London Fog/Judith Hall: Difference between revisions

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(Created page with "{{USCharacter |Name=Judith Hall |Campaign=London Fog |Player=Jacko |Faction=Night |Look=Female, Caucasian, Blood-Stained clothing, Volatile |Blood=1 |Heart=0 |Mind=0 |Spirit=1...")
 
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|Campaign=London Fog
|Campaign=London Fog
|Player=Jacko
|Player=Jacko
|Playbook=Spectre
|Faction=Night
|Faction=Night
|Look=Female, Caucasian, Blood-Stained clothing, Volatile
|Look=Female, Caucasian, Blood-Stained clothing, Volatile
|Blood=1
|Blood=2
|Heart=0
|Heart=0
|Mind=0
|Mind=0
|Spirit=1
|Spirit=3
|Mortality=-1
|Mortality=0
|Night=2
|Night=0
|Power=1
|Power=2
|Wild=0
|Wild=0
|USMortalityMarked=No
|USMortalityMarked=No
|USNightMarked=No
|USNightMarked=No
|USPowerMarked=Yes
|USPowerMarked=No
|USWildMarked=Yes
|USWildMarked=No
|Moves=''Manifest:'' Regular people can’t sense or interact with you unless you manifest.  You manifest by spending a few quiet moments concentrating and choosing 2:
|Moves='''Manifest:''' Regular people can’t sense or interact with you unless you manifest.  You manifest by spending a few quiet moments concentrating and choosing 2:
* You can be heard.
* You can be heard.
* You can be seen.
* You can be seen.
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<br />
''Won’t be Ignored:'' When you Get in the Way of someone, treat your roll as a 10+ without rolling.  If you Distract an NPC, roll with Spirit instead of Mind.
'''Phantasm:''' Take +1 Spirit (max +3).
<br />
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''“Wall?  What wall?”:'' You always have an opening to Escape.  You can choose an additional option off the list to bring someone with you.  On a miss, you attract the attention of dangerous spirits and ghosts in the area.
'''Won’t be Ignored:''' When you Get in the Way of someone, treat your roll as a 10+ without rolling.  If you Distract an NPC, roll with Spirit instead of Mind.
<br />
<br />
'''“Wall?  What wall?”:''' You always have an opening to Escape.  You can choose an additional option off the list to bring someone with you.  On a miss, you attract the attention of dangerous spirits and ghosts in the area.
|Corruption=1
|Corruption=1
|Gear=parasol
|Corruption Moves='''Nightmare:''' Mark corruption to enter the dreams of someone sleeping in your presence. While you’re there, you can interact with them and their dreams as if they were spirits.
chatelaine bag
<br />
spectacles
<br />
'''Siphon:''' Mark corruption to reach into someone's body, inflict 2-harm (ap) on them, and heal 1-harm.
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'''Possession:''' Mark corruption to enter the mind of a weak-minded person (MC's call) in your presence and control their movements and speech for a short time.
|Gear=parasol<br />
chatelaine bag<br />
spectacles<br />
garrote
|Armor=0
|Armor=0
|Harm=0
|Harm=4
|Debts Owed=* I owe Vulor 1 debt for allowing Victoria to 'live'.
|Debts Owed to Me=* Malachi owes me 2 debts for helping him understand his visions.
|Debts Owed to Me=* Malachi owes me 2 debts for helping him understand his visions.
* Galinar owes me 1 debt for being murdered.
* Galinar owes me 1 debt for being murdered.
* Clio owes me 1 debt for 'protecting' her.
* Clio owes me 1 for the distraction at the opera house.
 
* Vulor owes me 1 debt for not ratting him out to the vampires.
* Oscar owes me 1 debt for escaping the cops.
|Debts Paid=* Clio owed me 1 debt for 'protecting' her, but she promised to never talk about my face.
* Galinar owed me 1 debt for being bait for the Quakers.
* Oscar owed me 1 debt for helping him against the Rakshasha.
|USShattered=No
|USShattered=No
|USDisfigured=No
|USDisfigured=No
|USFractured=No
|USFractured=No
|USBroken=No
|USBroken=No
|Advances=* lead a body of ghosts (The Orphans)
* take a Spectre move (Phantasm)
* take +1 Spirit (max+3)
* take +1 Blood (max+3)
|Corruption Advances=* take a Corruption move (Nightmares)
* take a Corruption move (Siphon)
* take a Corruption move (Possession)
}}
}}
The Orphans
*Advance Let It Out when defending any of them, they collectively represent a link

Latest revision as of 03:17, 1 August 2017

Name Judith Hall
Campaign London Fog
Player Jacko
Playbook Spectre
Faction Night
Look Female, Caucasian, Blood-Stained clothing, Volatile
Blood 2
Heart 0
Mind 0
Spirit 3
Mortality 0
Mortality Marked? No
Night 0
Night Marked? No
Power 2
Power Marked? No
Wild 0
Wild Marked? No
Moves

Manifest: Regular people can’t sense or interact with you unless you manifest. You manifest by spending a few quiet moments concentrating and choosing 2:

  • You can be heard.
  • You can be seen.
  • You can touch and be touched by the physical world.

You may mark corruption to instead choose 1 or all 3.

Phantasm: Take +1 Spirit (max +3).

Won’t be Ignored: When you Get in the Way of someone, treat your roll as a 10+ without rolling. If you Distract an NPC, roll with Spirit instead of Mind.

“Wall? What wall?”: You always have an opening to Escape. You can choose an additional option off the list to bring someone with you. On a miss, you attract the attention of dangerous spirits and ghosts in the area.

Corruption Moves

Nightmare: Mark corruption to enter the dreams of someone sleeping in your presence. While you’re there, you can interact with them and their dreams as if they were spirits.

Siphon: Mark corruption to reach into someone's body, inflict 2-harm (ap) on them, and heal 1-harm.

Possession: Mark corruption to enter the mind of a weak-minded person (MC's call) in your presence and control their movements and speech for a short time.

Gear

parasol
chatelaine bag
spectacles
garrote

Armor 0
Harm 4
Corruption 1
Debts Owed
  • I owe Vulor 1 debt for allowing Victoria to 'live'.
Debts Owed to Me
  • Malachi owes me 2 debts for helping him understand his visions.
  • Galinar owes me 1 debt for being murdered.
  • Clio owes me 1 for the distraction at the opera house.
  • Vulor owes me 1 debt for not ratting him out to the vampires.
  • Oscar owes me 1 debt for escaping the cops.
Debts Paid
  • Clio owed me 1 debt for 'protecting' her, but she promised to never talk about my face.
  • Galinar owed me 1 debt for being bait for the Quakers.
  • Oscar owed me 1 debt for helping him against the Rakshasha.
Scars
Shattered (-1 Blood)
Disfigured (-1 Heart)
Fractured (-1 Mind)
Broken (-1 Spirit)
Advances
  • lead a body of ghosts (The Orphans)
  • take a Spectre move (Phantasm)
  • take +1 Spirit (max+3)
  • take +1 Blood (max+3)
Corruption Advances
  • take a Corruption move (Nightmares)
  • take a Corruption move (Siphon)
  • take a Corruption move (Possession)


The Orphans

  • Advance Let It Out when defending any of them, they collectively represent a link