The Mouldering World/Resonance: Difference between revisions
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|AWHardHighlighted=No | |AWHardHighlighted=No | ||
|Hot=0 | |Hot=0 | ||
|AWHotHighlighted= | |AWHotHighlighted=No | ||
|Sharp=2 | |Sharp=2 | ||
|AWSharpHighlighted= | |AWSharpHighlighted=Yes | ||
|Weird=1 | |Weird=1 | ||
|AWWeirdHighlighted=Yes | |AWWeirdHighlighted=Yes | ||
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* Coverall full of pockets, kind of hippie looking, including 1-armor. | * Coverall full of pockets, kind of hippie looking, including 1-armor. | ||
* Angel kit | * Angel kit | ||
|XP=2 | |||
|Shattered=No | |Shattered=No | ||
|Crippled=No | |Crippled=No | ||
Revision as of 21:01, 29 June 2014
| Name | Resonance |
|---|---|
| Campaign | The Mouldering World |
| Player | Jason |
| Playbook | Angel |
| Look | Man, utility wear, lively face, quick eyes, rangy body. |
| Cool | -1 |
| Hard | 1 |
| Hot | 0 |
| Sharp | 2 |
| Weird | 1 |
| Moves |
|
| Gear |
|
| Hx |
|
| XP | 2 |
| Harm | |
| Stabilized | |
| come back with -1hard | |
| come back with -+1weird (max+3) | |
| change to a new playbook | |
| die |
Add a vehicle:
Until recently, has been working at the hospital.