Brink/Puff: Difference between revisions
mNo edit summary |
m (→ADVANCEMENTS) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 10: | Line 10: | ||
|AWHardHighlighted=Yes | |AWHardHighlighted=Yes | ||
|Hot=0 | |Hot=0 | ||
|AWHotHighlighted= | |AWHotHighlighted=Yes | ||
|Sharp=1 | |Sharp=1 | ||
|AWSharpHighlighted=No | |AWSharpHighlighted=No | ||
|Weird=3 | |Weird=3 | ||
|AWWeirdHighlighted= | |AWWeirdHighlighted=No | ||
|Hx=Cipher - -2<br /> | |Hx=Cipher - -2<br /> | ||
Absinthe - 0<br /> | Absinthe - 0<br /> | ||
Line 25: | Line 25: | ||
'''Hex''' - when you fork the sign of the evil eye at someone, roll+Weird. On a 10+ hold 2, on a 7-9, hold 1. Against an NPC, you may spend your hold 1-for-1 at any time to have calamity befall them - inflict 1-harm (ap). Against a PC you may spend your hold 1-for-1 at any time to interfere with that PC as though you had rolled a 10+ on interfere. In either case, the effects occur regardless of time, space, or distance between you. On a miss, they hold 2 against you against you under the same conditions.<br /><br /> | '''Hex''' - when you fork the sign of the evil eye at someone, roll+Weird. On a 10+ hold 2, on a 7-9, hold 1. Against an NPC, you may spend your hold 1-for-1 at any time to have calamity befall them - inflict 1-harm (ap). Against a PC you may spend your hold 1-for-1 at any time to interfere with that PC as though you had rolled a 10+ on interfere. In either case, the effects occur regardless of time, space, or distance between you. On a miss, they hold 2 against you against you under the same conditions.<br /><br /> | ||
'''Kiss of Death''' - when you go aggro or seize by force with your bloodthirsty mouth (3-harm hand loud messy), roll+weird instead of roll+hard. | '''Kiss of Death''' - when you go aggro or seize by force with your bloodthirsty mouth (3-harm hand loud messy), roll+weird instead of roll+hard. | ||
<br /><br /> | |||
'''You Think Evil Can Be Killed with Bullets?''' - when you go into battle, roll+weird. On a 10+, hold 3. On a 7-9, hold 1. You can spend | |||
your hold 1-for-1 to: | |||
* heal one segment of harm to yourself | |||
* ignore the effects of an attack upon you | |||
On a miss, everyone present identifies you as the foremost threat and responds accordingly� | |||
|Gear=1 evil weapon: wicked rusty blade (3-harm hand messy tetanus)<br /> | |Gear=1 evil weapon: wicked rusty blade (3-harm hand messy tetanus)<br /> | ||
9mm pistol (2-harm close loud)<br /> | |||
oddments worth 1-barter<br /> | oddments worth 1-barter<br /> | ||
fashion suited to the look: scrounged hard vac-suit (1-armor) | fashion suited to the look: scrounged hard vac-suit (1-armor) | ||
|XP=2 | |XP=2 | ||
|Harm= | |Harm=6 | ||
|Shattered=No | |Shattered=No | ||
|Crippled=No | |Crippled=No | ||
Line 51: | Line 58: | ||
===ADVANCEMENTS=== | ===ADVANCEMENTS=== | ||
get +1weird (max weird+3) | get +1weird (max weird+3)<br /> | ||
get a new damned move (You Think Evil Can Be Killed with Bullets?) | |||
===SECRETS=== | ===SECRETS=== |
Latest revision as of 11:34, 13 April 2015
Name | Puff |
---|---|
Campaign | Brink |
Player | Jacko |
Playbook | The Damned |
Look | Man, scrounge wear, smiling face, laughing eyes, artful hands, tattooed body. |
Cool | -1 |
Hard | 1 |
Hot | 0 |
Sharp | 1 |
Weird | 3 |
Moves |
A Friend of the Devil is a Friend of Mine - when you speak privately with a confessed or marked sinner you despise, roll+hard. On a hit, they reveal their most terrible misdeeds to you, no matter how secret; if they have nothing to tell you, they say what they think of you instead. On a 10+, also take +1forward against them. On a miss, it's your soul laid bare, your intentions toward them plain as day.
On a miss, everyone present identifies you as the foremost threat and responds accordingly� |
Gear |
1 evil weapon: wicked rusty blade (3-harm hand messy tetanus) |
Hx |
Cipher - -2 |
XP | 2 |
Harm | 6 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
THE HUNGER OF THE DAMNED
CURRENT HUNGER: 3
The Gluttonous: who consume more than their due.
The Greedy: who hoard what belongs to all.
You begin play with hunger+4.
At the beginning of the session, roll+hunger. On a 10+, hold 3. On a 7-9, hold 1. During the session, you can spend your hold, 1-for-1 to mar any character (PC or NPC) whose actions identify them as the kind of sinner you most despise, and take +1forward against them. If you punish a marked sinner for their actions, give yourself -1hunger. If you have any hold left at the end of the session, add it to your hunger to a maximum of hunger+4. On a miss, you immediately go to hunger+4 and name a character you consider more innocent than most. You'll be acting under fire if you ever use violence against them in the future.
When you suffer harm, you get +1hunger, to a maximum of hunger+4.
When you are mocked, challenged or humiliated by a marked sinner, you get +1hunger, to a maximum of hunger+4.
When you drink fresh blood or eat warm flesh, give yourself -1hunger. If your victim is alive when you begin, you must inflict at least 2-harm.
When you have hunger+4, take -1ongoing.
BACKGROUND
Puff won't say much about why he's out and about. His easy-going and bizarrely helpful nature is noticed more often than the carefully arranged and deliberately scrounged vac-suit that covers the worn (but not too worn) clothing. That artificiality extends even to his pale, symmetrical features. Puff seems to know a little about everything but isn't a self-proclaimed expert at anything, by any means. He's got to be hiding something but whatever it is, he's looking to put down new roots if he can find a ring that suits his tastes.
ADVANCEMENTS
get +1weird (max weird+3)
get a new damned move (You Think Evil Can Be Killed with Bullets?)
SECRETS
What Cipher Knows
What Absinthe Knows
What Torch Knows
What Dr. Raskolnikov Knows
What Glinda Knows