Brittania World/Exuperata: Difference between revisions

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|Campaign=Brittania World
|Campaign=Brittania World
|Player=Mer
|Player=Mer
|Playbook=Hardholder
|Look=female, like Lena Headey of Sarah Connor era, luxe wear, aristocratic, commanding, wiry
|Look=female, like Lena Headey of Sarah Connor era, luxe wear, aristocratic, commanding, wiry
|Cool=1
|Cool=1
|AWCoolHighlighted=No
|AWCoolHighlighted=Yes
|Hard=2
|Hard=3
|AWHardHighlighted=Yes
|AWHardHighlighted=Yes
|Hot=1
|Hot=1
|AWHotHighlighted=Yes
|AWHotHighlighted=No
|Sharp=1
|Sharp=1
|AWSharpHighlighted=No
|AWSharpHighlighted=No
|Weird=-2
|Weird=-2
|AWWeirdHighlighted=No
|AWWeirdHighlighted=No
|Hx=Cor 0
|Hx=Cor +1
Senica +1
Senica +1
Bran +1
Bran +1
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If your hold is secure and your rule unchallenged, at the beginning of the session roll +hard.  On a 10+, you have a surplus at hand and available for the needs of the session.  On a 7-9, you have surplus but choose 1 want. On a miss, or if your hold is compromised or your rule contested, your hold is in want.
If your hold is secure and your rule unchallenged, at the beginning of the session roll +hard.  On a 10+, you have a surplus at hand and available for the needs of the session.  On a 7-9, you have surplus but choose 1 want. On a miss, or if your hold is compromised or your rule contested, your hold is in want.
|XP=3
|XP=3
|Harm=9
|Shattered=No
|Shattered=No
|Crippled=No
|Crippled=No
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Armor: +2
Armor: +2
+2 in defense (armor)
+2 in defense (armor)
Barter 4

Latest revision as of 01:39, 2 February 2014

Name Exuperata
Campaign Brittania World
Player Mer
Playbook Hardholder
Look female, like Lena Headey of Sarah Connor era, luxe wear, aristocratic, commanding, wiry
Cool 1
Hard 3
Hot 1
Sharp 1
Weird -2
Moves

Leadership

When your gang fights for you, roll +hard. On a 10+, hold 3. On a 7-9, hold 1. Over the course of the fight, spend your hold 1 for 1 to make your gang:

  • make a hard advance
  • stand strong against a hard advance
  • make an organized retreat
  • show mercy to their defeated enemies
  • fight and die to the last

On a miss, your gang turns on you or tries to hand you over to your enemy.

Wealth

If your hold is secure and your rule unchallenged, at the beginning of the session roll +hard. On a 10+, you have a surplus at hand and available for the needs of the session. On a 7-9, you have surplus but choose 1 want. On a miss, or if your hold is compromised or your rule contested, your hold is in want.

Gear
Hx

Cor +1 Senica +1 Bran +1

XP 3
Harm 9
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Holding size 75-150

Gigs: hunt, farm, scavenge, manufacturing, market

Gang size: 10-20 Harm: +2 Armor: +2 +2 in defense (armor)

Barter 4