Template:USCharacter: Difference between revisions

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|Name=
|Name=
|Campaign=
|Campaign=
|Player=
|Playbook=
|Faction=
|Look=
|Blood=
|Heart=
|Mind=
|Spirit=
|Mortality=
|USMortalityMarked=
|Night=
|USNightMarked=
|Power=
|USPowerMarked=
|Wild=
|USWildMarked=
|Moves=
|Corruption Moves=
|Gear=
|Armor=
|Harm=
|Corruption=
|Debts Owed=
|Debts Owed to Me=
|Debts Paid=
|USShattered=
|USDisfigured=
|USFractured=
|USBroken=
|Advances=
|Corruption Advances=
}}
}}
</pre>
</pre>
Line 21: Line 52:
! Playbook
! Playbook
| [[Playbook::{{{Playbook|}}}]]
| [[Playbook::{{{Playbook|}}}]]
|-
! Faction
| [[USFaction::{{{Faction|}}}]]
|-
|-
! Look
! Look
| [[USLook::{{{Look|}}}]]
| [[USLook::{{{Look|}}}]]
! Blood
| {{#ifeq: {{{USBloodHighlighted|}}} | Yes | '''''[[USBlood::{{{Blood|}}}]]''''' | [[USBlood::{{{Blood|}}}]] }}
! Heart
| {{#ifeq: {{{USHeartHighlighted|}}} | Yes | '''''[[USHeart::{{{Heart|}}}]]''''' | [[USHeart::{{{Heart|}}}]] }}
! Mind
| {{#ifeq: {{{USMindHighlighted|}}} | Yes | '''''[[USMind::{{{Mind|}}}]]''''' | [[USMind::{{{Mind|}}}]] }}
! Spirit
| {{#ifeq: {{{USSpiritHighlighted|}}} | Yes | '''''[[USSpirit::{{{Spirit|}}}]]''''' | [[USSpirit::{{{Spirit|}}}]] }}
|-
|-
!Blood
| [[USBlood::{{{Blood|}}}]]
|-
!Heart
| [[USHeart::{{{Heart|}}}]]
|-
!Mind
| [[USMind::{{{Mind|}}}]]
|-
!Spirit
| [[USSpirit::{{{Spirit|}}}]]
|-
! Mortality
| [[USMortality::{{{Mortality|}}}]]
|-
! Mortality Marked?
| {{#ifeq: {{{USMortalityMarked|}}} | Yes | Yes  | No }}
|-
! Night
| [[USNight::{{{Night|}}}]]
|-
! Night Marked?
| {{#ifeq: {{{USNightMarked|}}} | Yes | Yes  | No }}
|-
! Power
| [[USPower::{{{Power|}}}]]
|-
! Power Marked?
| {{#ifeq: {{{USPowerMarked|}}} | Yes | Yes  | No }}
|-
!Wild
| [[USWild::{{{Wild|}}}]]
|-
! Wild Marked?
| {{#ifeq: {{{USWildMarked|}}} | Yes | Yes  | No }}
|-
! Moves
|
[[USMoves::{{{Moves|}}}]]
|-
! Corruption Moves
|
[[USCorruptionMoves::{{{Corruption Moves|}}}]]
|-
! Gear
|
[[USGear::{{{Gear|}}}]]
|-
! Armor
| [[USArmor::{{{Armor|}}}]]
|-
! Harm
| [[USHarm::{{{Harm|}}}]]
|-
! Corruption
| [[USCorruption::{{{Corruption|}}}]]
|-
! Debts Owed
|
[[USDebtsOwed::{{{Debts Owed|}}}]]
|-
! Debts Owed to Me
|
[[USDebtsReceivable::{{{Debts Owed to Me|}}}]]
|-
! Debts Paid
|
[[USDebtsPaid::{{{Debts Paid|}}}]]
|-
!Scars
|-
| Shattered (-1 Blood)
| {{#ifeq: {{{USShattered|}}} | Yes | ☒  | ☐ }}
|-
| Disfigured (-1 Heart)
| {{#ifeq: {{{USDisfigured|}}} | Yes | ☒  | ☐ }}
|-
| Fractured (-1 Mind)
| {{#ifeq: {{{USFractured|}}} | Yes | ☒  | ☐ }}
|-
| Broken (-1 Spirit)
| {{#ifeq: {{{USBroken|}}} | Yes | ☒  | ☐ }}
|-
! Advances
|
[[USAdvances::{{{Advances|}}}]]
|-
! Corruption Advances
|
[[USCorruptionAdvances::{{{Corruption Advances|}}}]]
|}
|}
[[Page has default form::USCharacter| ]]{{DISPLAYTITLE:{{{Name}}}|noreplace}}
</includeonly>
</includeonly>

Latest revision as of 05:45, 11 July 2017

This is the "USCharacter" template. It should be called in the following format:

{{USCharacter
|Name=
|Campaign=
|Player=
|Playbook=
|Faction=
|Look=
|Blood=
|Heart=
|Mind=
|Spirit=
|Mortality=
|USMortalityMarked=
|Night=
|USNightMarked=
|Power=
|USPowerMarked=
|Wild=
|USWildMarked=
|Moves=
|Corruption Moves=
|Gear=
|Armor=
|Harm=
|Corruption=
|Debts Owed=
|Debts Owed to Me=
|Debts Paid=
|USShattered=
|USDisfigured=
|USFractured=
|USBroken=
|Advances=
|Corruption Advances=
}}

Edit the page to see the template text.