London Fog/Judith Hall: Difference between revisions
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|Faction=Night | |Faction=Night | ||
|Look=Female, Caucasian, Blood-Stained clothing, Volatile | |Look=Female, Caucasian, Blood-Stained clothing, Volatile | ||
|Blood= | |Blood=2 | ||
|Heart=0 | |Heart=0 | ||
|Mind=0 | |Mind=0 | ||
|Spirit= | |Spirit=3 | ||
|Mortality= | |Mortality=0 | ||
|Night= | |Night=0 | ||
|Power= | |Power=2 | ||
|Wild=0 | |Wild=0 | ||
|USMortalityMarked=No | |USMortalityMarked=No | ||
|USNightMarked=No | |USNightMarked=No | ||
|USPowerMarked= | |USPowerMarked=No | ||
|USWildMarked=No | |USWildMarked=No | ||
|Moves='''Manifest:''' Regular people can’t sense or interact with you unless you manifest. You manifest by spending a few quiet moments concentrating and choosing 2: | |Moves='''Manifest:''' Regular people can’t sense or interact with you unless you manifest. You manifest by spending a few quiet moments concentrating and choosing 2: | ||
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* You can touch and be touched by the physical world. | * You can touch and be touched by the physical world. | ||
You may mark corruption to instead choose 1 or all 3. | You may mark corruption to instead choose 1 or all 3. | ||
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'''Phantasm:''' Take +1 Spirit (max +3). | |||
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'''“Wall? What wall?”:''' You always have an opening to Escape. You can choose an additional option off the list to bring someone with you. On a miss, you attract the attention of dangerous spirits and ghosts in the area. | '''“Wall? What wall?”:''' You always have an opening to Escape. You can choose an additional option off the list to bring someone with you. On a miss, you attract the attention of dangerous spirits and ghosts in the area. | ||
|Corruption= | |Corruption=1 | ||
|Corruption Moves='''Nightmare:''' Mark corruption to enter the dreams of someone sleeping in your presence. While you’re there, you can interact with them and their dreams as if they were spirits. | |||
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'''Siphon:''' Mark corruption to reach into someone's body, inflict 2-harm (ap) on them, and heal 1-harm. | |||
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'''Possession:''' Mark corruption to enter the mind of a weak-minded person (MC's call) in your presence and control their movements and speech for a short time. | |||
|Gear=parasol<br /> | |Gear=parasol<br /> | ||
chatelaine bag<br /> | chatelaine bag<br /> | ||
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garrote | garrote | ||
|Armor=0 | |Armor=0 | ||
|Harm=1 | |Harm=4 | ||
|Debts Owed=* I owe Vulor 1 debt for allowing Victoria to 'live'. | |||
|Debts Owed to Me=* Malachi owes me 2 debts for helping him understand his visions. | |Debts Owed to Me=* Malachi owes me 2 debts for helping him understand his visions. | ||
* Galinar owes me 1 debt for being murdered. | * Galinar owes me 1 debt for being murdered. | ||
* Clio owes me 1 debt for 'protecting' her. | * Clio owes me 1 for the distraction at the opera house. | ||
* Vulor owes me 1 debt for not ratting him out to the vampires. | |||
* Oscar owes me 1 debt for escaping the cops. | |||
|Debts Paid=* Clio owed me 1 debt for 'protecting' her, but she promised to never talk about my face. | |||
* Galinar owed me 1 debt for being bait for the Quakers. | |||
* Oscar owed me 1 debt for helping him against the Rakshasha. | |||
|USShattered=No | |USShattered=No | ||
|USDisfigured=No | |USDisfigured=No | ||
|USFractured=No | |USFractured=No | ||
|USBroken=No | |USBroken=No | ||
| | |Advances=* lead a body of ghosts (The Orphans) | ||
* take a Spectre move (Phantasm) | |||
* take +1 Spirit (max+3) | |||
* take +1 Blood (max+3) | |||
|Corruption Advances=* take a Corruption move (Nightmares) | |||
* take a Corruption move (Siphon) | |||
* take a Corruption move (Possession) | |||
}} | }} | ||
The Orphans | The Orphans | ||
*Advance Let It Out when defending any of them, they collectively represent a link | *Advance Let It Out when defending any of them, they collectively represent a link |
Latest revision as of 18:17, 31 July 2017
Name | Judith Hall |
---|---|
Campaign | London Fog |
Player | Jacko |
Playbook | Spectre |
Faction | Night |
Look | Female, Caucasian, Blood-Stained clothing, Volatile |
Blood | 2 |
Heart | 0 |
Mind | 0 |
Spirit | 3 |
Mortality | 0 |
Mortality Marked? | No |
Night | 0 |
Night Marked? | No |
Power | 2 |
Power Marked? | No |
Wild | 0 |
Wild Marked? | No |
Moves |
Manifest: Regular people can’t sense or interact with you unless you manifest. You manifest by spending a few quiet moments concentrating and choosing 2:
You may mark corruption to instead choose 1 or all 3.
|
Corruption Moves |
Nightmare: Mark corruption to enter the dreams of someone sleeping in your presence. While you’re there, you can interact with them and their dreams as if they were spirits.
|
Gear |
parasol |
Armor | 0 |
Harm | 4 |
Corruption | 1 |
Debts Owed |
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Debts Owed to Me |
|
Debts Paid |
|
Scars | |
Shattered (-1 Blood) | ☐ |
Disfigured (-1 Heart) | ☐ |
Fractured (-1 Mind) | ☐ |
Broken (-1 Spirit) | ☐ |
Advances |
|
Corruption Advances |
|
The Orphans
- Advance Let It Out when defending any of them, they collectively represent a link