Torments of the Righteous/Egon: Difference between revisions
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|Weird=3 | |Weird=3 | ||
|AWWeirdHighlighted=No | |AWWeirdHighlighted=No | ||
|Hx=Hike + | |Hx=Hike +2 | ||
Inga | Inga +0 | ||
Karl +1 | Karl +1 | ||
Magda -3 | |||
Champion -2 | Champion -2 | ||
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On a miss, the mob turns on you. | On a miss, the mob turns on you. | ||
'''Spooky intense''': when you do something under re, stand overwatch, or bait a trap, | |||
roll+weird instead of roll+cool. | |||
|Gear=Stark black garments, suitable for travel | |Gear=Stark black garments, suitable for travel | ||
A journal and a walking staff | A journal and a walking staff | ||
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Oddiments worth 4 barter | Oddiments worth 4 barter | ||
|XP=0 | |XP=0 | ||
|Harm= | |Harm=0 | ||
|AWStabilized=Yes | |AWStabilized=Yes | ||
|AWcome back with -1hard=No | |AWcome back with -1hard=No | ||
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* Took a move from another playbook - Unnatural Lust Transfixion | * Took a move from another playbook - Unnatural Lust Transfixion | ||
* Took a move from another playbook - Spooky Intense |
Latest revision as of 23:51, 8 December 2019
Name | Egon Lichttrager |
---|---|
Campaign | AW: Torments of the Righteous |
Player | Joe |
Playbook | Hocus |
Look | A lanky young man in stark but formal vestments, he has an ascetic face covered by a large beard. His mesmerizing eyes are his most remarkable feature. He is missing the pinkie from his right hand. |
Cool | -1 |
Hard | 1 |
Hot | -1 |
Sharp | 1 |
Weird | 3 |
Moves |
Fortunes: fortune, surplus and want all depend on your followers. At the beginning of the session, roll+fortune. On a 10+, your followers have surplus. On a 7–9, they have surplus, but choose 1 want. On a miss, they are in want. If their surplus lists barter, like 1-barter or 2-barter, that’s your personal share, to spend for your lifestyle or for what you will. Charismatic: when you try to manipulate someone, roll+weird instead of roll+hot. Fucking wacknut: you get +1weird (weird+3). Unnatural lust transfixion: when you try to seduce someone, roll+weird instead of roll+hot. Frenzy: When you speak the truth to a mob, roll+weird. On a 10+, hold 3. On a 7–9, hold 1. Spend your hold 1 for 1 to make the mob: • Bring people forward and deliver them. • Bring forward all their precious things. • Unite and fight for you as a gang (2-harm 0-armor size appropriate). • Fall into an orgy of uninhibited emotion: fucking, lamenting, fighting, sharing, celebrating, as you choose. • Go quietly back to their lives. On a miss, the mob turns on you. Spooky intense: when you do something under re, stand overwatch, or bait a trap, roll+weird instead of roll+cool. |
Gear |
Stark black garments, suitable for travel A journal and a walking staff Oddiments worth 4 barter |
Hx |
Hike +2 Inga +0 Karl +1 Magda -3 Champion -2 |
XP | 0 |
Harm | 0 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
http://www.hill10.com/aw/egon.pdf
FOLLOWERS
My group of followers is loyal to me but not fanatical. They have their own live and are integrated in the local population (fortune +1 surplus: 1-barter want: desertion)
They are my scene, scattered across communities throughout the region. I meet with them in twos and threes in private places or homes.
These followers, taken as a body, constitute a powerful psychic antenna. Surplus: +augury.
They are also hard-working, no-nonsense. Surplus: +1barter.
These followers aren’t really mine, more like I'm theirs. Want: judgment instead of want: desertion.
I have few followers, 10 or fewer. Surplus: -1 barter
- Debility = shattered (-1 cool)
- Took a move from another playbook - Unnatural Lust Transfixion
- Took a move from another playbook - Spooky Intense