The Watch/Tovy: Difference between revisions

From AAFNRPWiki
Jump to navigationJump to search
No edit summary
No edit summary
 
(41 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{TWCharacter
{{TWCharacter
|Name=Tovy
|Name=Tovy
|Rank=Corporal
|Rank=Lt. Commander
|Clan=Molthas
|Clan=Molthas
|Campaign=The Watch
|Campaign=The Watch
|Player=Jason
|Player=Jason
|Playbook=Eagle
|Playbook=Bear
|Look=Cis Woman, Scarred Face, Distinctive Clothing (bits of Shadow armor), Intense
|Look=Cis Woman, Scarred Face, Distinctive Clothing (bits of Shadow armor), Intense
|Cunning=1
|Cunning=1
|Luck=0
|Luck=1
|Training=2
|Training=2
|Valour=3
|Valour=3
|Moves=* '''Battlecry''': When you are assigned to Take Point on a mission, everyone else gains +1 to their mission rolls.
|Moves=* '''Tough Ol’ Bear''': When you Suffer Great Harm or Lick Your Wounds, you may roll with Training instead.
* '''Build Up To It''': When you brag about your accomplishments or skill just before Opening Up to Someone, treat a miss as a 7-9 and a 7-9 as a 10+.
* '''Sensible Leadership''': When you give someone a direct order and they follow it, they mark Experience. When someone gives you good advice and you take it, you mark Experience.
* '''Rebel Rebel''': When you Provoke Someone by challenging a person’s actions or words, roll with Valour instead of Luck.
* '''Contained Wrath''': When you Surrender to Weariness, do not add your Weary to the roll. When you Blow Off Steam by physically exerting yourself, roll with Training instead of Luck.
* '''Your Own Woman''': During the Start of Session, you choose the two moves you will be highlighting. At the End of Session, you also choose someone you think benefited from your skills and gain Camaraderie with them.
* '''Your Own Woman''': During the Start of Session, you choose the two moves you will be highlighting. At the End of Session, you also choose someone you think benefited from your skills and gain Camaraderie with them.
* '''Mama Bear''': When someone important to you feels threatened or is in danger, roll with Valour. On a hit, you show up right there and then with or without explanation. On a 10+, you take +1 ongoing for the scene. On a miss, the MC will tell you when you show up, and you’re not going to like it.
* '''Mama Bear''': When someone important to you feels threatened or is in danger, roll with Valour. On a hit, you show up right there and then with or without explanation. On a 10+, you take +1 ongoing for the scene. On a miss, the MC will tell you when you show up, and you’re not going to like it.
* '''Strength in Numbers''': When you Need a Hand and get it, you can spend a Camaraderie to increase a miss to a 7-9 instead of the usual +1.
|Camaraderie=* Lomo of Clan Molthas - Wolf - Joe - +3 (Destined for greatness as long as they follow my lead)
|Camaraderie=* Lomo of Clan Molthas - Wolf - Joe - +3 (Destined for greatness as long as they follow my lead)
* Risoc of Clan Dolthas - Raven - Lisa - +3
* Risoc of Clan Dolthas - Raven - Lisa - +3
* Reynda of Clan Dothas - Spider - Munin - +1 (Reynda has saved my life more than once)
* Reynda of Clan Dothas - Spider - Munin - +1 (Reynda has saved my life more than once)
* Yeli of Clan Sharn - Owl - Gary - +3 (I've seen her at her worst and kept it to myself)
* Yeli of Clan Sharn - Owl - Gary - +3 (I've seen her at her worst and kept it to myself)
* Marro +1
* Marro +3
* Loisa +1
|Gear=* Pewter amulet with a symbol of The Aerie.
|Gear=* Pewter amulet with a symbol of The Aerie.
* Spear, Sword, Bow, Shield and Armor.
* Spear, Sword, Bow, Shield and Armor.
** Your sword one of a matched pair; Brother, taken by Shadow, carries the other
** Your sword one of a matched pair; Brother, taken by Shadow, carries the other
** Your shield buckles into place, allowing you to wield two weapons.
** Your shield buckles into place, allowing you to wield two weapons.
|XP=3
|XP=0
|TWhurting=No
|TWhurting=Yes
|TWwounded=No
|TWwounded=No
|TWcritical=No
|TWcritical=No
Line 33: Line 35:


* Weary +0
* Weary +0
* Jaded +0
* Jaded +3


Highlighted moves 2020-06-28:
Highlighted moves 2020-07-19:
* Open up to someone
* Open up to someone
* Look Beyond
* Provoke Someone


= Advances =
= Advances =
Line 47: Line 49:
* Gain a move from another playbook - Mama Bear from the Bear
* Gain a move from another playbook - Mama Bear from the Bear
* Get +1 to Luck
* Get +1 to Luck
* Remove a Jaded advance (To Die For) to be taken again later.
* Take a move from another playbook - Strength In Numbers from the Wolf
* Gain a promotion and +1 to a stat (Luck)
* Change playbook to Bear
* Remove a Jaded advance (Intimidating) to be taken again later.


= Jaded Advances =
= Jaded Advances =
* '''Wrapped Around My Finger''': Mark Jaded to Provoke a Reaction from someone as if you rolled a 10+. You can choose to do so after rolling.
* '''Elite Veteran''': When you Rely On Your Training, mark Jaded to treat your roll as a 10+, even after rolling.
* '''Meant To Do That''': When you miss a roll, you can mark Jaded to treat the next roll you make in the scene as a 10+.
* '''Painful Truths''': Mark Jaded to chew someone out publicly and clear their Weary track.
* '''Exemplar''': Mark Jaded when another PC is making a roll using Valour to add your own Valour score in addition.
* '''Discerning Eye''': Mark Jaded to ask someone if their character is lying to you; they must answer you honestly and directly.
* '''To Die For''': Mark Jaded to have someone in the scene suffer harm in your place. If it’s another PC, they mark Experience.

Latest revision as of 18:36, 2 August 2020

Name Tovy
Rank Lt. Commander
Clan Molthas
Campaign The Watch
Player Jason
Playbook Bear
Look Cis Woman, Scarred Face, Distinctive Clothing (bits of Shadow armor), Intense
Cunning 1
Luck 1
Training 2
Valour 3
Moves
  • Tough Ol’ Bear: When you Suffer Great Harm or Lick Your Wounds, you may roll with Training instead.
  • Sensible Leadership: When you give someone a direct order and they follow it, they mark Experience. When someone gives you good advice and you take it, you mark Experience.
  • Contained Wrath: When you Surrender to Weariness, do not add your Weary to the roll. When you Blow Off Steam by physically exerting yourself, roll with Training instead of Luck.
  • Your Own Woman: During the Start of Session, you choose the two moves you will be highlighting. At the End of Session, you also choose someone you think benefited from your skills and gain Camaraderie with them.
  • Mama Bear: When someone important to you feels threatened or is in danger, roll with Valour. On a hit, you show up right there and then with or without explanation. On a 10+, you take +1 ongoing for the scene. On a miss, the MC will tell you when you show up, and you’re not going to like it.
  • Strength in Numbers: When you Need a Hand and get it, you can spend a Camaraderie to increase a miss to a 7-9 instead of the usual +1.
Camaraderie
  • Lomo of Clan Molthas - Wolf - Joe - +3 (Destined for greatness as long as they follow my lead)
  • Risoc of Clan Dolthas - Raven - Lisa - +3
  • Reynda of Clan Dothas - Spider - Munin - +1 (Reynda has saved my life more than once)
  • Yeli of Clan Sharn - Owl - Gary - +3 (I've seen her at her worst and kept it to myself)
  • Marro +3
  • Loisa +1
Gear
  • Pewter amulet with a symbol of The Aerie.
  • Spear, Sword, Bow, Shield and Armor.
    • Your sword one of a matched pair; Brother, taken by Shadow, carries the other
    • Your shield buckles into place, allowing you to wield two weapons.
XP 0
Hurting Yes
Wounded No
Critical No


Before the Shadow, Tovy was a scout and warrior. She partnered up with her brother and together, they wanted to become famous for their daring and skill. Her rage over his fall to the Shadow and subsequent regicide fuels her determination to defeat the Shadow... or is it a desire to die in battle?

  • Weary +0
  • Jaded +3

Highlighted moves 2020-07-19:

  • Open up to someone
  • Provoke Someone

Advances

  • +1 Valour
  • Get a new move - Rebel Rebel
  • Gain a promotion and +1 to a stat (Training)
  • Get a new move - Your Own Woman
  • Gain a promotion and +1 to a stat
  • Gain a move from another playbook - Mama Bear from the Bear
  • Get +1 to Luck
  • Remove a Jaded advance (To Die For) to be taken again later.
  • Take a move from another playbook - Strength In Numbers from the Wolf
  • Gain a promotion and +1 to a stat (Luck)
  • Change playbook to Bear
  • Remove a Jaded advance (Intimidating) to be taken again later.

Jaded Advances

  • Elite Veteran: When you Rely On Your Training, mark Jaded to treat your roll as a 10+, even after rolling.
  • Painful Truths: Mark Jaded to chew someone out publicly and clear their Weary track.
  • Discerning Eye: Mark Jaded to ask someone if their character is lying to you; they must answer you honestly and directly.