Graenath of Malthain: Difference between revisions
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Graenath was born to parents Belkar and Tolis of Malthain, simple farmers who lived in the village of Thoff. His mother died during childbirth, and the relationship between he and his father was severely strained as a result. As a boy of 4, he was sent to live with relatives in Coranan, and wound up working the streets as a beggar under the watchful eye of Mammas of Pandry. | Graenath was born to parents Belkar and Tolis of Malthain, simple farmers who lived in the village of Thoff. His mother died during childbirth, and the relationship between he and his father was severely strained as a result. As a boy of 4, he was sent to live with relatives in Coranan, and wound up working the streets as a beggar under the watchful eye of Mammas of Pandry. | ||
At the age of 7, his life changed dramatically. While | |||
At the age of 7, his life changed dramatically. While on a visit home to see his father, he was introduced to a wandering apothecary by the name of Master Lumius of Zalkrede. Belkar informed Graenath that he was to become Lumius' apprentice. Once they were alone in Lumius' wilderness hovel, Graenath learned that Lumius was not really an apothecary, but a hedge wizard, and that he also had the gift for magic. Graenath spent the better part of a decade learning the basics of the sorcerer's craft. When his apprenticeship was finally finished, he returned to Thoff and his family, but his father could not bear the sight of him, and sent him back to Coranan, where he was taken in by the Kotross thieves' guild. | |||
Graenath took easily to a thief's life. He became Kraebor's apprentice, and learned something of the burglar's trade. Frustrated by his inability to use sorcery to aid the family's business, he eventually confided in Kraebor and Liakos that he was magically gifted. The revelation did not sit too well with them, but they accepted that Graenath was family, and that his strange powers might prove useful to them. | Graenath took easily to a thief's life. He became Kraebor's apprentice, and learned something of the burglar's trade. Frustrated by his inability to use sorcery to aid the family's business, he eventually confided in Kraebor and Liakos that he was magically gifted. The revelation did not sit too well with them, but they accepted that Graenath was family, and that his strange powers might prove useful to them. | ||
After many misadventures, Graenath gave up his life of crime and took up residence near Araka-Kalai, the place where Ilvir is said to dwell. | After many misadventures, Graenath gave up his life of crime and took up residence near Araka-Kalai, the place where Ilvir is said to dwell. | ||
==Known Associates== | ==Known Associates== | ||
Mammas of Pandry | * Mammas of Pandry - Former underboss, deceased. Coranan. | ||
* Casey of Penring - Yeoman. Thoff. | |||
* Lumius of Zalkrede - Hedge wizard and former master. The wilderness near Coranan. | |||
==Relatives== | ==Relatives== | ||
* [[Kraebor of Malthain]] - Cat burglar. Cousin. | * [[Kraebor of Malthain]] - Cat burglar. Cousin. | ||
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* [[Enthor of Malthain]] - Extortionist. Cousin. | * [[Enthor of Malthain]] - Extortionist. Cousin. | ||
* [[Kezner of Flack]] - Chandler. Cousin. | * [[Kezner of Flack]] - Chandler. Cousin. | ||
<!-- IMPORTANT When editing skills, make sure each skill is on its own line! IMPORTANT--> | <!-- IMPORTANT When editing skills, make sure each skill is on its own line! IMPORTANT--> | ||
{{harnstats|B=4|Q=4|S=4|C=5|I=6|W=6|R=5|IN=5+d6|Karma= | {{harnstats|B=4|Q=4|S=4|C=5|I=6|W=6|R=5|IN=5+d6|Karma=16|Dmg=0 | ||
|Askills= | |Askills= | ||
* | *Brawl 4 | ||
*Dagger 4 | *Dagger 4 | ||
*Sorcery 6 | *Sorcery 6 | ||
*Enchanting | *Enchanting 4 | ||
*Conjuring (Summoning) | *Conjuring (Summoning) 5 (6) | ||
*Hide 4 | |||
*Move Silently 4 | |||
*Negotiation 4 | |||
*Wilderness Survival 4 | |||
*Herbalism 3 | |||
*Healing 3 | |||
*Athletics 4 | |||
*Pick Locks 2 | |||
*Short Sword 1 | |||
*Psychology 1 | |||
*Observation 1 | |||
|Kskills= | |Kskills= | ||
*Etiquette Street 4}} | *Speak Harnic 6 | ||
*Read/Write Harnic 3 | |||
*Spell Design 6 | |||
*Magic Background 4 | |||
*Lia Kavair Lore 4 | |||
*Thardic Law 4 | |||
*Meditation 4 | |||
*Folklore 4 | |||
*Talismongering 4 | |||
*Geology 3 | |||
*Etiquette (Street) 4}} | |||
==Additional Attributes== | |||
* Magic: 4 | |||
* Initiate Grade: 1 | |||
* Metamagic techniques known: Invoking | |||
* Karma Pool: 10 | |||
* Totem Modifiers: +1 dice for Health, Detection and Illusion spells, -1 die to all spells during combat, +2 dice for forest spirits | |||
* Edges: Focused Concentration (only +1 to all TNs per spell sustained) | |||
==Spells Known & Force== | |||
* Heal (fetish required: pewter amulet with snake motif) 4 | |||
* Mask 4 | |||
* Invisibility 4 | |||
* Stealth 4 | |||
* Clairvoyance 4 | |||
* Clairaudience 4 | |||
* Fashion 2 (never used in game) | |||
* Nutrition 2 | |||
* Fast 2 | |||
* Alter Memory 4 | |||
* Stun Touch 4 | |||
* Diagnose (special: range is LOS instead of touch) 5 | |||
* Analyze Truth 4 | |||
* Detox 4 | |||
* Cure Disease 4 | |||
{{#set: player=HugeC|role=Thief|campaign=Harn: Clawing for Power|chartype=PC}} | {{#set: player=HugeC|role=Thief|campaign=Harn: Clawing for Power|chartype=PC}} |
Latest revision as of 12:19, 21 May 2011
Graenath of Malthain is a former player character in Harn: Clawing for Power, played by HugeC.
Biography
Graenath was born to parents Belkar and Tolis of Malthain, simple farmers who lived in the village of Thoff. His mother died during childbirth, and the relationship between he and his father was severely strained as a result. As a boy of 4, he was sent to live with relatives in Coranan, and wound up working the streets as a beggar under the watchful eye of Mammas of Pandry.
At the age of 7, his life changed dramatically. While on a visit home to see his father, he was introduced to a wandering apothecary by the name of Master Lumius of Zalkrede. Belkar informed Graenath that he was to become Lumius' apprentice. Once they were alone in Lumius' wilderness hovel, Graenath learned that Lumius was not really an apothecary, but a hedge wizard, and that he also had the gift for magic. Graenath spent the better part of a decade learning the basics of the sorcerer's craft. When his apprenticeship was finally finished, he returned to Thoff and his family, but his father could not bear the sight of him, and sent him back to Coranan, where he was taken in by the Kotross thieves' guild.
Graenath took easily to a thief's life. He became Kraebor's apprentice, and learned something of the burglar's trade. Frustrated by his inability to use sorcery to aid the family's business, he eventually confided in Kraebor and Liakos that he was magically gifted. The revelation did not sit too well with them, but they accepted that Graenath was family, and that his strange powers might prove useful to them.
After many misadventures, Graenath gave up his life of crime and took up residence near Araka-Kalai, the place where Ilvir is said to dwell.
Known Associates
- Mammas of Pandry - Former underboss, deceased. Coranan.
- Casey of Penring - Yeoman. Thoff.
- Lumius of Zalkrede - Hedge wizard and former master. The wilderness near Coranan.
Relatives
- Kraebor of Malthain - Cat burglar. Cousin.
- Liakos of Malthain - Guildmaster. Cousin.
- Enthor of Malthain - Extortionist. Cousin.
- Kezner of Flack - Chandler. Cousin.
Character Sheet
Body | Quickness | Strength | Charisma | Intelligence | Willpower | Reaction | Initiative |
4 | 4 | 4 | 5 | 6 | 6 | 5 | 5+d6 |
Karma: 16 Damage: 0 boxes
Active Skills
- Brawl 4
- Dagger 4
- Sorcery 6
- Enchanting 4
- Conjuring (Summoning) 5 (6)
- Hide 4
- Move Silently 4
- Negotiation 4
- Wilderness Survival 4
- Herbalism 3
- Healing 3
- Athletics 4
- Pick Locks 2
- Short Sword 1
- Psychology 1
- Observation 1
Knowledge Skills
- Speak Harnic 6
- Read/Write Harnic 3
- Spell Design 6
- Magic Background 4
- Lia Kavair Lore 4
- Thardic Law 4
- Meditation 4
- Folklore 4
- Talismongering 4
- Geology 3
- Etiquette (Street) 4
Additional Attributes
- Magic: 4
- Initiate Grade: 1
- Metamagic techniques known: Invoking
- Karma Pool: 10
- Totem Modifiers: +1 dice for Health, Detection and Illusion spells, -1 die to all spells during combat, +2 dice for forest spirits
- Edges: Focused Concentration (only +1 to all TNs per spell sustained)
Spells Known & Force
- Heal (fetish required: pewter amulet with snake motif) 4
- Mask 4
- Invisibility 4
- Stealth 4
- Clairvoyance 4
- Clairaudience 4
- Fashion 2 (never used in game)
- Nutrition 2
- Fast 2
- Alter Memory 4
- Stun Touch 4
- Diagnose (special: range is LOS instead of touch) 5
- Analyze Truth 4
- Detox 4
- Cure Disease 4