Brink/Glinda, Witch, played by Lisa: Difference between revisions
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| |Hx=Cipher 0 <br> | |||
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| |Moves=* '''''Gathering Power:''''' At the beginning of each session or whenever substantial down-time is skipped over, if you've been attending to the needs of your mystic focus, roll+weird to add power up to its limit: On a 10+, add 3. On a 7-9, add 1..<br> | |Moves=* '''''Gathering Power:''''' At the beginning of each session or whenever substantial down-time is skipped over, if you've been attending to the needs of your mystic focus, roll+weird to add power up to its limit: On a 10+, add 3. On a 7-9, add 1..<br> | ||
Revision as of 21:02, 29 March 2015
| Name | Glinda | 
|---|---|
| Campaign | Brink | 
| Player | Lisa | 
| Playbook | Witch | 
| Look | Hot woman, dressed in common clothing (so as to not draw attention to herself,) with a cunning face, but friendly eyes | 
| Cool | 1 | 
| Hard | 0 | 
| Hot | 0 | 
| Sharp | 0 | 
| Weird | 2 | 
| Moves | 
 Some of those requirements are needed just to develop the ritual and some are needed again and again each time you wish to perform it -- the MC will tell you which are which. Once you've gathered and accomplished any prerequisites, your reality-bending ritual is available to you. The MC might give you a couple of options; maybe a better and worse version – you have to choose just one of them. You can hold one ritual in your head at a 
time, once you ask the MC about how to perform another one, the previous ritual slips away. 
 | 
| Gear | 
 | 
| Hx | Cipher 0  | 
| XP | |
| Harm | |
| Stabilized | |
| come back with -1hard | |
| come back with -+1weird (max+3) | |
| change to a new playbook | |
| die | 
Add a vehicle:
Glinda is so named because she is basically a good witch and a loyal friend, but if you get her back up against the wall, she won't hesitate to fight back.
