Ghosts in the Grid/Burroughs: Difference between revisions
From AAFNRPWiki
Jump to navigationJump to search
(Created page with "{{AWCharacter |Name=Burroughs |Campaign=Ghosts in the Grid |Player=The Reverend Earl Corey Brown |Playbook=Brainer |Look=Man, high formal wear, scarred face, ruined eyes, awk...") |
No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 2: | Line 2: | ||
|Name=Burroughs | |Name=Burroughs | ||
|Campaign=Ghosts in the Grid | |Campaign=Ghosts in the Grid | ||
|Player= | |Player=Earl | ||
|Playbook=Brainer | |Playbook=Brainer | ||
|Look=Man, high formal wear, scarred face, ruined eyes, awkward angular body | |Look=Man, high formal wear, scarred face, ruined eyes, awkward angular body | ||
Line 19: | Line 19: | ||
* Din: +1 | * Din: +1 | ||
|AWHxHighlighted=No | |AWHxHighlighted=No | ||
|Moves=* '''''Direct-brain whisper projection''''': you can roll+Weird to the the effects of going aggro without going aggro. | |Moves=* '''''Direct-brain whisper projection''''': you can roll+Weird to the the effects of going aggro without going aggro. Your victim has to be able to see you, but you don't have to interact. If your victim forces your hand, your mind counts as a weapon (1-harm, ap, close, loud-optional) | ||
* '''''In-brain puppet strings''''': when you have time and physical intimacy with someone, mutual or 1-sidede, you can plant a command inside their mind. Roll+Weird. On a 10+ hold 3. On a 7-9, hold 1. At your will, no matter the circumstances, you can spend your hold 1-for-1 to: | * '''''In-brain puppet strings''''': when you have time and physical intimacy with someone, mutual or 1-sidede, you can plant a command inside their mind. Roll+Weird. On a 10+ hold 3. On a 7-9, hold 1. At your will, no matter the circumstances, you can spend your hold 1-for-1 to: | ||
** ''inflict 1-harm (ap)'' | ** ''inflict 1-harm (ap)'' |
Latest revision as of 20:32, 10 May 2014
Name | Burroughs |
---|---|
Campaign | Ghosts in the Grid |
Player | Earl |
Playbook | Brainer |
Look | Man, high formal wear, scarred face, ruined eyes, awkward angular body |
Cool | 2 |
Hard | -1 |
Hot | -1 |
Sharp | 1 |
Weird | 2 |
Moves |
If they fulfill your command, that counts for all your remaining hold. On a miss, you inflict 1-harm (ap) upon your subject to no benefit |
Gear |
|
Hx |
|
XP | 1 |
Harm | 6 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle: