Ghosts in the Grid/Din: Difference between revisions

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(Created page with "{{AWCharacter |Name=Din |Campaign=Ghosts in the Grid |Player=Jason Larke |Playbook=Gunlugger |Look=Man, custom homemade armor (2-armor), dull face, sad eyes, stringy body. |Co...")
 
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|Name=Din
|Name=Din
|Campaign=Ghosts in the Grid
|Campaign=Ghosts in the Grid
|Player=Jason Larke
|Player=Jason
|Playbook=Gunlugger
|Playbook=Gunlugger
|Look=Man, custom homemade armor (2-armor), dull face, sad eyes, stringy body.
|Look=Man, custom homemade armor (2-armor), dull face, sad eyes, stringy body.
Line 15: Line 15:
|Weird=0
|Weird=0
|AWWeirdHighlighted=Yes
|AWWeirdHighlighted=Yes
|Hx=* Methane: 0
|Hx=
* Methane: 0
* Burroughs: -1
* Burroughs: -1
* Ace: 0
* Ace: 0
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves=* '''''Battlefield Instincts''''': when you open your brain to the world's psychic maelstrom, roll+hard instead of roll+weird, but only in battle.
|Moves=
* '''''Battlefield Instincts''''': when you open your brain to the world's psychic maelstrom, roll+hard instead of roll+weird, but only in battle.
* '''''Insano like Drano''''': you get +1Hard (up to Hard+3)
* '''''Insano like Drano''''': you get +1Hard (up to Hard+3)
* '''''Bloodcrazed''''': whenever you inflict Harm, inflict +1Harm.
* '''''Bloodcrazed''''': whenever you inflict Harm, inflict +1Harm.
|Gear=* Machinegun (3-harm, close/far, area, messy, ap)
|Gear=
* Machinegun (3-harm, close/far, area, messy, ap)
* SMG (2-harm, close area loud, ap)
* SMG (2-harm, close area loud, ap)
* Many knives (2-harm, hand, infinite)
* Many knives (2-harm, hand, infinite)

Latest revision as of 22:11, 7 May 2014

Name Din
Campaign Ghosts in the Grid
Player Jason
Playbook Gunlugger
Look Man, custom homemade armor (2-armor), dull face, sad eyes, stringy body.
Cool 1
Hard 3
Hot -1
Sharp 1
Weird 0
Moves
  • Battlefield Instincts: when you open your brain to the world's psychic maelstrom, roll+hard instead of roll+weird, but only in battle.
  • Insano like Drano: you get +1Hard (up to Hard+3)
  • Bloodcrazed: whenever you inflict Harm, inflict +1Harm.
Gear
  • Machinegun (3-harm, close/far, area, messy, ap)
  • SMG (2-harm, close area loud, ap)
  • Many knives (2-harm, hand, infinite)
Hx
  • Methane: 0
  • Burroughs: -1
  • Ace: 0
XP 1
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



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