinks that the Woots are the key to the resistance that will eventually rise up and stop the Farsight Brotherhood.

Latest revision as of 20:52, 3 May 2015

Name Cipher
Campaign Brink
Player Joe
Playbook SavvyHead (ex-Brainer)
Look Ambiguous, fetish-bondage wear (1 Armor), smooth face, dead eyes, awkward, angular body
Cool 1
Hard 0
Hot 1
Sharp 1
Weird 3
Moves
  • Casual Brain receptivity: when you read someone, roll+weird instead of roll+sharp. Your victim has to be able to see you, but you don't have to interact.
  • 2 gigs and moonlighting
    • fucking (2-barter/ entanglement)
    • surveillance (1-barter/deceived)
  • Alive in the world: when you take your bearings in a landscape or a settlement, ask 1:
    • Where could I hide here?
    • If I had to make a stand here, where would be best?
    • What does this place or these people have to offer me?
    • How could I gain access to this place’s or these people’s secrets?
    • How could I gain the undivided attention of all present?
    • How could I best become accepted as a part of this place or these people?
    • What or who is the source of the most pain here?

Whenever acting on the answer requires a roll, take +1. If you’d like to ask further questions, roll+sharp. On a 10+, ask 2 more. On a 7–9, ask 1 more. On a miss, ask 1 more, but you stand musing, and if time’s urgent you stand musing too long.

  • Self Possession
  • He has advanced the following moves:
    • go aggro
    • seduce or manipulate
    • open your brain
  • Things speak whenever you handle or examine something interesting, roll+weird. On a hit ask the MC questions. On a 10, ask 3. On a 7-9, ask 1:
    • who handled this last before me
    • Who made this?
    • What strong emotions have been most recently nearby this?
    • what words have been said most recently nearby this?
    • what has been done most recently with this, or to this?
    • what's wrong with this, and how might I fix it?

Treat a miss as though you've opened your brain to the physic maelstrom and missed the roll.

  • Reality's fraying edge some component of my workspace or some arrangement of components, is uniquely receptive to the psychic maelstrom (+augury). Choose and name it or else leave it for the MC to reveal during play
  • Spooky Intense: Do something under fire, roll +Weird instead of +Cool
  • Oftener Right: When a character comes to you for advice, tell them what you honestly think the best course is. If they do it, they take +1 to any rolls they make in the doing and you mark experience.
  • In brain puppet strings: when you have time and physical intimacy with someone

— again, mutual or 1-sided — you can plant a command inside their mind. Roll+weird. On a 10+, hold 3. On a 7–9, hold 1. At your will, no matter the circumstances, you can spend your hold 1 for 1:

    • inflict 1-harm (ap)
    • they take -1 right now

If they fulfill your command, that counts for all your remaining hold. On a miss, you inflict 1-harm (ap) upon your subject, to no benefit.

Gear
  • Scalpels (3-harm intimate hi-tech)
  • Violation glove (hand, hi-tech)
  • Pain-wave projector (1-harm ap area loud reload hi-tech)
  • Oddments worth 5-barter

His workshop includes: weird-ass electronica, machining tools, and relic of the golden age past.

  • The relic is a large, golden turnip pocket watch. As a result of augury, the watch contains a fragment of the psychic maelstrom. The fragment is persistent and stable, with no bleeding. The watch can predict gravitic vibrations from the worm hole and can help calibrate instruments.
  • Because he wants to disguise the watch's capabilities, Cipher is building a whirlygig that he will use as a diversion.
Hx
  • Absinthe: +2
  • Swan: +3
  • Torch: +2
  • Dr. Ros 0
  • Chronos +2
XP 0
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Lives on Ring 15.

Cipher's vac suit is all kinds of Ziggy Stardust weirdness. Silvery white and glittery, with a tight corset, puffy sleeves, external nipple clamps, and a bulging codpiece.

He has a pillow that he got from Swan that has a Woot design on it. When he sleeps with the pillow, the Woot queens influence his dreams.

Farquar gave him a golden retriever, Molly, who lives and works with him in the workshop. Tatsuko, his lab assistant was killed by Torch when she freaked out at seeing the contagion in the Den.

Current focus: Swan is holding 2 over him, one of which will be discharged when Cipher successfully plants a suggestion in Fletch's mind to take an apprentice.

Future possibilities: Every time Cipher's Moonlighting gig fucking succeeds, that's another person that he's been able to do a deep brain scan on another person. To date, he's had 3 clients

Absinthe's Secret: She's Honey's cousin and knows that it wasn't Honey that we pushed out of the airlock.
Eyeball shared a night of indescribable passion and now distrusts Cipher because she thinks she imagined it.
Swan knows that I have spoken to psychic maelstrom and have concerns about the gate. What he learns is that I have reason to believe that Doctor Oculus is trying to reopen the Gate and invite the King in Yellow on to the station. That's why I want to close the Gate permanently.

Dr. R's Secret: Cipher has talked with Mamma Woot several times and even seen her as the Triple Goddess. He thinks that the Woots are the key to the resistance that will eventually rise up and stop the Farsight Brotherhood.