Brink/Glinda, Witch, played by Lisa: Difference between revisions

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{{AWCharacter
{{AWCharacter
|Name=Glinda, Witch, played by Lisa
|Name=Glinda
|Campaign=Brink
|Campaign=Brink
|Player=Lisa
|Player=Lisa
Line 11: Line 11:
|Hot=0
|Hot=0
|AWHotHighlighted=No
|AWHotHighlighted=No
|Sharp=0
|Sharp=-1
|AWSharpHighlighted=No
|AWSharpHighlighted=No
|Weird=2
|Weird=2
|AWWeirdHighlighted=No
|AWWeirdHighlighted=No
|Hx=* Swan: -1<br>
* Torch: -1<br>
* Cipher: 0<br>
* Chronos: -1<br>
* Dr. Raskolnikov 0<br>
* Puff +1<br>
* Breaker Boys -2<br>
* Absinthe NA
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves=* '''''Gathering Power:''''' At the beginning of each session or whenever substantial down-time is skipped over, if you've been attending to the needs of your mystic focus, roll+weird to add power up to its limit: On a 10+, add 3. On a 7-9, add 1..<br>
|Moves=* '''''Gathering Power:''''' At the beginning of each session or whenever substantial down-time is skipped over, if you've been attending to the needs of your mystic focus, roll+weird to add power up to its limit: On a 10+, add 3. On a 7-9, add 1..<br>
* '''''The universe kneels:''''' you may perform ad hoc rituals to impose your will on the universe. Tell the MC what you want. Your MC will tell you "sure, no problem, but it'll take __ power from your focus and..." and then 1 or more of the following:<br>
* '''''The universe kneels:''''' you may perform ad hoc rituals to impose your will on the universe. Tell the MC what you want. Your MC will tell you "sure, no problem, but it'll take __ power from your focus and..." and then 1 or more of the following:<br>
  - it's going to take hours/days/weeks/months of attention;<br>
* it's going to take hours/days/weeks/months of attention;<br>
  - first you're going to have to suffer/sacrifice/acquire/consume/learn/wait for ____;<br>
* first you're going to have to suffer/sacrifice/acquire/consume/learn/wait for ____;<br>
  - you're going to need ____ to help you with it;<br>
* you're going to need ____ to help you with it;<br>
  - it's going to mean exposing yourself (plus colleagues) to serious danger;<br>
* it's going to mean exposing yourself (plus colleagues) to serious danger;<br>
  - it'll only last for a while before things revert to normal;<br>
* it'll only last for a while before things revert to normal;<br>
  - your change will only affect/exist within this small (defined) area;<br>
* your change will only affect/exist within this small (defined) area;<br>
  - it'll have unintended consequences;<br>  
* it'll have unintended consequences;<br>  
  - it won't be quite as good as you're looking for;<br>
* it won't be quite as good as you're looking for;<br>
  - this is the only time you'll be able to do this;<br>
* this is the only time you'll be able to do this;<br>
  - someone or some-thing will notice the change as you commit it;<br>
* someone or some-thing will notice the change as you commit it;<br>
 
Some of those requirements are needed just to develop the ritual and some are needed again and again each time you wish to perform it -- the MC will tell you which are which. Once you've gathered and accomplished any prerequisites, your reality-bending ritual is available to you. The MC might give you a couple of options; maybe a better and worse version – you have to choose just one of them. You can hold one ritual in your head at a  
Some of those requirements are needed just to develop the ritual and some are needed again and again each time you wish to perform it -- the MC will tell you which are which. Once you've gathered and accomplished any prerequisites, your reality-bending ritual is available to you. The MC might give you a couple of options; maybe a better and worse version – you have to choose just one of them. You can hold one ritual in your head at a  
time, once you ask the MC about how to perform another one, the previous ritual slips away.<br>
time, once you ask the MC about how to perform another one, the previous ritual slips away.<br>
* '''''Been Around:''''' you start the game with a move from another playbook – the playbook of the PC with whom you’ve already had sex, as decided over in the Hx section.
* '''''Been Around:''''' you start the game with a move from another playbook – the playbook of the PC with whom you’ve already had sex, as decided over in the Hx section.From Cipher: Spooky Intense: when you do something under fire, roll+weird instead of roll+cool.
* '''''Impossible Reflexes:''''' the way you move unencumbered counts as armor. If you're naked or nearly naked, 2-armor; if you're wearing non-armor fashion 1-armor, if you're wearing armor, use it instead.
|Gear=* fashion suitable to your look <br>
|Gear=* fashion suitable to your look <br>
* vac suit (1-armor) RE-BREATHER IS DAMAGED
* a ceremonial blade (1-harm hand valuable) <br>
* a ceremonial blade (1-harm hand valuable) <br>
* oddments worth 2-barter <br>
* oddments worth 1-barter <br>
* a supply of basic components required by your rituals <br>
* a supply of basic components required by your rituals <br>
* a mystic focus (detail)<br>
* a mystic focus (detail) bright pink pouch worn cross body or on belt (conspicuous and needs to be worn)Power: 3<br>
|Harm=11
|Shattered=No
|Shattered=No
|Crippled=No
|Crippled=No
|Disfigured=No
|Disfigured=No
|Broken=No
|Broken=Yes
}}
}}
Glinda is so named because she is basically a good witch and a loyal friend, but if you get her back up against the wall, she won't hesitate to fight back. Person most important to her is her mother, who is dead. She is most comfortable in her own room.

Latest revision as of 20:34, 3 May 2015

Name Glinda
Campaign Brink
Player Lisa
Playbook Witch
Look Hot woman, dressed in common clothing (so as to not draw attention to herself,) with a cunning face, but friendly eyes
Cool 1
Hard 0
Hot 0
Sharp -1
Weird 2
Moves
  • Gathering Power: At the beginning of each session or whenever substantial down-time is skipped over, if you've been attending to the needs of your mystic focus, roll+weird to add power up to its limit: On a 10+, add 3. On a 7-9, add 1..
  • The universe kneels: you may perform ad hoc rituals to impose your will on the universe. Tell the MC what you want. Your MC will tell you "sure, no problem, but it'll take __ power from your focus and..." and then 1 or more of the following:
  • it's going to take hours/days/weeks/months of attention;
  • first you're going to have to suffer/sacrifice/acquire/consume/learn/wait for ____;
  • you're going to need ____ to help you with it;
  • it's going to mean exposing yourself (plus colleagues) to serious danger;
  • it'll only last for a while before things revert to normal;
  • your change will only affect/exist within this small (defined) area;
  • it'll have unintended consequences;
  • it won't be quite as good as you're looking for;
  • this is the only time you'll be able to do this;
  • someone or some-thing will notice the change as you commit it;

Some of those requirements are needed just to develop the ritual and some are needed again and again each time you wish to perform it -- the MC will tell you which are which. Once you've gathered and accomplished any prerequisites, your reality-bending ritual is available to you. The MC might give you a couple of options; maybe a better and worse version – you have to choose just one of them. You can hold one ritual in your head at a time, once you ask the MC about how to perform another one, the previous ritual slips away.

  • Been Around: you start the game with a move from another playbook – the playbook of the PC with whom you’ve already had sex, as decided over in the Hx section.From Cipher: Spooky Intense: when you do something under fire, roll+weird instead of roll+cool.
  • Impossible Reflexes: the way you move unencumbered counts as armor. If you're naked or nearly naked, 2-armor; if you're wearing non-armor fashion 1-armor, if you're wearing armor, use it instead.
Gear
  • fashion suitable to your look
  • vac suit (1-armor) RE-BREATHER IS DAMAGED
  • a ceremonial blade (1-harm hand valuable)
  • oddments worth 1-barter
  • a supply of basic components required by your rituals
  • a mystic focus (detail) bright pink pouch worn cross body or on belt (conspicuous and needs to be worn)Power: 3
Hx
  • Swan: -1
  • Torch: -1
  • Cipher: 0
  • Chronos: -1
  • Dr. Raskolnikov 0
  • Puff +1
  • Breaker Boys -2
  • Absinthe NA
XP
Harm 11
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



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Glinda is so named because she is basically a good witch and a loyal friend, but if you get her back up against the wall, she won't hesitate to fight back. Person most important to her is her mother, who is dead. She is most comfortable in her own room.