Brink/Swan: Difference between revisions
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|Campaign=Brink | |Campaign=Brink | ||
|Player=Jacko | |Player=Jacko | ||
|Playbook= | |Playbook=Hard holder | ||
|Look=Ambiguous, utility wear, pretty face, sharp eyes, energetic body. | |Look=Ambiguous, utility wear, pretty face, sharp eyes, energetic body. | ||
|Cool= | |Cool=3 | ||
|AWCoolHighlighted= | |AWCoolHighlighted=Yes | ||
|Hard= | |Hard=3 | ||
|AWHardHighlighted= | |AWHardHighlighted=No | ||
|Hot=1 | |Hot=1 | ||
|AWHotHighlighted= | |AWHotHighlighted=No | ||
|Sharp= | |Sharp=2 | ||
|AWSharpHighlighted= | |AWSharpHighlighted=Yes | ||
|Weird=-1 | |Weird=-1 | ||
|AWWeirdHighlighted=No | |AWWeirdHighlighted=No | ||
|Hx=Cipher - HX | |Hx=Cipher - HX +1<br /> | ||
Absinthe - HX + | Absinthe - HX +1<br /> | ||
Torch - HX + | Torch - HX +3<br /> | ||
Chronos - HX +3<br /> | |||
Dr. Raskolnikov - +1<br /> | |||
|AWHxHighlighted=No | |AWHxHighlighted=No | ||
|Moves=''' | |Moves='''Leadership''' - when your gang fights for you, roll+hard. On a 10+, hold 3. On a 7–9, hold 1. Over the course of the fight, spend your hold 1 for 1 to make your gang:<br /> | ||
• make a hard advance<br /> | |||
• stand strong against a hard advance<br /> | |||
• make an organized retreat<br /> | |||
• show mercy to their defeated enemies<br /> | |||
• fight and die to the last<br /> | |||
On a miss, your gang turns on you or tries to hand you over to your enemy. | |||
'''Wealth''' - If your hold is secure and your rule unchallenged, at the beginning of the session, roll+hard. On a 10+, you have surplus at hand and available for the needs of the session. On a 7–9, you have surplus, but choose 1 want. On a miss, or if your hold is compromised or your rule contested, your hold is in want. The precise values of your surplus and want depend on your holding, as follows. | |||
'''Easy to Trust''' - when you try to seduce or manipulate another player’s character, roll+Hx instead of roll+hot. An NPC, roll+cool instead of roll+hot. | '''Easy to Trust''' - when you try to seduce or manipulate another player’s character, roll+Hx instead of roll+hot. An NPC, roll+cool instead of roll+hot. | ||
''' | '''Hypnotic''' - when you have time and solitude with someone, they become fixated upon you. Roll+hot. On a 10+, hold 3. On a 7–9, hold 2. They can spend your hold, 1 for 1, by:<br /> | ||
• giving you something you want<br /> | |||
• acting as your eyes and ears<br /> | |||
• fighting to protect you<br /> | |||
• doing something you tell them to<br /> | |||
For NPCs, while you have hold over them they can’t act against you. For PCs, instead, any time you like you can spend your hold, 1 for 1:<br /> | |||
• they distract themselves with the thought of you. they’re acting under fire.<br /> | |||
• they inspire themselves with the thought of you. they take +1 right now.<br /> | |||
On a miss, they hold 2 over you, on the exact same terms | |||
'''Towering presence''' - when you give someone an order or a warning, roll+hard. On a | |||
hit, they choose:<br /> | |||
• they do it, following your order or heeding your warning.<br /> | |||
• they freeze.<br /> | |||
• they back away, hands where you can see them.<br /> | |||
• they attack you.<br /> | |||
On a 10+, take +1forward against them as well. On a miss, they do what they like and you take -1forward against them. | |||
'''Hold''' | |||
<li>Manufactory</li> | |||
<li>Sophisticated Armory</li> | |||
<li>Tall, deep, mighty compound</li> | |||
<li>Large population</li> | |||
<li><strike>Lazy and drug stupored</strike></li> | |||
<li>Pack of fucking hyenas</li> | |||
<li>Large gang instead of medium, 60 violent people or so</li> | |||
|Gear=9mm Pistol - 2H close loud<br /> | |Gear=9mm Pistol - 2H close loud<br /> | ||
Vac-suit covered in pouches and tools - | Assault Rifle - 3H close autofire loud<br /> | ||
Vac-suit covered in pouches and tools - 2 Armor<br /> | |||
|XP= | 4 Barter<br /> | ||
|Harm= | |XP=3 | ||
|Harm=0 | |||
|Shattered=No | |Shattered=No | ||
|Crippled=No | |Crippled=No | ||
|Disfigured= | |Disfigured=Yes | ||
|Broken=No | |Broken=No | ||
}} | }} | ||
===BACKGROUND=== | |||
Swan is so-called due to his long, snowy-white braided dreads and nearly paper-white skin. He's pretty enough that people begin to question themselves and his joking requests for good-luck kisses on the cheek are usually granted (though often rebuked by him). | Swan is so-called due to his long, snowy-white braided dreads and nearly paper-white skin. He's pretty enough that people begin to question themselves and his joking requests for good-luck kisses on the cheek are usually granted (though often rebuked by him). | ||
Swan brought Absinthe and Torch as backup when doing a deal with Cutter. Things went sour and he thinks Absinthe cut out and left him in the lurch while Torch hung tough and faced down serious violence to get them out of that jam. | Swan brought Absinthe and Torch as backup when doing a deal with Cutter. Things went sour and he thinks Absinthe cut out and left him in the lurch while Torch hung tough and faced down serious violence to get them out of that jam.<br /> | ||
Swan was able to unseat Chainsaw from The Den on Ring 11 and is now the man in charge of operations, though he lost most of his left cheek and ear after setting off a booby-trapped grenade.<br /> | |||
'''Crew'''<br /> | '''Crew'''<br /> | ||
{{npcref|Abner}} - Filthy rat of a navigator<br /> | {{npcref|Abner}} - Filthy rat of a navigator<br /> | ||
[[Brink/Absinthe|Absinthe]] - Sexy and dangerous<br /> | |||
{{npcref|Chauncey}} - Lazy and smarmy techie, Mr. Fix-It<br /> | {{npcref|Chauncey}} - Lazy and smarmy techie, Mr. Fix-It<br /> | ||
[[Brink/Chronos|Chronos]] - EVA pilot, vintage ride and a tank!<br /> | |||
{{npcref|Eyeball}} - Surveillance and security, has her eye on the customers<br /> | |||
{{npcref|Flail}} - Cat-o-nine expert, female muscle<br /> | |||
[[Brink/Torch|Torch]] - The muscle<br /> | [[Brink/Torch|Torch]] - The muscle<br /> | ||
{{npcref| | {{npcref|Warchest}} - Gun bunny, has free license to loot all the guns n' ammo he can from targets and victims<br /> | ||
===ADVANCEMENTS=== | |||
get a new operator move: Eye on the door.<br /> | get a new operator move: Eye on the door.<br /> | ||
get +1cool (max cool+3)<br /> | |||
add a gig and you may change your crew<br /> | |||
get a move from another playbook: Hypnotic<br /> | |||
get +1hard (max hard+2)<br /> | |||
choose 3 basic moves and advance them (do something under fire, go aggro, seduce or manipulate)<br /> | |||
advance the other 4 basic moves<br /> | |||
get a move from another playbook: Towering presence<br /> | |||
get +1sharp (max sharp+1)<br /> | |||
get +1 to any stat (max stat+3)<br /> | |||
get a new operator move: Reputation<br /> | |||
change your character to a new type: Hardholder<br /> | |||
erase an option from your holding: your population is lazy and drug-stupored.<br /> | |||
choose a new option for your holding: your gang is well-disciplined.<br /> | |||
choose a new option for your holding: your gang is large instead of medium, 60 violent people or so.<br /> | |||
get a move from another playbook: Visionary<br /> | |||
get +1hot (max hot+2)<br /> | |||
get +1sharp (max sharp+2)<br /> | |||
create a second character to play (Puff)<br /> | |||
retire the character to safety<br /> | |||
===SECRETS=== | |||
'''What Cipher Knows'''<br /> | |||
Cipher has sussed out that Swan ain't from around here. He's most likely from ring 8, where most of the cryo-tube facilities are. 'Eighters' are reputed to 'cull the herd' of those left on ice from time to time and cannibals are no laughing matter.<br /> | |||
<br /> | |||
'''What Torch Knows'''<br /> | |||
Torch might remember a prominent Eighter from his time with the 'Neers, Dr. Satin, and damned if he and Swan don't share quite a few of those niggling observable human characteristics that are inherited.<br /> | |||
Swan left Ring 8 about 6 years ago, and it took him over 2 years to convince people he wasn't working for the Eighters, especially Dr. Satin.<br /> | |||
<br /> | |||
'''What Absinthe Knows'''<br /><br /> | |||
'''What | '''What Chronos Knows'''<br /><br /> | ||
'''What | '''What Dr. Raskolnikov Knows'''<br /><br /> | ||
'''What | '''What Glinda Knows'''<br /><br /> |
Latest revision as of 02:02, 30 March 2015
Name | Swan |
---|---|
Campaign | Brink |
Player | Jacko |
Playbook | Hard holder |
Look | Ambiguous, utility wear, pretty face, sharp eyes, energetic body. |
Cool | 3 |
Hard | 3 |
Hot | 1 |
Sharp | 2 |
Weird | -1 |
Moves |
Leadership - when your gang fights for you, roll+hard. On a 10+, hold 3. On a 7–9, hold 1. Over the course of the fight, spend your hold 1 for 1 to make your gang: Wealth - If your hold is secure and your rule unchallenged, at the beginning of the session, roll+hard. On a 10+, you have surplus at hand and available for the needs of the session. On a 7–9, you have surplus, but choose 1 want. On a miss, or if your hold is compromised or your rule contested, your hold is in want. The precise values of your surplus and want depend on your holding, as follows. Easy to Trust - when you try to seduce or manipulate another player’s character, roll+Hx instead of roll+hot. An NPC, roll+cool instead of roll+hot. Hypnotic - when you have time and solitude with someone, they become fixated upon you. Roll+hot. On a 10+, hold 3. On a 7–9, hold 2. They can spend your hold, 1 for 1, by: Towering presence - when you give someone an order or a warning, roll+hard. On a
hit, they choose: Hold |
Gear |
9mm Pistol - 2H close loud |
Hx |
Cipher - HX +1 |
XP | 3 |
Harm | 0 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
BACKGROUND
Swan is so-called due to his long, snowy-white braided dreads and nearly paper-white skin. He's pretty enough that people begin to question themselves and his joking requests for good-luck kisses on the cheek are usually granted (though often rebuked by him).
Swan brought Absinthe and Torch as backup when doing a deal with Cutter. Things went sour and he thinks Absinthe cut out and left him in the lurch while Torch hung tough and faced down serious violence to get them out of that jam.
Swan was able to unseat Chainsaw from The Den on Ring 11 and is now the man in charge of operations, though he lost most of his left cheek and ear after setting off a booby-trapped grenade.
Crew
Abner - Filthy rat of a navigator
Absinthe - Sexy and dangerous
Chauncey - Lazy and smarmy techie, Mr. Fix-It
Chronos - EVA pilot, vintage ride and a tank!
Eyeball - Surveillance and security, has her eye on the customers
Flail - Cat-o-nine expert, female muscle
Torch - The muscle
Warchest - Gun bunny, has free license to loot all the guns n' ammo he can from targets and victims
ADVANCEMENTS
get a new operator move: Eye on the door.
get +1cool (max cool+3)
add a gig and you may change your crew
get a move from another playbook: Hypnotic
get +1hard (max hard+2)
choose 3 basic moves and advance them (do something under fire, go aggro, seduce or manipulate)
advance the other 4 basic moves
get a move from another playbook: Towering presence
get +1sharp (max sharp+1)
get +1 to any stat (max stat+3)
get a new operator move: Reputation
change your character to a new type: Hardholder
erase an option from your holding: your population is lazy and drug-stupored.
choose a new option for your holding: your gang is well-disciplined.
choose a new option for your holding: your gang is large instead of medium, 60 violent people or so.
get a move from another playbook: Visionary
get +1hot (max hot+2)
get +1sharp (max sharp+2)
create a second character to play (Puff)
retire the character to safety
SECRETS
What Cipher Knows
Cipher has sussed out that Swan ain't from around here. He's most likely from ring 8, where most of the cryo-tube facilities are. 'Eighters' are reputed to 'cull the herd' of those left on ice from time to time and cannibals are no laughing matter.
What Torch Knows
Torch might remember a prominent Eighter from his time with the 'Neers, Dr. Satin, and damned if he and Swan don't share quite a few of those niggling observable human characteristics that are inherited.
Swan left Ring 8 about 6 years ago, and it took him over 2 years to convince people he wasn't working for the Eighters, especially Dr. Satin.
What Absinthe Knows
What Chronos Knows
What Dr. Raskolnikov Knows
What Glinda Knows