Ghosts in the Grid/Ace: Difference between revisions

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|Name=Ace
|Name=Ace
|Campaign=Ghosts in the Grid
|Campaign=Ghosts in the Grid
|Player=Rob Frazine
|Player=Shade
|Playbook=Chopper
|Playbook=Chopper
|Look=Man, showy biker wear, strong face, calculating eyes, rangy body
|Look=Man, showy biker wear, strong face, calculating eyes, rangy body
Line 8: Line 8:
|AWCoolHighlighted=No
|AWCoolHighlighted=No
|Hard=2
|Hard=2
|AWHardHighlighted=No
|AWHardHighlighted=Yes
|Hot=1
|Hot=1
|AWHotHighlighted=Yes
|AWHotHighlighted=Yes
Line 14: Line 14:
|AWSharpHighlighted=No
|AWSharpHighlighted=No
|Weird=-1
|Weird=-1
|AWWeirdHighlighted=Yes
|AWWeirdHighlighted=No
|Hx=* Din: +1
|Hx=* Din: +1
* Burroughs: -2
* Burroughs: -2
* Methane: 0
* Methane: +1
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves=* '''''Pack Alpha''''': when you try to impose your will on your gang, roll+Hard.  On a 10+ all three, on a 7-9, choose 1:
|Moves=* '''''Pack Alpha''''': when you try to impose your will on your gang, roll+Hard.  On a 10+ all three, on a 7-9, choose 1:

Latest revision as of 23:51, 12 June 2014

Name Ace
Campaign Ghosts in the Grid
Player Shade
Playbook Chopper
Look Man, showy biker wear, strong face, calculating eyes, rangy body
Cool 1
Hard 2
Hot 1
Sharp 0
Weird -1
Moves
  • Pack Alpha: when you try to impose your will on your gang, roll+Hard. On a 10+ all three, on a 7-9, choose 1:
    • they do what you want
    • they don't fight back over it
    • you don't have to make an example of one of them
  • Fucking thieves: when you have your gang search their pockets or saddlebags for something, roll+Hard. It has to be something small enough to fit. On a 10+, one of you happens to have just the thing, or close enough. On a 7-9, one of you happens to have something pretty close, unless what you're looking for is hi-tech, in which case no dice. On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you.
Gear
  • Bike (fast, responsive, sleek, unreliable)
  • Armor (2-armor)
  • SMG (2-harm close, area, loud)
  • Machete (3-harm, hand, messy)
Hx
  • Din: +1
  • Burroughs: -2
  • Methane: +1
XP 2
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Gang: The Jokers (3-harm, gang, small, savage, 1-armor, mobile), vulnerability: obligation (to Dr. Hannibal)