The Mouldering World/Bank: Difference between revisions
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|Gear=* Kitchen knife, 2-harm hand | |Gear=* Kitchen knife, 2-harm hand | ||
* Vintage 3-piece suit, worn over light body armor worth 1-armor, gummed up | * Vintage 3-piece suit, worn over light body armor worth 1-armor, gummed up | ||
* 9mm pistol, beat up | |||
* canister of cinnamon | |||
|XP=3 | |XP=3 | ||
|Harm=0 | |Harm=0 | ||
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* Plus 1 Hot | * Plus 1 Hot | ||
* take a move from another playbook - Insano Like Drano, with Lisa's permission, 2014-04-28 | * take a move from another playbook - Insano Like Drano, with Lisa's permission, 2014-04-28 | ||
* create a second character to play ([[The Mouldering World/Resonance|Resonance]]) |
Latest revision as of 20:46, 1 June 2014
Name | Bank |
---|---|
Campaign | The Mouldering World |
Player | Jason |
Playbook | Maestro D' |
Look | Man, vintage wear, scarred face, cool eyes, lean body, precise hands. Bank shaves his head and face daily, and the lack of hair combined with his fine features creates an almost androgynous appearance. His tendency to wear a vintage three-piece suit when working the front of the house gives him a veneer of masculinity. |
Cool | 0 |
Hard | 3 |
Hot | 3 |
Sharp | 1 |
Weird | -1 |
Moves |
|
Gear |
|
Hx |
|
XP | 3 |
Harm | 0 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
My establishment, known colloquially as Bank's Place, offering luxury food (because Bank's the only guy around how knows how to make anything taste wonderful anymore), drinks, and a vibrant social scene. Bank's Place offers luxury, intimacy, protection, and dancing. Security for Bank's Place comes from the bouncer, Wallace (2-harm 1-armor) and the shotgun behind the bar (3-harm close reload messy).
Bank enjoys the company of Samson, a frequent regular. On the other hand, it would be best for everyone if Ward would quit coming around.
Dogface would love to get his hands into Bank's coffers.
Bank owes Seahorse for his help getting the Place up and running.
Trudy thinks Bank's Place is full of pretentious shitheads and would love to burn it to the ground.
It's known that Bank's an orphan. Only Burnt Amber knows that Bank remembers very little of his early childhood, but does have a clear memory of feeling safe in his mother's kitchen while she baked something sweet, which obviously informs his decision to run a restaurant.
Advances:
- Plus 1 Hard
- get a new Maestro D' move - Fingers in every pie
- take a move from another playbook - Skinner Artful & Gracious
- Plus 1 Hot
- take a move from another playbook - Insano Like Drano, with Lisa's permission, 2014-04-28
- create a second character to play (Resonance)